SamGondelman
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9539664749
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add haze to skybox
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2019-07-11 11:00:30 -07:00 |
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SamGondelman
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d545ba5bc6
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
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Sam Gondelman
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e534e09801
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Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
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SamGondelman
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dc9405775f
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more branching removal
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2018-10-29 16:42:46 -07:00 |
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Brad Davis
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c8e664a0a1
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
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Bradley Austin Davis
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fc51b93691
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Olivier Prat
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4a25090a23
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Fixing haze bug on Mac, and potentially AMD
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2018-07-05 15:48:33 +02:00 |
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Cristian Luis Duarte
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c7edf72f71
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Check isHazeEnabled() vs 0.0 to compile on GLES
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2018-05-18 15:59:24 -03:00 |
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samcake
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179801dab6
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FIxing the transparent ambient lighting bug
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2018-05-15 17:22:28 -07:00 |
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Olivier Prat
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190e9313c7
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Sorted out the mix between eye space and world space vectors in translucent object shading
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2018-04-13 15:38:55 +02:00 |
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Olivier Prat
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2adac241d0
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Fixed incorrect fragment to eye dir computation in haze
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2018-04-12 15:11:10 +02:00 |
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Olivier Prat
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e6caa83d73
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Merged with master
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2018-01-17 16:35:31 +01:00 |
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humbletim
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08ccda9cfc
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
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Olivier Prat
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54eab1c878
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First working local lights on transparent objects
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2018-01-15 17:49:55 +01:00 |
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Nissim Hadar
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2c6868b03e
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Pass keylight direction as parameter to the shader.
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2017-12-19 11:12:27 -08:00 |
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Nissim Hadar
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82b94eaacd
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Reduced size of parameters in (shader) function call.
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2017-12-14 18:50:41 -08:00 |
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Nissim Hadar
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d5d4c22a3d
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Removed dual calls to getViewInverse().
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2017-12-14 15:55:31 -08:00 |
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Nissim Hadar
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4433e79c9c
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Seems to work.
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2017-11-08 14:08:37 -08:00 |
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Nissim Hadar
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ee6a8510c6
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Refactored haze computation.
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2017-11-07 17:22:57 -08:00 |
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Nissim Hadar
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87aee7242a
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Moved linearDepthMap into Haze.slf
Refactored computation of keylight attenuation - now function in Haze.slh
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2017-11-07 15:25:42 -08:00 |
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Nissim Hadar
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66c31caf4b
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Refactoring of the haze
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2017-10-27 09:08:58 -07:00 |
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Nissim Hadar
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2ec62ecc9b
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Reduced haze background blend range to 27,000 metres.
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2017-10-25 15:12:01 -07:00 |
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Nissim Hadar
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f81675e3b4
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Changed blend range from 32,000 m to 30,000m
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2017-10-24 13:17:09 -07:00 |
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Nissim
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fe286aff83
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Andrew's corrections (per coding standard).
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2017-10-18 08:42:07 -07:00 |
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Nissim Hadar
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3070778b39
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Fixed typo in comment.
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2017-10-10 10:20:04 -07:00 |
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Nissim Hadar
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7d5a887f43
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Refactoring.
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2017-10-09 17:25:19 -07:00 |
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Nissim Hadar
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8fad23aefd
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Keylight working.
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2017-10-06 12:49:43 -07:00 |
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Nissim Hadar
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55fafeacb1
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Implemented HazePropertyGroup and added the haze shader. Shader does not work yet!
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2017-09-27 17:43:09 -07:00 |
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