samcake
9fb318570b
Ajusting the pure Ambient SH lighting pass and more review issues
2016-03-01 12:24:44 -08:00
samcake
903824809c
trying to have better support for the materials
2016-02-18 18:33:32 -08:00
samcake
b88501784c
Making progress toward the PBR material
2016-02-17 18:47:52 -08:00
samcake
d7edc8c2ba
Adding more fields ready for the PBR stingray materials
2016-02-17 16:06:30 -08:00
samcake
2ed7f997e3
A few changes in the material call back
2016-02-17 10:44:15 -08:00
samcake
b03f639e2c
Renaming and rearranging the material fields to support PBR fbx materials
2016-02-16 17:20:23 -08:00
samcake
f98f8d5bbb
Revert "Adds a fix for a rendering issue where models with a texture driving both color and opacity would be rendered fully opaque"
2016-01-22 11:51:02 -08:00
ericrius1
0ffcf437e9
Fix for transparent textures not being rendered with opacity
2016-01-20 16:22:49 -08:00
Anthony J. Thibault
8f46b8a765
Added USE_PRE_ROT_FROM_ANIM option to AnimClip
...
This will allow us in the future to pull preRotations from
animations instead of the model skeleton. It is disabled
by default because our current animations preRotations are
not correct for the left hand.
2015-11-23 15:58:18 -08:00
Andrew Meadows
5c6df734c5
initialize vector of vec3's
2015-11-18 10:47:53 -08:00
Andrew Meadows
ae88057ad9
remove dangling whitespace
2015-11-18 10:24:10 -08:00
Andrew Meadows
ee751ed1b9
use kDop volume of avatar mesh parts for capsule
2015-11-18 09:22:40 -08:00
Anthony J. Thibault
7367f2a28c
FBXReader: remove debugging logs
2015-10-28 17:55:06 -07:00
Anthony J. Thibault
5acb088c46
FBXReader: More deterministic loading behavior
...
This makes iteration over meshes and connections between them deterministic.
[QHash](http://doc.qt.io/qt-5/qhash.html#details ) and QMultiHash do not guarantee consistent iteration order.
This is problematic for the FBXReader because it could result in different behavior each time a model was loaded.
Specifically, This was causing a bug with some avatars that contained multiple-bind poses.
The bind pose returned to the application from the FBXReader would be different on different runs.
This PR doesn't add support for multiple-bind poses, but it does make the choice of which
bind pose is chosen deterministic.
This non-determinism was the cause of the Mery avatar having "bug-eyes" 1/12 times.
2015-10-28 16:57:27 -07:00
Anthony J. Thibault
62c89eaf7d
Joint rotation fix for FBX files exported from Blender.
...
This isn't a great fix. But it will at least allow people to export avatars from Blender.
2015-10-19 13:49:13 -07:00
Seth Alves
3db148f3dc
fix obj model meshes
2015-10-08 11:13:52 -07:00
samcake
1788b7b019
Fix the bug created by the previous fix
2015-10-06 10:53:38 -07:00
samcake
55f5ab3732
Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes
2015-10-04 18:31:56 -07:00
samcake
48416262a1
Migrated the FBXReader mesh code to use excusively the Model::mesh and use them directly for rendering in the ModelPartPayload, fixed a bug in the indexBUffer offset value used in drawIndexed and drawIndexedInstanced
2015-10-04 18:31:19 -07:00
Anthony J. Thibault
8bfd38ce7c
FBXReader: When the animation has no animation curve use the joint's default position.
2015-10-01 14:15:02 -07:00
Seth Alves
d0a1e206ca
Merge branch 'master' of github.com:highfidelity/hifi into transmit-joint-translation
2015-09-29 13:55:13 -07:00
samcake
1e9c19d535
Clean the Material FBX code and how we use the factor components for diffuse and specular
2015-09-28 17:46:48 -07:00
samcake
2a487a79a3
Getting something done today
2015-09-28 17:24:31 -07:00
samcake
95ea874d43
Minor fixes to the way the specular color is interpreted
2015-09-28 12:43:15 -07:00
Seth Alves
50dd8eba45
Relay joint translations across network. Apply animation's root-joint translation to avatar.
2015-09-26 11:40:39 -07:00
Brad Hefta-Gaub
e99ad75a28
more warnings fixes
2015-09-22 18:01:39 -07:00
Brad Hefta-Gaub
7536fed09a
more warning fixes
2015-09-22 17:22:09 -07:00
samcake
4513b64b00
fixing review comments
2015-09-21 22:42:24 -07:00
samcake
910038cf82
Merging
2015-09-21 17:47:23 -07:00
Brad Hefta-Gaub
ea141aae92
Merge pull request #5865 from jherico/bart
...
Instancing work, second pass
2015-09-21 16:51:08 -07:00
samcake
dfe17e5708
Fix issues from review
2015-09-21 16:12:17 -07:00
Bradley Austin Davis
e024d23366
Instancing work, second pass
2015-09-21 13:27:02 -07:00
Brad Hefta-Gaub
dc9c774eb5
merge model part quads and triangles together to reduce the number of draw calls
2015-09-21 13:09:43 -07:00
samcake
6a714f405c
Integrate the PR from ALessandro through a different Texture Type and a different TextureLoader to transform a bump map into a normal map
2015-09-21 00:53:48 -07:00
samcake
a41c20a1b7
Fixing buggy hash map look up and cleaning of name
2015-09-20 14:17:55 -07:00
Sam Gateau
3f2609e52a
merging
2015-09-14 09:59:04 -07:00
Seth Alves
49ee251238
quiet compiler
2015-09-12 09:59:25 -07:00
Sam Gateau
c37cdce750
Merging back with master
2015-09-10 17:53:50 -07:00
Andrew Meadows
281e4f21fc
fix avatar bounding capsule calculations
2015-09-08 15:03:12 -07:00
Anthony J. Thibault
5882ec02d0
Merge branch 'master' into ajt/new-anim-system
2015-09-04 11:05:29 -07:00
Andrew Meadows
16dfc39f5f
fix collision shape of avatars
2015-09-03 18:22:35 -07:00
Anthony J. Thibault
de31b92fd5
Merge branch 'master' into ajt/new-anim-system
2015-09-02 17:53:56 -07:00
Anthony J. Thibault
99586f259c
Renamed bindTransformIsValid to bindTransformFoundInCluster
2015-09-02 13:44:34 -07:00
Andrew Meadows
4a7a384c65
avoid bad joints when computing bounding capsule
2015-09-01 14:12:14 -07:00
Sam Gateau
4e944645fe
more cleaning for showing a cleaner pr
2015-08-28 16:58:36 -07:00
Sam Gateau
b845fcaff9
Cleanup
2015-08-28 16:38:07 -07:00
Sam Gateau
e2fce12713
Splitting the FBXREader.cpp file into sub files
2015-08-28 09:51:03 -07:00
Sam Gateau
4f7b857130
Merge
2015-08-27 10:01:39 -07:00
Sam Gateau
f6953f8e02
REfining th eTextureMap design but still with the issue of the lightmapped model
2015-08-27 09:52:07 -07:00
Anthony J. Thibault
46c1e008bc
Merge branch 'master' into ajt/new-anim-system
2015-08-26 10:37:39 -07:00