Commit graph

35 commits

Author SHA1 Message Date
r3tk0n
cbd841a14d Update gearing system. 2019-03-11 16:22:48 -07:00
r3tk0n
5d3a778b0b Merge branch 'master' of https://github.com/highfidelity/hifi into project-freeloco-fargrab-rotation 2019-02-25 13:10:47 -08:00
amantley
de10aebbb5 removed white space 2019-02-21 11:44:18 -08:00
amantley
64ec28ef44 added back missing unity meta files 2019-02-21 11:37:14 -08:00
r3tk0n
ebbf48a11b Merge branch 'master' of https://github.com/highfidelity/hifi into project-freeloco 2019-02-19 12:02:50 -08:00
amantley
f68ee4e7ce merged with master 2019-01-31 09:56:46 -08:00
r3tk0n
7e9d35a0fb Add individual speed settings per control mode. 2019-01-30 15:06:35 -08:00
amantley
2e1a4545c6 cache the spine2 spline default offset and ratio 2019-01-30 14:47:03 -08:00
Anthony Thibault
5d606981de Added HMD Avatar Alignment Type
Adds a new API to set this type, and an option to the Avatar App.

* "eye" - Match the user eyes with the avatar eyes. The previous default behavior.
  If the avatar skull is larger then the user, it can cause the avatars body to lift off of the ground when the user looks down.
* "head" - Match the user head with the avatar head.  The new default behavior.
  This prevents the body from lifting off of the ground while wearing a large headed avatar.  But can cause an offset between the users eyes and the avatars eyes.
2019-01-08 18:35:28 -08:00
Anthony Thibault
ef74014075 Small avatars now have a minimum jump height of 0.25 meters
This should improve the quality of the jump animation and improve the mobility of small avatars.
2018-10-19 13:55:56 -07:00
amantley
90a51e6181 added walk velocity threshold, this determines if we are in the walk state. when we are then we don't do cg leaning calculation. this will smooth out the walking in a large tracked area 2018-09-06 13:12:48 -07:00
amantley
73e628bb8d merge with master fixes 2018-09-05 14:42:49 -07:00
Anthony Thibault
3a034fdf66 HMD mode bug fix for avatars with no eyes
Previously getCenterEyeCalibrationMat() would return the average eye position for an avatar, if the eyes are missing.
Now we fall back to using the HeadCalibrationMat() and adding an offset from the head to the center of the eyes.
This is more accurate for characters that don't quite have human proportions.
2018-09-04 10:13:57 -07:00
amantley
055f03878e made changes to add roll to the spine2 rotation. also only the shoulders control the rotation recenter now 2018-08-27 14:44:27 -07:00
amantley
1e3ca6f902 added quicker follow code and added head to rotate calculation 2018-08-22 12:57:06 -07:00
amantley
1fabc77244 latest update to stop lurching, and allow leaning, and stop perma leans 2018-08-21 12:34:05 -07:00
amantley
1e2ca579c7 widened base of support and put head angular and hand angular back to normal 2018-08-20 18:06:34 -07:00
amantley
2dcdd60750 added new AvatarConstants and more frequent horizontal recentering to deal with lurching walk in large tracked volumes 2018-08-20 17:32:52 -07:00
amantley
471bb28545 Merge remote-tracking branch 'upstream/master' into steppingReboot 2018-08-20 09:50:45 -07:00
amantley
c2612af7a8 changed the spine stretch limit, will check the scale implications next 2018-08-10 17:10:33 -07:00
amantley
74186b0162 changed back speed to 2.2 m/s and the end frame for strafe left and right to 33, and the end frame for wlk_bkwd to 27 2018-08-10 09:56:24 -07:00
amantley
c8a31bc59f created a backward walk speed constant 1.6m/s and changed the characteristic speed for strafe right left to 1.3 2018-08-09 17:38:57 -07:00
amantley
85b7a9b67c added the changes committed to the hot fix rc70.1 in AvatarConstants.h 2018-07-25 11:31:02 -07:00
amantley
a2f8e024fb added avatar constants changed for posterior and head velocity 2018-07-09 13:59:56 -07:00
amantley
096d0d2827 reorganized the step detection code, creating a shouldActivateHorizontalCG that calls all the step detection conditionals. The average rotation and the mode are now calculated in MyAvatar::update 2018-07-02 15:43:57 -07:00
Andrew Meadows
085130e3c9 avatars collide again again 2018-06-18 13:17:32 -07:00
Anthony J. Thibault
c3da4e74de Code review feedback 2018-06-08 16:22:00 -07:00
amantley
8000bcd272 cleaned up cg code ie computeNewHipsRotation 2018-05-08 18:12:53 -07:00
amantley
3a10cacec0 1.added the swing twist code to update the follow rotation in MyAvatar.cpp
2.added step.js and cg_lean.js to the developer folder
3.added menu item for toggling the hips following between head and hips
4.added new function to return true if the root of MyAvatar is translating
to be under the head.  Used to smooth the path of the hips
5.added computeCounterBalance to MyAvatar.h and cpp
6.added the menu item under developer/avatar to enable debug draw of the base of support in menu.h menu.cpp MyAvatar.h MyAvatar.cpp
7.added head yaw into the calculation of the hip rotation for the center
of gravity.  This is already was happening in the deriveBodyFromHMD code
that is default
8.Changed Constants in Avatar constants for the base of support
9.fixed the over rotation of the shoulders
10.fixed scaling problem in cg computation
11.added room for going up on the toes without stretching
2018-05-07 17:41:35 -07:00
Dante Ruiz
4d52caccde making some more requested changes 2018-03-22 17:39:22 -07:00
Anthony J. Thibault
9f54ce55f3 Change domain setting from min/max avatar scale to min/max avatar height
* Domain settings version has been bumped from version 2.0 to 2.1
* Old domain settings for avatar scale will be auto-converted to avatar height
* Avatar code has been changed so that limitDomainScale() works with the new height limits
* Avatar getUnscaledEyeHeight() was added to C++.
* MyAvatar.getHeight() was added to JS.
2017-11-21 13:25:47 -08:00
Anthony J. Thibault
4f830cf1dc Calculate jump speed based on canonical jump height. 2017-08-25 15:34:51 -07:00
Anthony J. Thibault
e0ff7f5f40 Moved speed constants into AvatarConstants.h 2017-08-25 10:47:54 -07:00
Anthony J. Thibault
963ddce7bc Use eye-height to match user and avatar scales, follow fixes
Fix postPhysicsUpdate to properly transform follow displacement into sensor frame.
2017-08-21 17:42:24 -07:00
Anthony J. Thibault
d196743986 Added Avatar::getHeight() method 2017-08-21 17:42:22 -07:00