Commit graph

13 commits

Author SHA1 Message Date
SamGondelman
d8545bc7a3 fix procedural transparency 2016-08-10 13:49:35 -07:00
SamGondelman
36d9f92101 performance optimization to minimize calling usecTimestampNow 2016-08-09 13:10:02 -07:00
SamGondelman
b23d3cd35a fixed messed up transparency on edit selection of shapes 2016-08-05 18:35:16 -07:00
SamGondelman
b794259b7d fixed procedural entity fade 2016-08-05 16:15:10 -07:00
SamGondelman
ac9a80131a refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes 2016-08-04 12:34:46 -07:00
SamGondelman
27bacc9165 try to fade in procedural shapes 2016-08-03 14:33:05 -07:00
SamGondelman
2eb0c7735f working on fading shape entities 2016-08-03 13:30:05 -07:00
SamGondelman
d63a0ef08f working on making other entities transparent 2016-08-02 18:09:42 -07:00
Brad Davis
03cb6175ab Support triangle and hexagon shapes, add shape support to overlays. 2016-07-15 22:02:17 -07:00
SamGondelman
53435fc730 removed extra argument 2016-06-10 14:04:33 -07:00
SamGondelman
24e5000aeb exposed orientation and eye position to procedural entity shaders 2016-06-08 18:26:54 -07:00
Brad Davis
2c703e963c More shapes 2016-05-22 19:48:59 -07:00
Brad Davis
cd1e910844 Add a generic shape primitive 2016-05-21 23:46:44 -07:00