Commit graph

88 commits

Author SHA1 Message Date
Philip Rosedale
c9f96d1adf Basic joystick thrust/view drive behavior 2013-12-10 16:52:08 -08:00
Philip Rosedale
83a1654d9c making toy ball 2013-12-09 15:12:28 -08:00
Andrzej Kapolka
d374716c7d Merge branch 'master' of https://github.com/worklist/hifi 2013-12-05 17:09:19 -08:00
Philip Rosedale
3f957bbf5d Rave out! 2013-12-05 16:46:11 -08:00
Andrzej Kapolka
16cfeff00d Ignore further up the hierarchy. 2013-12-05 16:37:40 -08:00
Andrzej Kapolka
02cd97deb1 Adjust palm collision size, use last free index when ignoring. 2013-12-05 16:28:33 -08:00
Philip Rosedale
a1027b7dda reverse Hz change because I’ve got some other stuff in there 2013-12-05 16:03:06 -08:00
Philip Rosedale
006472cb24 tweaked RGB->Hz for drum to make piano 2013-12-05 15:56:55 -08:00
Andrzej Kapolka
9be30acf82 Render the palm collision proxies. 2013-12-05 14:40:24 -08:00
Andrzej Kapolka
d2cb6f0243 Test hand against other avatars. 2013-12-05 14:19:13 -08:00
Andrzej Kapolka
b90c5bdae8 Option to render collision proxies, more general avatar penetration test, fix
for meshes with only one joint influence.
2013-12-05 14:00:38 -08:00
Philip Rosedale
a7dacec63d Don’t render collision if not own avatar, don’t check for collisions with voxel tree if not me. 2013-12-05 13:36:00 -08:00
Andrzej Kapolka
0ea0887f66 Add a scale factor to bone radii. 2013-12-05 11:21:56 -08:00
Andrzej Kapolka
9b3560d414 Skip the hands' parents as well as the hands themselves. 2013-12-05 11:10:22 -08:00
Andrzej Kapolka
193f676fcb Merge branch 'master' of https://github.com/worklist/hifi 2013-12-05 10:18:50 -08:00
Philip Rosedale
8d518f85fe Turn off Sixense (kalman?) filtering, cleanup code 2013-12-04 17:55:32 -08:00
Philip Rosedale
c1f96ab6b4 Merge branch 'master' of https://github.com/worklist/hifi 2013-12-04 15:49:30 -08:00
Philip Rosedale
0c32f94116 Better drums 2013-12-04 15:48:41 -08:00
ZappoMan
2b27c91550 Merge branch 'master' of https://github.com/worklist/hifi into particle_server
Conflicts:
	interface/src/VoxelSystem.cpp
	interface/src/VoxelSystem.h
2013-12-04 11:40:54 -08:00
Andrzej Kapolka
70ca1106b1 Working on testing the Leap/Hydra hands against the avatar body. 2013-12-03 17:28:36 -08:00
Philip Rosedale
b04d48a7b8 Longer drum sticks 2013-12-03 17:19:00 -08:00
Philip Rosedale
423b2e8e0f Highlight voxel being touched 2013-12-03 16:52:38 -08:00
Philip Rosedale
8fdd78dc26 Added drum sounds and voxel collision detection 2013-12-03 16:25:23 -08:00
Philip Rosedale
a84e97c54a Removed obsolete HandControl class, files 2013-12-03 08:29:17 -08:00
Philip Rosedale
7ab9cc9c14 Voxel editing with hands, flying and rotation with hands 2013-12-02 00:17:06 -08:00
Philip Rosedale
2456c26207 changed function name so less confusing 2013-12-01 20:46:42 -08:00
Philip Rosedale
ea850368de First working voxel insertion at fingertip 2013-12-01 20:16:14 -08:00
Philip Rosedale
a9139b05e8 Drive with trigger pointing 2013-11-29 20:46:16 -08:00
Philip Rosedale
65ec91ec13 Add hand thrusters 2013-11-29 17:49:35 -08:00
Philip Rosedale
abca79ea3e Add button detection for hydra controller to palmData 2013-11-29 16:20:43 -08:00
Andrzej Kapolka
3137e9a3e6 Don't leave out the head when we draw our shadow. 2013-11-21 13:57:55 -08:00
Andrzej Kapolka
1f2fe5ddee Rudimentary Sixense (Razer Hydra) support. 2013-11-15 18:06:32 -08:00
Andrzej Kapolka
52a3071cb3 Order of update fix. 2013-11-13 12:29:43 -08:00
Andrzej Kapolka
332de0646d Orient the Leap hands relative to the body, not the head. 2013-11-13 12:22:54 -08:00
Andrzej Kapolka
c2e4a70685 Back to the cyclic coordinate descent algorithm (easier to apply joint
constraints); Leap hands relative to eyes.
2013-11-13 10:35:20 -08:00
Andrzej Kapolka
ebe3ef4b22 Toggle for the leap hands. 2013-11-07 17:20:52 -08:00
LionTurtle
f4109b3fb4 Add MyAvatar subclass. For functions such as render() and simulate(),
they have been edited so that there are MyAvatar and Avatar specific
versions in their respective classes. isMyAvatar() has been removed.
2013-08-21 13:24:54 -07:00
Eric Johnston
524e5dd130 Fixed fencepost error to make trails slightly cleaner 2013-08-07 16:33:38 -07:00
Eric Johnston
52b33cb466 Rave tweaks: Improvements to finger trails and hand rendering 2013-08-07 16:19:54 -07:00
Eric Johnston
1fc4f17f7a Rave tweaks: change the look of the hands, fix screen-darken
Screen-darken is now a simple fullscreen draw
Leap hands are now visible and match body lighting
Fingertips are hidden and hand coloring matches body and arm
"fake hands" aren't active unless they're chosen from the Debug menu.
2013-08-07 10:29:31 -07:00
Eric Johnston
35465686db Rave tweaks: Use separate light settings for avatars and particles 2013-08-06 17:39:56 -07:00
Eric Johnston
2e5dade413 Rave demo changes per Ryan's request: Darken the world when you're in rave mode, but leave the avatars and effects un-darkened.
Also fixed a warning in AvatarData.cpp initialization
2013-08-06 14:29:30 -07:00
Eric Johnston
9a4a0e2819 Rave glove adjustments per Ryan's requests: hide fingers and arms when raving, center hands in front of face. 2013-08-06 12:44:29 -07:00
Eric Johnston
ab31c3f82d Rave glove: Fix initialization issues and activate mode switch.
Note that this change will have no effect until the Avatar Mixer gets it, because the mixer will continue to send "glove mode 0" until it receives this update.
2013-08-06 11:59:58 -07:00
Eric Johnston
16aae5993a Rave glove fixes: removed double-stored glove mode members
Uncommented glove mode switch, which now calls a non-crashing method.
Fixed overlapping method names for very different methods (setRaveGloveMode becomes activateNewRaveGloveMode).
2013-08-06 07:33:18 -07:00
Philip Rosedale
e5de67152e Merge pull request #786 from Ventrella/particles
Added member variables to Hand.cpp to manage rave glove mode switching
2013-08-05 19:26:55 -07:00
Philip Rosedale
d7dc07502c Merge pull request #787 from machinelevel/dev4
Rave glove demo: network-glove fixes
2013-08-05 18:58:04 -07:00
Jeffrey Ventrella
f9f925b70b removed printf 2013-08-05 17:30:04 -07:00
Eric Johnston
d85ce81313 Rave glove demo: network-glove fixes
After this change, people can see each other's rave glove performances.
1. Moved hand->simulate call into avatar->simulate so that it gets called on all avatars, not just mine.
2. Hide the rave stage, so it's out of the way while we figure out the best way to darken the world, if that's still desired.
2013-08-05 17:27:42 -07:00
Jeffrey Ventrella
cba42808c1 fixed initial rave glove mode 2013-08-05 17:24:31 -07:00