Commit graph

19 commits

Author SHA1 Message Date
SamGondelman
dc9405775f more branching removal 2018-10-29 16:42:46 -07:00
Brad Davis
c8e664a0a1 New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
Bradley Austin Davis
fade3a8de0 Fixing shader implicit type conversions 2018-09-06 09:08:36 -07:00
Brad Davis
730cdb4257 Remove uniforms from unused shaders 2018-09-06 08:59:06 -07:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Olivier Prat
e6caa83d73 Merged with master 2018-01-17 16:35:31 +01:00
humbletim
08ccda9cfc rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
Olivier Prat
54eab1c878 First working local lights on transparent objects 2018-01-15 17:49:55 +01:00
samcake
d2a15ca82c Trying to migrate to a light array instead of each individual lights 2016-09-02 17:51:35 -07:00
samcake
66b65391a4 Cleaning up the lighting equations 2016-07-05 18:21:49 -07:00
samcake
ab21a5a5d5 FIxing the bad brdf and adding better debug tool and better Pipeline architecture 2016-06-29 18:59:06 -07:00
samcake
350f06465d Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering! 2016-06-16 18:28:08 -07:00
samcake
42eaaf742d Protoype done 2016-06-14 18:29:06 -07:00
samcake
8858f9dc82 IUse the light stage finally for the scattering prototype 2016-06-14 09:54:51 -07:00
samcake
414c43c012 Current state 2016-06-13 19:10:50 -07:00
samcake
6a5dff06c4 Pushing a shitty state where the pairs of Varyings don;t get copied correctly 2016-06-13 09:46:24 -07:00
samcake
c325cc50dd Adding the depth aware blur 2016-06-11 18:54:22 -07:00
samcake
28886f6ec3 Many improvments 2016-06-10 17:18:12 -07:00
samcake
6831710efb Adding the deawSCattering pass 2016-06-09 19:13:28 -07:00