SamGondelman
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d8545bc7a3
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fix procedural transparency
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2016-08-10 13:49:35 -07:00 |
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SamGondelman
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36d9f92101
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performance optimization to minimize calling usecTimestampNow
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2016-08-09 13:10:02 -07:00 |
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SamGondelman
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b23d3cd35a
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fixed messed up transparency on edit selection of shapes
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2016-08-05 18:35:16 -07:00 |
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SamGondelman
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b794259b7d
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fixed procedural entity fade
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2016-08-05 16:15:10 -07:00 |
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SamGondelman
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ac9a80131a
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refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes
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2016-08-04 12:34:46 -07:00 |
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SamGondelman
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27bacc9165
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try to fade in procedural shapes
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2016-08-03 14:33:05 -07:00 |
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SamGondelman
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2eb0c7735f
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working on fading shape entities
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2016-08-03 13:30:05 -07:00 |
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SamGondelman
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d63a0ef08f
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working on making other entities transparent
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2016-08-02 18:09:42 -07:00 |
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Brad Davis
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03cb6175ab
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Support triangle and hexagon shapes, add shape support to overlays.
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2016-07-15 22:02:17 -07:00 |
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SamGondelman
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53435fc730
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removed extra argument
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2016-06-10 14:04:33 -07:00 |
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SamGondelman
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24e5000aeb
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exposed orientation and eye position to procedural entity shaders
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2016-06-08 18:26:54 -07:00 |
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Brad Davis
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2c703e963c
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More shapes
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2016-05-22 19:48:59 -07:00 |
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Brad Davis
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cd1e910844
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Add a generic shape primitive
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2016-05-21 23:46:44 -07:00 |
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