Philip Rosedale
8dc3d62d17
Merge pull request #6316 from sethalves/grab-release-velocity-experiment
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don't set release velocity
2015-11-04 16:37:04 -08:00
Seth Alves
05a977e31b
get rid of code that computes release velocity
2015-11-04 16:26:30 -08:00
samcake
8dd8793fc0
Merge pull request #6315 from jherico/rec1
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Creating recording library
2015-11-04 16:24:23 -08:00
Seth Alves
adb9118dc1
don't set release velocity
2015-11-04 16:21:02 -08:00
Brad Davis
69d29bbbbb
Creating recording library
2015-11-04 16:18:55 -08:00
ericrius1
4e5b806934
particle effect entities no longer intersect with rays
2015-11-04 16:05:29 -08:00
Brad Davis
067a058799
Merge pull request #6312 from sethalves/dont-grab-zones
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don't attempt to grab particles or zones
2015-11-04 16:03:05 -08:00
Brad Davis
20d1035821
Fixing step yaw to move by consistent amounts, be 'tappable'
2015-11-04 15:54:50 -08:00
Anthony J. Thibault
d46d521d81
Added #else branch to #if 0
2015-11-04 15:10:23 -08:00
ericrius1
b7840fdd6b
explosion
2015-11-04 15:01:55 -08:00
Alan Z
8b20a3c903
Created playaSpawner and fixed cleanup issue
2015-11-04 14:41:11 -08:00
Seth Alves
1cbe6c4463
don't attempt to grab particles or zones
2015-11-04 13:59:37 -08:00
Brad Davis
4dec31d524
Fix crash in Oculus simulator
2015-11-04 13:20:47 -08:00
James B. Pollack
6cfc0b9487
update openssl binaries link
2015-11-04 13:07:38 -08:00
Anthony J. Thibault
69f1cfbcb9
Fixes for Mac build and crash on startup
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For some reason the qt code gen is getting confused by the #if 0
in 3DConnextionClient.h, so I added a stub implementation.
In Application.cpp the change of moving idle into paintGL had a sideeffect
of calling OffscreenGlCanvas before it was initialized. To work around this
I added a guard to prevent calling idle before all the gl windows/widgets have
been initialized.
2015-11-04 12:04:34 -08:00
Brad Davis
017cb2cb6c
Getting rid of HTTPS external dependencies
2015-11-04 11:53:42 -08:00
samcake
f4cc8c4c2e
Merge pull request #6306 from jherico/barney
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Fix ability to enable mappings parsed from JSON in JS
2015-11-04 11:47:04 -08:00
Howard Stearns
4fd2027fb4
change name
2015-11-04 11:42:21 -08:00
Brad Davis
18d2b184dc
Fix ability to enable mappings parsed from JSON in JS
2015-11-04 11:39:34 -08:00
ericrius1
3c227db08d
explode heli
2015-11-04 11:27:16 -08:00
Philip Rosedale
8954d21ed1
Merge pull request #6303 from sethalves/fix-grab-again
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rework grab search logic
2015-11-04 11:26:13 -08:00
Anthony Thibault
275b248547
Merge pull request #6302 from AndrewMeadows/fix-avatar-drift
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fix slow drift of avatar when wearing HMD
2015-11-04 11:19:45 -08:00
Seth Alves
c2f9a49598
don't grab light
2015-11-04 11:15:57 -08:00
Brad Davis
a0d26fed70
Merge pull request #6304 from samcake/controllers
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Controllers: Fixing the step pulse behavior and changes to standard mapping
2015-11-04 11:14:35 -08:00
samcake
d4259931b2
Setting the step yaw to 22.5 degrees
2015-11-04 10:57:39 -08:00
Howard Stearns
3fdd7ca470
obscure the code and increase the likelihood of future whitespace-only diffs
2015-11-04 10:57:03 -08:00
samcake
ce5e89ce66
removing the pulsing mechanism in MyAvatar and making a new stadnard.json mapping file
2015-11-04 10:53:53 -08:00
Howard Stearns
883f9c09bf
add gratuitous whitespace
2015-11-04 10:49:12 -08:00
Howard Stearns
fe12891f61
whitespace only
2015-11-04 10:48:02 -08:00
U-GAPOS\andrew
f260c6b12b
fix bad time measurment in AtRestDetector
2015-11-04 10:47:39 -08:00
Seth Alves
1e498a41f0
rework search logic
2015-11-04 10:46:20 -08:00
Howard Stearns
7b9245022c
Merge branch 'away' of https://github.com/howard-stearns/hifi into away
2015-11-04 10:46:16 -08:00
U-GAPOS\andrew
9de5721a48
set _hmdFollowVelocity to zero when done following
2015-11-04 10:23:55 -08:00
Philip Rosedale
bbe74f2e55
Merge pull request #6301 from sethalves/fix-grab-velocity
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make held objects move tightly with hand (again)
2015-11-04 09:28:20 -08:00
Seth Alves
270b4b97fc
remove a left-over kludge that was causing the appearence of frame-lag in held objects
2015-11-04 02:26:02 -08:00
EdgarPironti
ade0862948
Spacemouse fixes
2015-11-04 00:49:40 -08:00
EdgarPironti
1ab683643c
Merge branch 'master' of https://github.com/highfidelity/hifi
2015-11-04 00:36:38 -08:00
Brad Davis
439bdbc0e4
Merge pull request #6298 from samcake/controllers
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Controllers : Removing dead files
2015-11-03 19:57:37 -08:00
EdgarPironti
7adf38f781
Spacemouse migration
2015-11-03 18:22:55 -08:00
EdgarPironti
2a84cadd5d
Merge branch 'master' of https://github.com/highfidelity/hifi
2015-11-03 18:22:29 -08:00
Howard Stearns
4a54f2052e
Merge branch 'master' of https://github.com/highfidelity/hifi into away
2015-11-03 17:42:38 -08:00
ericrius1
af0c0e6a1b
spacing fix
2015-11-03 17:32:22 -08:00
ericrius1
31fe5fa953
Bump version num, use different shader for additive blending effect
2015-11-03 17:15:10 -08:00
ericrius1
470f814776
Fixed glitches with large particles being sorted along wrong axis
2015-11-03 16:39:16 -08:00
Brad Hefta-Gaub
71e4092276
Merge pull request #6283 from hyperlogic/tony/one-update-for-every-render
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Remove idleTimer and call idle directly from paintGL.
2015-11-03 16:38:43 -08:00
Seth Alves
a85358085d
Merge pull request #6299 from Atlante45/master
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handControllerGrab.js fix
2015-11-03 16:11:18 -08:00
Atlante45
d8797ef9d7
Initialize relativePosition/Rotation
2015-11-03 16:07:37 -08:00
Anthony J. Thibault
31f361d49c
Moved fps timing to beginning of paintGL
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This should improve accuracy.
However the fps displayed can still sometimes be slightly greater then the
vsync, this is either due to timer accuracy problems or QTimer delay within
OpenGLDisplayPlugin.
2015-11-03 15:51:18 -08:00
ericrius1
a722ad46f6
Merge branch 'master' into particleSorting
2015-11-03 15:47:44 -08:00
ericrius1
60f35ce8c7
discarding pixel if alpha is below threshold
2015-11-03 15:46:58 -08:00