Commit graph

152 commits

Author SHA1 Message Date
Andrew Meadows
c9ba71aa01 fix for broken neck on some body models 2014-06-10 09:38:38 -07:00
Andrew Meadows
589b2e8fb7 recover some code for one less magic vec3 2014-06-09 16:12:54 -07:00
Andrew Meadows
e8b6338de9 Fix IK for hydra hands. 2014-06-09 15:40:29 -07:00
Andrew Meadows
551029c2f5 slave SkeletonModel's collision shapes to RagDoll 2014-06-06 08:51:22 -07:00
Andrew Meadows
1b2cd2e144 adding RagDoll scaffold 2014-06-05 11:07:35 -07:00
Andrew Meadows
212ac13802 setRotation -> setJointRotationFromBindFrame 2014-06-04 14:10:28 -07:00
Andrew Meadows
323fa70cf3 remove last of "InModelFrame" qualifiers 2014-06-04 14:03:29 -07:00
Andrew Meadows
ccfd620c84 setJointPositionInModelFrame -> setJointPosition 2014-06-04 13:56:37 -07:00
Andrew Meadows
3af4b1b333 getJointPositionInModelFrame -> getJointPosition 2014-06-04 13:51:43 -07:00
Andrew Meadows
971268d4f2 setRotationInModelFrame -> setRotation 2014-06-04 13:46:08 -07:00
Andrew Meadows
b3cabb8156 applyRotationDeltaInModelFrame -> applyRotationDelta 2014-06-04 13:43:15 -07:00
Andrew Meadows
d8f5e10947 getPositionInModelFrame -> getPosition 2014-06-04 13:36:54 -07:00
Andrew Meadows
4a3fbfcdee getRotationInModelFrame -> getRotation 2014-06-04 13:34:58 -07:00
Andrew Meadows
4ae58153e0 computeTransformInModelFrame -> computeTransform 2014-06-04 13:31:31 -07:00
Andrew Meadows
d32e14ca04 renames of JointState data members 2014-06-04 13:27:28 -07:00
Andrew Meadows
19f0f453a5 remove JointState::setRotation()
instead use JointState::setRotationInModelFrame()
2014-06-04 11:52:07 -07:00
Andrew Meadows
30d936c15b getJointPosition -> getJointPositionInWorldFrame 2014-06-04 10:52:10 -07:00
Andrew Meadows
14e782e439 remove some JointState::getHybridTransform() calls 2014-06-04 10:42:04 -07:00
Andrew Meadows
7f46e9d514 remove JointState::getJointRotation()
(use getRotationModelFrame() instead)
2014-06-03 15:42:38 -07:00
Andrew Meadows
e7f32c211b remove world-frame hand/palm set methods 2014-06-03 14:48:57 -07:00
Andrew Meadows
05af993262 Add more model-frame methods 2014-06-03 14:24:04 -07:00
Andrew Meadows
03bf1fe69d Add joint manipulations in model-frame 2014-06-03 14:04:09 -07:00
Andrew Meadows
f99489c157 rolling back previous change for IK instability 2014-06-03 10:40:30 -07:00
Andrew Meadows
d7be5faa9d unravel rotation code by giving proper names
The goal is: eliminate dependency on JointState::_combinedRotation
(which is joint-to-world) and store joint-to-model transforms instead
2014-06-02 14:43:25 -07:00
Andrew Meadows
9b3773fa3b remove 'fromBind' argument to getJointRotation() 2014-06-02 14:20:13 -07:00
Andrew Meadows
a62a270004 merge andrew/inertia into andrew/ragdoll
Conflicts:
	interface/src/avatar/Avatar.cpp
	interface/src/renderer/Model.h
2014-06-02 11:56:27 -07:00
Andrew Meadows
9e60b758df Made JointState transforms private.
Also changed some function names to be more descriptive.
Using "Hybrid" to describe frame with world-rotation + model-local-origin.
2014-06-02 11:34:59 -07:00
Andrew Meadows
8e7daed2b3 Merge upsrtream/master into andrew/inertia
Conflicts:
	interface/src/renderer/Model.cpp
2014-06-02 11:32:23 -07:00
Andrzej Kapolka
164192fb50 If the skeleton doesn't have eye joints (as with the Fuse models), make up
some positions based on the head and neck joints.
2014-05-30 11:03:46 -07:00
Andrew Meadows
4eb4334ed8 replace Model::setJointRotation() with JointState::setRotation() 2014-05-30 09:57:32 -07:00
Andrew Meadows
6efa851104 minor cleanup + use 'fraction' instead of 'percent' 2014-05-29 15:44:27 -07:00
Andrew Meadows
2e99d316ac remove JointState::_translation
(use corresponding data in FBXJoint instead)
2014-05-29 12:52:05 -07:00
Andrew Meadows
a898fcbf75 move details of getJointRotation() into JointState
also: remove unused getLeft/RightHandRotation() methods
2014-05-29 11:43:25 -07:00
Andrew Meadows
4cf5628783 move applyRotationDelta() from Model to JointState 2014-05-29 10:00:55 -07:00
Andrew Meadows
9f2a4ae626 Make JointState a proper class
JointState gets a pointer to its corresponding FBXJoint
2014-05-28 16:49:39 -07:00
Andrew Meadows
13f11e1056 Remove "fromBind" arg in Model::setJointRotation
It was always set 'true'.
2014-05-28 14:53:32 -07:00
Andrew Meadows
9f72d6ca3f fix bug -- negate logic around invalid joint index 2014-05-27 15:53:20 -07:00
Andrew Meadows
ae3b792a35 move face/head code from Model into SkeletonModel 2014-05-27 15:28:41 -07:00
Andrew Meadows
6efa417742 move hand/arm stuff from Model to SkeletonModel 2014-05-27 15:06:50 -07:00
Andrzej Kapolka
d4af39a9f5 Working on handling animation priorities to prevent Hydra move/restore from
interfering with scripted animations.
2014-05-22 14:41:46 -07:00
Andrzej Kapolka
4a23c0cfd9 Fix for arms' getting twisted up with new IK. 2014-05-16 16:25:24 -07:00
Andrzej Kapolka
301234a397 Tabs -> spaces. 2014-05-15 15:34:01 -07:00
Andrzej Kapolka
3eefb6a93e Rotation bits for alternate IK. 2014-05-15 15:32:32 -07:00
Andrzej Kapolka
7bee0478be More work on integrating IK solution from Sixense. 2014-05-15 11:30:09 -07:00
Andrzej Kapolka
8388255542 Working on alternate IK mode. 2014-05-14 15:29:16 -07:00
Andrzej Kapolka
cf230d1cc3 PrioVR tweaks. 2014-05-14 13:36:26 -07:00
Andrzej Kapolka
498f9e73ac Merge branch 'master' of https://github.com/highfidelity/hifi into priority
Conflicts:
	interface/src/avatar/SkeletonModel.cpp
2014-05-14 10:23:44 -07:00
Andrew Meadows
498f2843b0 Fix for bad hand rotations 2014-05-14 09:06:46 -07:00
Andrzej Kapolka
eceb600de7 More work on PrioVR integration. 2014-05-13 14:44:24 -07:00
Andrzej Kapolka
0321821b55 More work on PrioVR integration. 2014-05-13 11:38:24 -07:00