Commit graph

3854 commits

Author SHA1 Message Date
David Rowe
d7b42e264e Merge branch 'master' into 20639
Conflicts:
	interface/CMakeLists.txt
2015-08-05 16:49:06 -07:00
Sam Gondelman
513c652ab3 merge from master and attempt to fix connexion conflicts 2015-08-05 12:42:39 -07:00
Andrew Meadows
59f6988e56 Merge pull request #5465 from SamGondelman/connexionFixes
Trying to fix/clean up 3DConnexion stuff
2015-08-05 11:16:34 -07:00
Philip Rosedale
06710618d1 Merge pull request #5463 from ctrlaltdavid/20640
CR for 20640 - Add DDE option to couple eyelids
2015-08-05 08:47:28 -07:00
David Rowe
c771574578 Add 5 point eye tracker calibration option 2015-08-04 18:02:34 -07:00
Sam Gateau
fc0ee28b84 FIx the mirror rendering bugs by replacing the prvious technique by a simple true mirror during the final blit for both rear view mirror and full screen mirror, not working for HMD 2015-08-04 16:31:20 -07:00
David Rowe
fefddb631f Add 1 and 3 point eye tracker calibration 2015-08-04 14:46:03 -07:00
Bradley Austin Davis
3c76c0d4b6 Merge remote-tracking branch 'upstream/master' into core 2015-08-04 10:23:54 -07:00
Bradley Austin Davis
ed5f70039f Merge branch 'master' into core 2015-08-03 22:18:38 -07:00
David Rowe
b71ad31812 Merge branch 'master' into 20639 2015-08-03 20:53:12 -07:00
Sam Gondelman
c9780338ae merge from master 2015-08-03 16:27:45 -07:00
David Rowe
7749b912ea Merge branch 'master' into 20639 2015-08-03 09:55:35 -07:00
Sam Gondelman
01c4e17236 trying to fix connexion linker errors, general style fixes, renamed some files 2015-08-01 11:41:29 -07:00
SamGondelman
8908c7c141 working on windows crash 2015-07-31 17:55:59 -07:00
Zander Otavka
0524155349 Expose face tracking to the script engine. 2015-07-31 11:26:04 -07:00
Zander Otavka
c77a91eb63 Expose address bar toggling to scripts. 2015-07-31 11:26:04 -07:00
Sam Gateau
14f4c9c6c0 REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True Backend 2015-07-30 15:07:36 -07:00
Sam Gondelman
b19376ef6e trying to fix connexion linker errors, general style fixes, renamed some files 2015-07-30 12:17:36 -07:00
David Rowe
46b4817155 Add DDE option to couple eyelids
Use the most "open" value for both.
2015-07-29 20:08:58 -07:00
samcake
e32e45ed2b make sure the writting mask is on for depth buffer 2015-07-29 18:06:46 -07:00
samcake
ac46b2bd17 Keep the resetstage in 2015-07-29 17:38:23 -07:00
Sam Gateau
8b7ad9cfcb merge with upstream 2015-07-29 17:13:48 -07:00
Sam Gateau
ab4b940d83 merge with upstream 2015-07-29 17:11:13 -07:00
David Rowe
02ae008c9c Merge branch 'master' into 20639
Conflicts:
	interface/CMakeLists.txt
2015-07-29 16:24:30 -07:00
David Rowe
ed259e6bbb Merge branch 'master' into 20639 2015-07-29 11:44:58 -07:00
David Rowe
e5d2a78980 Don't check SMI Eye Tracker menu item if tracking doesn't start 2015-07-29 11:33:21 -07:00
samcake
4ebc75da1f Merge pull request #5369 from ericrius1/hitEffect
Added functionality for displaying a screen-space hit effect
2015-07-29 11:28:08 -07:00
David Rowe
76fe0c8764 Control eyes only if in HMD view or simulating 2015-07-29 11:14:00 -07:00
Andrew Meadows
a1e6fdc4b2 Merge pull request #5435 from MarcelEdward/hifi-2-20069
Hifi 2 20069
2015-07-29 11:13:30 -07:00
ericrius1
697cb4c9d0 fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine 2015-07-29 10:02:06 -07:00
David Rowe
1ae920368d Calculate and look at the point the eye tracker user is looking at 2015-07-29 08:38:20 -07:00
Anthony J. Thibault
044ea2ace5 Changed mirror position to not be achored to the head.
But instead it's anchored to the "default" eye position, which
is where the eyes are in the model, before IK or animations occur.
2015-07-28 19:31:43 -07:00
samcake
9cf3dfd3f7 test this on windows ? 2015-07-28 15:49:39 -07:00
David Rowe
f0ed8d8cef Add menu item that enables / disables simulated eye tracking 2015-07-28 14:07:25 -07:00
David Rowe
72a590e34c Initialize, start, and stop eye tracking with simulated data 2015-07-28 11:02:56 -07:00
Sam Gateau
22e70ee691 merged master 2015-07-28 10:13:05 -07:00
Brad Hefta-Gaub
43eec08514 Merge pull request #5376 from venkatn93/avatar
New ambient occlusion effect in render pipeline
2015-07-28 09:58:51 -07:00
David Rowe
8a7cdb1c64 Make Throttle FPS If Not Focus be enabled by default 2015-07-27 19:53:38 -07:00
Sam Gateau
baf7873ce1 Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2015-07-27 17:40:19 -07:00
Sam Gateau
f525a8a245 Removing all the unecessary calls of Batch from the gl legacy time 2015-07-27 17:17:56 -07:00
Niraj Venkat
34e400ac67 Changing var name to 'DebugAmbientOcclusion' 2015-07-27 17:14:09 -07:00
David Rowe
e0ca6eb5ed Add eye tracker class and menu item 2015-07-27 15:33:15 -07:00
Sam Gateau
a5ad40bee9 INtroduce the resetStage command to clear up all cache and state in the gpu::Conference and make sure no more resource are linked 2015-07-27 14:07:28 -07:00
Stephen Birarda
d3c6d8b3cc move call to get VoxelPositionSize inside debug that uses it 2015-07-27 10:06:34 -07:00
Marcel Verhagen
32d0513962 The 3Dconnextion files from https://github.com/highfidelity/hifi/pull/5351
For now without a merge conflict.

Updated the menu name.

Still have to look at the fast zooming and yaw on windows, probably have to add a var to prevent the button changes to be pushed to fast. Not sure why the yaw thing does not always work, could be that the position is also send at the same time and the input mapper does not not process all those synchronical. Probably will have to do something with masking the postion when the rotation is set for yaw.
2015-07-27 19:04:49 +02:00
Stephen Birarda
615218c77d use a ref in stats unpacking 2015-07-27 09:58:58 -07:00
Stephen Birarda
9c57d1544f fix OctreeSceneStat unpacking in Application 2015-07-27 09:53:27 -07:00
Niraj Venkat
83e0856279 Merge branch 'master' of https://github.com/highfidelity/hifi into avatar 2015-07-27 09:20:19 -07:00
Seth Alves
24fff719c5 quiet compiler 2015-07-25 21:11:23 -07:00
Niraj Venkat
fc612ab8cd Merge conflict fix 2015-07-24 11:29:52 -07:00