Andrzej Kapolka
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09231f01f3
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Retain "simple" shadows, supply cascaded as option.
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2014-05-29 12:48:41 -07:00 |
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Andrzej Kapolka
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ff77644caa
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Progress on selecting cascades.
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2014-05-28 18:35:30 -07:00 |
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Andrzej Kapolka
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c3f6cab199
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Working on cascading shadow maps.
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2014-05-28 15:20:09 -07:00 |
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Andrzej Kapolka
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7c12417653
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Use multisampling on the shadow maps for the voxels, too.
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2014-05-27 17:26:19 -07:00 |
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Stephen Birarda
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f969e050cd
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
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Andrzej Kapolka
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563725e781
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Use the "correct" shadow strategy: include only ambient term when in shadow.
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2014-03-27 13:44:34 -07:00 |
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Andrzej Kapolka
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7cc7230745
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Adjust the shadow shader to prevent seeing shadows on the opposite sides of
objects. Closes #2544.
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2014-03-27 13:18:45 -07:00 |
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Andrzej Kapolka
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f0e5872b89
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Lighten the shadows, remove some debug code.
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2013-11-21 12:29:22 -08:00 |
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