Commit graph

29 commits

Author SHA1 Message Date
SamGondelman
9539664749 add haze to skybox 2019-07-11 11:00:30 -07:00
SamGondelman
d545ba5bc6 haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
Sam Gondelman
e534e09801 Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
SamGondelman
dc9405775f more branching removal 2018-10-29 16:42:46 -07:00
Brad Davis
c8e664a0a1 New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
Bradley Austin Davis
fc51b93691 Fix OSX build 2018-08-03 16:15:58 -07:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Olivier Prat
4a25090a23 Fixing haze bug on Mac, and potentially AMD 2018-07-05 15:48:33 +02:00
Cristian Luis Duarte
c7edf72f71 Check isHazeEnabled() vs 0.0 to compile on GLES 2018-05-18 15:59:24 -03:00
samcake
179801dab6 FIxing the transparent ambient lighting bug 2018-05-15 17:22:28 -07:00
Olivier Prat
190e9313c7 Sorted out the mix between eye space and world space vectors in translucent object shading 2018-04-13 15:38:55 +02:00
Olivier Prat
2adac241d0 Fixed incorrect fragment to eye dir computation in haze 2018-04-12 15:11:10 +02:00
Olivier Prat
e6caa83d73 Merged with master 2018-01-17 16:35:31 +01:00
humbletim
08ccda9cfc rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
Olivier Prat
54eab1c878 First working local lights on transparent objects 2018-01-15 17:49:55 +01:00
Nissim Hadar
2c6868b03e Pass keylight direction as parameter to the shader. 2017-12-19 11:12:27 -08:00
Nissim Hadar
82b94eaacd Reduced size of parameters in (shader) function call. 2017-12-14 18:50:41 -08:00
Nissim Hadar
d5d4c22a3d Removed dual calls to getViewInverse(). 2017-12-14 15:55:31 -08:00
Nissim Hadar
4433e79c9c Seems to work. 2017-11-08 14:08:37 -08:00
Nissim Hadar
ee6a8510c6 Refactored haze computation. 2017-11-07 17:22:57 -08:00
Nissim Hadar
87aee7242a Moved linearDepthMap into Haze.slf
Refactored computation of keylight attenuation - now function in Haze.slh
2017-11-07 15:25:42 -08:00
Nissim Hadar
66c31caf4b Refactoring of the haze 2017-10-27 09:08:58 -07:00
Nissim Hadar
2ec62ecc9b Reduced haze background blend range to 27,000 metres. 2017-10-25 15:12:01 -07:00
Nissim Hadar
f81675e3b4 Changed blend range from 32,000 m to 30,000m 2017-10-24 13:17:09 -07:00
Nissim
fe286aff83 Andrew's corrections (per coding standard). 2017-10-18 08:42:07 -07:00
Nissim Hadar
3070778b39 Fixed typo in comment. 2017-10-10 10:20:04 -07:00
Nissim Hadar
7d5a887f43 Refactoring. 2017-10-09 17:25:19 -07:00
Nissim Hadar
8fad23aefd Keylight working. 2017-10-06 12:49:43 -07:00
Nissim Hadar
55fafeacb1 Implemented HazePropertyGroup and added the haze shader. Shader does not work yet! 2017-09-27 17:43:09 -07:00