Andrew Meadows
d7a28e1441
enable shape collisions for MyAvatar skeleton
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also some stubbery for main simulation loop
2014-06-15 18:07:47 -07:00
Andrew Meadows
7530f8ec1e
add way to enable Model for collisions
2014-06-15 17:57:42 -07:00
Andrew Meadows
158c7de76e
Ragdoll not an Entity. SkeletonModel is a Ragdoll
2014-06-13 12:27:58 -07:00
Andrew Meadows
5bd37acdb8
Changed RagDoll to Ragdoll
2014-06-13 11:55:39 -07:00
Andrew Meadows
718b98f70a
Only build shapes for models that need them
2014-06-12 18:15:44 -07:00
Andrew Meadows
fb7f5707c8
add SimulationEngine, MyAvatar has one.
2014-06-12 18:15:20 -07:00
Andrew Meadows
5be470bcbc
add PhysicalEntity class
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Model and RagDoll derive from PhysicalEntity
Shape gets back pointer to its Entity (shape sharing not possible)
CollisionInfo gets backpointers the shapes involved
2014-06-12 13:13:00 -07:00
Andrew Meadows
e0ebc61b25
merge upstream/master into andrew/ragdoll
2014-06-10 15:26:16 -07:00
Andrew Meadows
3c51ce76fc
Add simulationID to Model Shape and CollisionInfo
2014-06-10 15:24:17 -07:00
Brad Hefta-Gaub
f3fb39574f
Merge pull request #3007 from wangyix/master
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Added Developer menu option to disable nack packets.
2014-06-09 18:11:01 -07:00
wangyix
ffda98fe0b
var name change again
2014-06-09 17:50:29 -07:00
wangyix
4665df4d1f
nackdisable to disablenack
2014-06-09 17:41:20 -07:00
wangyix
de61029f05
Added dev menu option to disable nack packets
2014-06-09 17:30:09 -07:00
Andrew Meadows
589b2e8fb7
recover some code for one less magic vec3
2014-06-09 16:12:54 -07:00
Andrew Meadows
e8b6338de9
Fix IK for hydra hands.
2014-06-09 15:40:29 -07:00
Brad Hefta-Gaub
6cf30cf9d1
Merge pull request #3002 from wangyix/master
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added code to nack and re-send dropped octree data packets
2014-06-09 13:52:21 -07:00
wangyix
e45f2fed4b
changed writelock to readlock
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plus a coding standard fix
2014-06-09 13:42:45 -07:00
Brad Hefta-Gaub
2a4e6a1311
Merge pull request #3001 from Barnold1953/OculusOverlay
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Simple raypicking for scripts with oculus rift.
2014-06-09 13:21:24 -07:00
wangyix
aa694d6967
removed debug code
2014-06-09 12:35:26 -07:00
wangyix
529dd827a2
moved around code in sendNack() a bit
2014-06-09 12:00:19 -07:00
barnold1953
936f04cece
Simple raypicking for scripts with oculus rift.
2014-06-09 11:55:29 -07:00
Andrzej Kapolka
28490f9bbc
Merge pull request #2994 from AndrewMeadows/ragdoll
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Ragdoll Part 2: make MyAvatar's skeleton's collision shapes follow ragdoll
2014-06-09 11:55:19 -07:00
Andrew Meadows
4f9da0cc37
fix whitespace formatting
2014-06-09 11:50:31 -07:00
wangyix
3bc457d4d2
added octree scene stats locking and unlocking
2014-06-09 11:14:02 -07:00
Andrew Meadows
5a76a9b4b1
RagDoll keeps a pointer to list of shapes
2014-06-09 11:04:20 -07:00
Andrew Meadows
b70020595c
clearShapes(), rebuildShapes() need not be virtual
2014-06-09 09:55:15 -07:00
Andrew Meadows
8e536ebd9a
Use NULL Shape* for non-colliding joints in Models
2014-06-09 09:35:27 -07:00
wangyix
5286090812
removed interface print statements
2014-06-06 17:52:48 -07:00
wangyix
b39559d860
packet recovery seems to be working
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Seems to impact FPS a lot. OctreeSceneStats is not being locked (causes
freezing, need to find out why).
2014-06-06 17:44:30 -07:00
Andrew Meadows
131a2c27b8
move RagDoll to libraries/shared
2014-06-06 15:51:50 -07:00
wangyix
d21a8e73ff
Merge remote-tracking branch 'upstream/master' into packet_recovery_pull
2014-06-06 15:05:29 -07:00
wangyix
0b1bffa83c
added random packet drops; ready to test
2014-06-06 15:03:54 -07:00
Andrew Meadows
0addf3bae4
cleaup: remove some unused collision code
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remove CollisionInfo::_type
remove unused Avatar collision response stuff
comment out some code that works but will probably be replaced
2014-06-06 14:36:05 -07:00
wangyix
bd2148d4b7
added write lock/unlock
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...for _octreeSceneStatsLock
2014-06-06 14:33:53 -07:00
wangyix
5c47485562
client-side nack sending complete; ready to test
2014-06-06 14:27:51 -07:00
wangyix
8cd5ec3b54
started work on sending nack packets from client
2014-06-06 11:50:34 -07:00
Stephen Birarda
b6b148cd9f
resolve conflicts on merge with upstream master
2014-06-06 11:31:16 -07:00
Stephen Birarda
f6011b65d7
fix input loudness for a stereo source
2014-06-06 11:26:04 -07:00
Stephen Birarda
ae2f6a3cb6
complete piping of stereo audio through mixer
2014-06-06 10:55:04 -07:00
Andrew Meadows
ca77eb9d1e
cleanup of avatar collisions, prep for more ragdoll collisions
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removal of paddle hands
particles use general sphere collision path against avatars
temp removal of skeleton self collision
2014-06-06 10:51:22 -07:00
Stephen Birarda
681ce247d6
tweak resample to handle 48 to 24 stereo, add stereo/mono byte
2014-06-06 10:27:59 -07:00
Stephen Birarda
7da091d2b4
initial hooks for stereo audio
2014-06-06 10:15:09 -07:00
Andrew Meadows
7f25c3e011
merge upstream/master into andrew/ragdoll
2014-06-06 08:53:37 -07:00
Andrew Meadows
551029c2f5
slave SkeletonModel's collision shapes to RagDoll
2014-06-06 08:51:22 -07:00
Andrew Meadows
c689d826f4
fix for broken windows build with PrioVR libs
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The Model API changed but this code path was not updated.
2014-06-05 15:48:18 -07:00
Clément Brisset
02452819c3
Merge pull request #2988 from AndrewMeadows/ragdoll
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RagDoll Part 1: basic data structure
2014-06-05 14:44:36 -07:00
Andrzej Kapolka
8d908a12a3
Fix build.
2014-06-05 12:28:02 -07:00
barnold1953
f0f7d0c55f
Merge branch 'master' of https://github.com/highfidelity/hifi into OculusOverlay
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Conflicts:
interface/src/ui/ApplicationOverlay.cpp
2014-06-05 12:17:09 -07:00
Andrew Meadows
4eb801b8e9
merge upstream/master into andrew/ragdoll
2014-06-05 11:32:18 -07:00
Andrew Meadows
1b2cd2e144
adding RagDoll scaffold
2014-06-05 11:07:35 -07:00