Seth Alves
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cf0499e671
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various physics-related experiments
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2015-04-23 21:07:04 -07:00 |
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Seth Alves
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2ca592de8b
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fix logic with infectious simulation ownership
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2015-04-23 10:02:29 -07:00 |
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Seth Alves
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10e5378396
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fix mangled if
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2015-04-23 09:13:18 -07:00 |
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Seth Alves
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9e96026c52
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move _accelerationNearlyGravityCount and _shouldClaimSimulationOwnership from EntityItem to EntityMotionState
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2015-04-22 21:36:36 -07:00 |
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Seth Alves
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4ca076ed94
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put PhysicsEngine::bump back in. some things get missed if we just set the one thing active
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2015-04-22 18:53:49 -07:00 |
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Seth Alves
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5a7f8a2f5a
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git rid of unneeded bump code. re-indent billiards.js and rez in balls with some y velocity so they fall to the table
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2015-04-22 17:06:21 -07:00 |
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Seth Alves
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864f8cb3b3
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fix comment
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2015-04-22 16:10:25 -07:00 |
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Seth Alves
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96b4517e6e
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when removing something from bullet, attempt to wake up anything that was touching it
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2015-04-22 16:05:31 -07:00 |
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Seth Alves
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07a848c9ce
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added bump call in physics engine for when an entity is deleted and may have something resting on top of it
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2015-04-22 15:50:39 -07:00 |
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Seth Alves
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3450597d70
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remove some debugging prints
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2015-04-22 15:03:23 -07:00 |
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Seth Alves
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c30d742f7d
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experimenting
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2015-04-22 14:22:09 -07:00 |
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Seth Alves
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36dbbd0c9d
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experimenting
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2015-04-22 14:14:12 -07:00 |
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Seth Alves
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cd3ee39fcc
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experimenting
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2015-04-22 13:42:04 -07:00 |
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Seth Alves
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ee000f91ae
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experimenting
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2015-04-22 13:27:19 -07:00 |
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Seth Alves
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27ed0c4a98
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experimenting
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2015-04-22 13:21:06 -07:00 |
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Seth Alves
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7382b0b19f
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experimenting
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2015-04-22 13:17:20 -07:00 |
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Seth Alves
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32673efc80
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compute collision events inside lock to avoid a rare crash
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2015-04-22 10:51:45 -07:00 |
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Andrew Meadows
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65825a4501
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Merge pull request #4659 from ericrius1/collision
Filtering triggering of collisions with contact type of "continue"
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2015-04-22 09:33:40 -07:00 |
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Seth Alves
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23f1767634
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cleanup
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2015-04-20 16:13:28 -07:00 |
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Seth Alves
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d6c8bd94cf
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clean up some debugging prints
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2015-04-20 15:59:33 -07:00 |
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Seth Alves
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08d300afcd
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use a flag to indicate that simulation ownership should be grabbed
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2015-04-20 11:49:10 -07:00 |
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Seth Alves
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88f289f3c1
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small cleanup and some debugging prints
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2015-04-20 11:19:48 -07:00 |
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Seth Alves
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fbff3627dc
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attempt to claim simulation ownership of entities the avatar crashes with
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2015-04-20 11:13:51 -07:00 |
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Eric Levin
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2b4d894ab3
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moved the type computation inside the while loop so it is correctly computed each iteration
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2015-04-17 08:17:58 -07:00 |
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Eric Levin
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096f69961a
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Filtering triggering of collisions with contact type of "continue"
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2015-04-16 16:42:28 -07:00 |
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Andrew Meadows
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619d1ba191
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rename to measureAcceleration
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2015-04-16 14:09:33 -07:00 |
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Andrew Meadows
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5180e7e715
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measure linear velocity of moving objects
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2015-04-16 13:44:17 -07:00 |
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Andrew Meadows
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abb40ca080
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cleanup: split stats dump out of stepSimulation
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2015-04-14 09:00:36 -07:00 |
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Andrew Meadows
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40c94fa00e
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merge upstream/master into andrew/isentropic
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2015-04-07 16:23:38 -07:00 |
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Seth Alves
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55bab2efd6
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put physics into its own logging group
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2015-04-06 18:09:45 -07:00 |
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Andrew Meadows
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435ce106eb
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Add DynamicCharacterController prototype
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2015-04-06 16:03:13 -07:00 |
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Andrew Meadows
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27d6d9f720
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add Bullet profiling hooks for physics simulation
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2015-04-02 15:20:16 -07:00 |
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Andrew Meadows
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94c1cf12f5
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deleting _dynamicsWorld doesn't crash on shutdown
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2015-03-30 17:12:19 -07:00 |
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Philip Rosedale
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f116ac131d
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Merge pull request #4532 from AndrewMeadows/inertia
fix crash in PhysicsEngine on shutdown
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2015-03-30 16:31:34 -07:00 |
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Andrew Meadows
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c6b34df06c
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unlock after character is properly updated
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2015-03-30 16:07:56 -07:00 |
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Seth Alves
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ee7247a5b4
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fix a couple of crashes
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2015-03-30 15:56:01 -07:00 |
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Andrew Meadows
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9b13f186e3
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remove character from PhysicsEngine on shutdown
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2015-03-30 15:51:58 -07:00 |
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Seth Alves
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7137b41375
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free these so it's easier to see other leaks in valgrind
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2015-03-30 09:30:37 -07:00 |
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Andrew Meadows
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430158c109
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updateShapeIfNecessary() is a more correct name
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2015-03-24 23:35:09 -07:00 |
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Andrew Meadows
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44eca08fa4
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PhysicsEngine doesn't need AvatarData
MyAvatar now owns its CharacterController
fix for bug of phantom collision obj when avatar's physics are disabled
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2015-03-24 17:38:35 -07:00 |
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Andrew Meadows
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6454149536
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formatting and comments
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2015-03-20 12:45:29 -07:00 |
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Andrew Meadows
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90a8844738
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merge upstream/master into andrew/bispinor
Conflicts:
libraries/physics/src/PhysicsEngine.cpp
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2015-03-19 16:18:52 -07:00 |
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Brad Davis
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91906d619f
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Removing unmatched QReadWriteLock::unlock() call
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2015-03-18 22:32:06 -07:00 |
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Andrew Meadows
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c032b29633
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proper shape management for ConvexHull shapes
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2015-03-18 16:29:57 -07:00 |
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Seth Alves
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dd97b54e52
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quiet physics log spam
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2015-03-18 13:22:29 -07:00 |
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Seth Alves
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2dd75fef2c
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remove some unneeded Q_OBJECT macros, diff minimization
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2015-03-17 19:12:26 -07:00 |
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Seth Alves
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b76103edb0
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clean up debugging spew
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2015-03-16 16:44:29 -07:00 |
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Andrew Meadows
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78b614f855
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move avatar details into CharacterController
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2015-03-16 16:24:32 -07:00 |
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Seth Alves
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59e4efa651
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debugging prints around a deadlock
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2015-03-15 07:10:43 -07:00 |
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Seth Alves
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250567e315
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formatting, diff minimization
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2015-03-14 12:09:23 -07:00 |
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