Commit graph

2647 commits

Author SHA1 Message Date
Seth Alves
d814d7b35d merge from upstream 2016-04-04 16:32:49 -07:00
Seth Alves
69bb0ebd74 Revert "faster kinematic motion for entities" 2016-04-04 16:11:54 -07:00
Seth Alves
b8587e0711 update collision shapes of entities which are children of avatars 2016-04-04 16:06:53 -07:00
Seth Alves
c48a67b933 Merge pull request #7544 from AndrewMeadows/faster-kinematics
faster kinematic motion for entities
2016-04-04 15:26:32 -07:00
Brad Davis
4f373937f9 Additional performance markers 2016-04-03 20:41:34 -07:00
Andrew Meadows
0830c55bcf getLocalEverything->getLocalTransformAndVelocities 2016-04-01 17:48:56 -07:00
Andrew Meadows
de5fe705a3 optimize Bullet broadphase using collision groups 2016-04-01 13:14:03 -07:00
Andrew Meadows
e1602b57fa faster isNaN checks 2016-04-01 13:14:03 -07:00
Andrew Meadows
442b52313f faster kinematic motion calculations 2016-04-01 13:14:03 -07:00
Seth Alves
0f288247a7 include script in default script location 2016-04-01 10:50:22 -07:00
Brad Hefta-Gaub
5a665f9aef Merge pull request #7482 from huffman/extra-logging
Add system information to log file
2016-04-01 09:10:21 -07:00
Ryan Huffman
03f9a02857 Update env var logging to only include certain keys 2016-03-31 22:49:22 -07:00
Brad Hefta-Gaub
f0cc8c0dd3 Merge pull request #7491 from jherico/oculus_release
Update to latest Oculus SDK, add input device support
2016-03-30 17:42:32 -07:00
Seth Alves
e8f26b675a try to fix path to osx scripts 2016-03-30 15:04:29 -07:00
Seth Alves
62372415be get this working on windows 2016-03-30 14:01:35 -07:00
Seth Alves
bb43347599 Merge branch 'master' of github.com:highfidelity/hifi into use-local-scripts 2016-03-30 13:33:59 -07:00
Seth Alves
26e01bbacd rewrite a bunch of path/url mangling code 2016-03-30 13:33:49 -07:00
Brad Hefta-Gaub
699b3a9dd7 Merge pull request #7499 from birarda/udt-fixes
fix an overflow in portable high resolution clock on windows
2016-03-30 10:54:00 -07:00
Brad Davis
f569cbf70e Add debugging output, fix timewarp 2016-03-30 10:40:32 -07:00
Brad Hefta-Gaub
d99dcf5450 Merge pull request #7487 from hyperlogic/tony/animated-culling
Improved render bounding boxes for animated models
2016-03-30 09:27:43 -07:00
Seth Alves
7c0bb72aff started on making ~ mean the application directory in script paths 2016-03-29 18:32:46 -07:00
Ryan Huffman
fdbd58765c Remove printSupported from printSystemInformation 2016-03-29 16:06:55 -07:00
Seth Alves
0c72ca1be3 works on windows now 2016-03-29 13:39:35 -07:00
Stephen Birarda
b9ce427344 use c-style casts to respect the coding standard 2016-03-29 13:25:03 -07:00
Stephen Birarda
37950e9931 use explicit double casts for win_high_resolution_clock 2016-03-29 13:13:22 -07:00
Seth Alves
3aa1090ced working toward allowing local files in running-scripts window 2016-03-29 11:58:21 -07:00
Seth Alves
b88770228e convert running-scripts window to use local script files 2016-03-29 10:40:56 -07:00
Stephen Birarda
b134f22cfa fix an overflow in portable high resolution clock on windows 2016-03-28 18:51:34 -07:00
howard-stearns
b09b9a4a0a snapshot after using tree from entity item. 2016-03-28 16:58:20 -07:00
Seth Alves
b273d5efd3 fix defaultScripts filename 2016-03-28 13:48:19 -07:00
howard-stearns
c6347eb92a checkpoint for debugging/comparing edit.js 2016-03-28 13:39:43 -07:00
Seth Alves
de8153bd75 on windows and osx use default scripts bundled with interface 2016-03-28 12:23:23 -07:00
Ryan Huffman
3c9f26a7f2 Add CPUID::getAllFeatures 2016-03-28 10:48:51 -07:00
Anthony J. Thibault
bf433487fa Dynamic bound update for skinned mesh
* Use all cluster matrices to compute bound for skinned mesh.
  This is far less expensive then doing per-vertex work, but it's not free, for avatars especially.
* Remove skinnedMeshBound, compute it instead.
* Compute clusterMatrices in render update, because we need them to update bounds.
2016-03-26 12:22:02 -07:00
Anthony J. Thibault
b4e70d9101 WIP: checkpoint
* bug fix in AABox::operator+=
* added AABox::emiggen
* Avatar now has a default bound for it's skinned mesh.
* WIP: AABox tests;  NEED MORE
* Model: split collision and model mesh render items.
  Because ModelMeshRenderItems need special handling to update bounds for animated joints.
* Model: dynamically update the bound for rigidly bound animated meshes
* Rig: added access to geometryToRigTransform
* RenderableModelEntityItem: try to update bounds for skinned mesh to be the entity dimentions (this doesn't seem to be working)
* Geometry.cpp: removed unused bounds parameter in evalPartBounds
* ModelMeshPartPayload: bounds updating
   * non-animated: use existing _localBound
   * rigid bound mesh: use _localBound transformed by clusterMatrix joint transform
   * fully skinned mesh: use _skinnedMeshBound provided by the application.
2016-03-25 21:29:20 -07:00
Ryan Huffman
b155a0534b Fix brace placement in CPUID 2016-03-25 16:23:48 -07:00
Seth Alves
1532800a4e Merge branch 'master' of github.com:highfidelity/hifi into fix-logging-crash 2016-03-25 16:17:58 -07:00
Ryan Huffman
f2a28efcd2 Fix CPUID::CPU_Rep being defined on non-Win 2016-03-25 16:02:52 -07:00
Ryan Huffman
8d7670a4e8 Move system information logging to SharedUtil 2016-03-25 16:00:04 -07:00
Ryan Huffman
c4a87925e2 Add system information to log file 2016-03-25 15:34:53 -07:00
Brad Hefta-Gaub
541c1e5c6f Merge branch 'master' of https://github.com/highfidelity/hifi into reduceFalsePositiveDeadlocks 2016-03-25 13:03:31 -07:00
Seth Alves
13eddef312 fix locking in GenericQueueThread::process 2016-03-25 11:37:04 -07:00
Brad Hefta-Gaub
fb09ad51b3 CR feedback 2016-03-24 21:14:07 -07:00
Brad Hefta-Gaub
7de8a2267f one more try 2016-03-24 18:09:14 -07:00
Brad Davis
0ac70049c7 Merge pull request #7431 from hyperlogic/tony/vive-rendering-work
OpenVR rendering & Nsight instrumentation improvements
2016-03-24 17:44:30 -07:00
Brad Hefta-Gaub
06a6a8462f more cleanup 2016-03-24 16:34:09 -07:00
Brad Hefta-Gaub
2b595fb329 break out thread safe moving average to get around unix build hell 2016-03-24 16:26:28 -07:00
Brad Hefta-Gaub
8691aa6905 fix unix build and CR feedback 2016-03-24 15:45:44 -07:00
Brad Hefta-Gaub
6eed8fb429 fix unix build 2016-03-24 13:30:20 -07:00
Brad Hefta-Gaub
208b594ef8 make the deadlock watchdog more generous and add some logging so we can see heatbeats on slow machines 2016-03-24 12:37:07 -07:00