Commit graph

87 commits

Author SHA1 Message Date
Anthony J. Thibault
c9cdaadeb5 Better scale support in SpatiallyNestable class.
Previously avatar used SpatiallyNestable scale to keep track of model rendering scale.
It now uses a new member variable _modelScale instead. This is important because the
notion of "Avatar" space does NOT include scale, so this is now reflected correctly in
the SpatiallyNestable class.

Similarly, EntityItems no longer stuff dimensions into the SpatiallyNestable scale
field.  a new _dimensions member variable is used instead.  The SpatiallyNestable scale
field for entities should always be one.

Parent joints can now have scale if getAbsoluteJointScaleInObjectFrame() returns a non-zero scale.
This is used in the case of the faux SENSOR_TO_WORLD_MATRIX_INDEX joint.

Overlays now ignore the SpatiallyNestable scale, and render using only orientation, position and dimensions.

Added qDebug stream support for Transform class.
2017-08-30 15:46:36 -07:00
Anthony J. Thibault
9cd8b6991e Merge branch 'master' into feature/ant-man 2017-08-30 08:58:55 -07:00
Chris Collins
47a2e57e26 Merge pull request #10625 from humbletim/21180-C++
CR 21180-C++ Camera app -- core changes
2017-08-30 07:20:00 -07:00
Anthony J. Thibault
573985c7c9 Merge branch 'master' into feature/ant-man 2017-08-28 09:27:04 -07:00
Anthony J. Thibault
937f400534 Bug fixes for Avatar::getEyeHeight() when no feet joints are present 2017-08-25 18:23:19 -07:00
Brad Davis
e817d3ced4 Threaded rendering & entity rendering refactor 2017-08-24 13:34:34 -07:00
humbletim
9348048387 Merge remote-tracking branch 'upstream/master' into 21180-C++ 2017-08-24 16:23:47 -04:00
Anthony J. Thibault
246097b65e WIP support for scale within SpatiallyNestable class.
currently disabled by the SPATIALLY_NESTABLE_SCALE_SUPPORT pre-processor symbol.
2017-08-24 11:18:38 -07:00
Anthony J. Thibault
963ddce7bc Use eye-height to match user and avatar scales, follow fixes
Fix postPhysicsUpdate to properly transform follow displacement into sensor frame.
2017-08-21 17:42:24 -07:00
Anthony J. Thibault
80b660b258 Added userHeight accessors and preference
Also made Avatar::getHeight thread-safe
2017-08-21 17:42:23 -07:00
Anthony J. Thibault
d196743986 Added Avatar::getHeight() method 2017-08-21 17:42:22 -07:00
Sam Gateau
79f3be1efe Merge pull request #11021 from Zvork/fade2
Fade dissolve effect  JUST AVATARS
2017-08-10 13:48:30 -07:00
Anthony J. Thibault
1b6feb63c8 Fix for crash when attempting to teleport while avatar was loading
The fix had two parts.
  * Make Avatar::getAbsoluteDefaultJointXXXInObjectFrame thread safe
  * Make teleport.js handle a zero foot offset more gracefully, to prevent the avatar from teleporting into the floor.
2017-08-01 18:40:43 -07:00
Andrew Meadows
8c55476c65 fix motor direction when walking upside down
also maintain worldUp and remove unnecessary cruft
2017-07-24 16:00:13 -07:00
Andrew Meadows
29be9aee65 move nextAttitude() from AvatarData to MyAvatar 2017-07-24 16:00:13 -07:00
humbletim
f9e0e616f7 Merge remote-tracking branch 'upstream/master' into 21180-C++ 2017-07-18 17:34:39 -04:00
Olivier Prat
b125fba2e1 Removed untested avatar bubble fade code. Made changes as requested by Andrew 2017-07-13 23:04:55 +02:00
Olivier Prat
b68ec4f933 Merge branch 'master' of git://github.com/highfidelity/hifi into fade 2017-07-13 22:36:52 +02:00
Olivier Prat
edcfecd5d4 Merge branch 'master' of git://github.com/highfidelity/hifi into fade 2017-07-13 11:05:14 +02:00
Olivier Prat
2d2722bfc5 Added async transition query on scene 2017-07-13 11:05:04 +02:00
Seth Alves
85d0b68284 try again on putting result of Avatar::getJointNames in index order 2017-07-12 20:36:37 -07:00
Seth Alves
44de1dd2be put result of Avatar::getJointNames back in index-order 2017-07-12 19:25:39 -07:00
Stephen Birarda
f6d9a79fb5 Revert "Revert "fix for invisible avatars after radius ignore"" 2017-07-12 10:36:53 -07:00
Olivier Prat
2f9885870b First merge with Sam's fader branch with custom pipeline support in shape plumber 2017-07-12 17:29:21 +02:00
Olivier Prat
7552cca316 First alpha version of bubble collision fade events. Missing a lot of information. 2017-07-11 19:26:15 +02:00
Olivier Prat
381e0c64a8 Working avatar fade in / fade out except that it is also triggered on bubble collisions 2017-07-11 16:43:27 +02:00
Andrew Meadows
96b88dccd7 Merge pull request #10913 from samcake/orange
Introducing the Stages to the render::Scene, Better scene update phase and getting away from the singleton model
2017-07-10 09:46:09 -07:00
Olivier Prat
267531cc1a First working fade 2017-07-10 15:27:09 +02:00
Seth Alves
6782a891d0 rename the joint-name caches in AvatarData and Avatar so it's more clear that they are different 2017-07-07 10:35:45 -07:00
Seth Alves
88c39f3237 off-by-one 2017-07-07 09:15:42 -07:00
Sam Gateau
156c20d01e Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2017-07-07 10:58:05 +02:00
Seth Alves
ddabe940d6 dry up some code 2017-07-06 18:42:00 -07:00
Seth Alves
801c45898f dry up some code 2017-07-06 18:41:11 -07:00
Seth Alves
57ba2c5cd6 add invalidateJointIndicesCache method 2017-07-06 18:16:41 -07:00
Seth Alves
ef4a04b9cf code style 2017-07-06 18:01:58 -07:00
Seth Alves
ab8d9f4885 check for faux joints before heading into code that needs to lock 2017-07-06 18:00:11 -07:00
Seth Alves
a543b957ef fix a race 2017-07-06 17:45:57 -07:00
Seth Alves
fc61fcf494 coding style 2017-07-06 17:40:41 -07:00
Seth Alves
2e88eca2b9 oopsy crazy 2017-07-06 16:33:37 -07:00
Seth Alves
e03b902a15 change when joint cache is copied 2017-07-06 15:42:24 -07:00
Seth Alves
0ac8f6efa3 cache the jointnames and indexes from FBXGeometry for out-of-thread access 2017-07-06 14:02:59 -07:00
Seth Alves
e9bdbd7715 Merge branch 'calvin' of github.com:samcake/hifi into faster-getters-on-avatar-for-scripts 2017-07-06 11:09:38 -07:00
Brad Davis
6fc82bb351 Switch to preprocessor macro for blocking invokes to capture function information 2017-06-30 11:36:24 -07:00
Brad Davis
b52dd7b822 Don't use blocking connections on the main thread 2017-06-29 20:45:17 -07:00
Sam Gateau
f7a3b3a411 Experimenting faster getters on Avatar for scripts 2017-06-29 15:55:47 +02:00
humbletim
f6262ad54d Merge remote-tracking branch 'upstream/master' into 21180-C++ 2017-06-23 16:37:10 -04:00
samcake
20d8c11e28 ALmost there, getting eback everything to work with the light and background stages in the scene, not in deferredLighting Effect anymore 2017-06-22 17:54:16 -07:00
Zach Fox
cbdffce88e Merge branch 'master' of https://github.com/highfidelity/hifi into spectatorCamera_mergeable_20170619 2017-06-19 13:53:29 -07:00
Brad Davis
a69cf31f4b PR feedback and cmake fixes 2017-06-16 16:59:58 -07:00
humbletim
fc33e95e2d Merge branch 'master' into 21180-C++ 2017-06-16 16:16:42 -04:00