Commit graph

30 commits

Author SHA1 Message Date
Sam Gateau
8175b9486f Fix crash when highlighting custom pipeline shapes 2019-11-08 11:18:02 -08:00
SamGondelman
0efbdc1ab5 merge with master 2018-10-23 14:33:57 -07:00
Brad Davis
c8e664a0a1 New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
SamGondelman
09ea32dcc0 fix fading and highlighting issues 2018-10-22 14:12:43 -07:00
Sam Gateau
388b31acf7
Merge pull request #14169 from SamGondelman/highlight
Fix highlight not working after HMD switch
2018-10-19 11:58:25 -07:00
SamGondelman
de4dff5202 fix highlight weirdness 2018-10-17 16:18:55 -07:00
sam gateau
b5a47b2e76 Finalizing the renaming from Skinned to Deformed 2018-09-26 14:11:22 -07:00
sam gateau
09dae5aee3 Addressing merge conflict in HighlightEffect.cpp 2018-09-26 13:24:21 -07:00
sam gateau
efa1dd0274 rename the files from skin to deformed 2018-09-25 17:32:04 -07:00
SamGondelman
ad73cb3996 fix avatar highlighting 2018-09-24 14:02:35 -07:00
Brad Davis
ac84a498b3 Cleanup dead declarations 2018-09-06 08:59:05 -07:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Brad Davis
04e84f1d23 Moving to cmake time shader compiling 2018-08-03 14:58:11 -07:00
Olivier Prat
a75b4a2410 Switched to uniform buffer for Highlight 2018-07-06 13:56:04 +02:00
SamGondelman
d2f8ee327d properly reset highlight framebuffer 2018-06-05 18:18:24 -07:00
Olivier Prat
bed7752a1a Fixed bug with highlighting and TAA 2018-05-15 12:27:04 +02:00
Olivier Prat
f5a2557a2e Merged with master 2018-02-19 17:28:39 +01:00
samcake
b21b98c810 Add a way to early abort a task from a Job, apply that to the highlight effect to shave unecessary work 2018-02-15 11:24:20 -08:00
samcake
246ac25d0a Introducing a way to abort a task from one of its job, using it to skip highlight tasks if nothing to highlight 2018-02-14 17:36:46 -08:00
Olivier Prat
49549ced17 Fixed compilation with new shader system 2018-01-17 10:52:58 +01:00
Olivier Prat
3911ce59cc Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code 2018-01-16 19:02:12 +01:00
Olivier Prat
814de4ab81 Scribe now outputs shaders as cpp files. 2018-01-12 11:59:19 +01:00
samcake
1008175a92 Removing commented code 2017-12-11 09:28:33 -08:00
Olivier Prat
92e1fe8e5c Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug 2017-12-08 18:02:27 +01:00
samcake
1514cdfb2f extend the set of interface for multi highlight 2017-11-21 17:59:45 -08:00
samcake
e0740b323d keep debuging the seelction highlight 2017-11-17 18:11:18 -08:00
Olivier Prat
0bbd1edc0a Fixed fluttering highlight bug by attaching only stencil when drawing outline 2017-11-07 18:26:15 +01:00
Olivier Prat
ffa46b487a Only non empty selections are now linked to highlight passes 2017-11-07 17:07:37 +01:00
Olivier Prat
9817cb4c44 Added highlight configuration in HighlightStageSetup job 2017-11-07 15:35:43 +01:00
Olivier Prat
3cc445ff02 Renamed outline to highlight 2017-11-07 11:07:25 +01:00
Renamed from libraries/render-utils/src/OutlineEffect.cpp (Browse further)