Sam Gateau
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8175b9486f
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Fix crash when highlighting custom pipeline shapes
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2019-11-08 11:18:02 -08:00 |
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SamGondelman
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0efbdc1ab5
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merge with master
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2018-10-23 14:33:57 -07:00 |
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Brad Davis
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c8e664a0a1
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
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SamGondelman
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09ea32dcc0
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fix fading and highlighting issues
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2018-10-22 14:12:43 -07:00 |
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Sam Gateau
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388b31acf7
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Merge pull request #14169 from SamGondelman/highlight
Fix highlight not working after HMD switch
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2018-10-19 11:58:25 -07:00 |
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SamGondelman
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de4dff5202
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fix highlight weirdness
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2018-10-17 16:18:55 -07:00 |
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sam gateau
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b5a47b2e76
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Finalizing the renaming from Skinned to Deformed
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2018-09-26 14:11:22 -07:00 |
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sam gateau
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09dae5aee3
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Addressing merge conflict in HighlightEffect.cpp
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2018-09-26 13:24:21 -07:00 |
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sam gateau
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efa1dd0274
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rename the files from skin to deformed
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2018-09-25 17:32:04 -07:00 |
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SamGondelman
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ad73cb3996
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fix avatar highlighting
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2018-09-24 14:02:35 -07:00 |
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Brad Davis
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ac84a498b3
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Cleanup dead declarations
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2018-09-06 08:59:05 -07:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Brad Davis
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04e84f1d23
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Moving to cmake time shader compiling
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2018-08-03 14:58:11 -07:00 |
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Olivier Prat
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a75b4a2410
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Switched to uniform buffer for Highlight
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2018-07-06 13:56:04 +02:00 |
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SamGondelman
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d2f8ee327d
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properly reset highlight framebuffer
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2018-06-05 18:18:24 -07:00 |
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Olivier Prat
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bed7752a1a
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Fixed bug with highlighting and TAA
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2018-05-15 12:27:04 +02:00 |
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Olivier Prat
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f5a2557a2e
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Merged with master
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2018-02-19 17:28:39 +01:00 |
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samcake
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b21b98c810
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Add a way to early abort a task from a Job, apply that to the highlight effect to shave unecessary work
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2018-02-15 11:24:20 -08:00 |
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samcake
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246ac25d0a
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Introducing a way to abort a task from one of its job, using it to skip highlight tasks if nothing to highlight
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2018-02-14 17:36:46 -08:00 |
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Olivier Prat
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49549ced17
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Fixed compilation with new shader system
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2018-01-17 10:52:58 +01:00 |
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Olivier Prat
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3911ce59cc
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Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code
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2018-01-16 19:02:12 +01:00 |
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Olivier Prat
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814de4ab81
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Scribe now outputs shaders as cpp files.
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2018-01-12 11:59:19 +01:00 |
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samcake
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1008175a92
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Removing commented code
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2017-12-11 09:28:33 -08:00 |
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Olivier Prat
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92e1fe8e5c
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Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug
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2017-12-08 18:02:27 +01:00 |
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samcake
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1514cdfb2f
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extend the set of interface for multi highlight
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2017-11-21 17:59:45 -08:00 |
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samcake
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e0740b323d
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keep debuging the seelction highlight
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2017-11-17 18:11:18 -08:00 |
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Olivier Prat
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0bbd1edc0a
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Fixed fluttering highlight bug by attaching only stencil when drawing outline
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2017-11-07 18:26:15 +01:00 |
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Olivier Prat
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ffa46b487a
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Only non empty selections are now linked to highlight passes
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2017-11-07 17:07:37 +01:00 |
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Olivier Prat
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9817cb4c44
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Added highlight configuration in HighlightStageSetup job
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2017-11-07 15:35:43 +01:00 |
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Olivier Prat
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3cc445ff02
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Renamed outline to highlight
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2017-11-07 11:07:25 +01:00 |
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