Andrew Meadows
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c9ba71aa01
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fix for broken neck on some body models
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2014-06-10 09:38:38 -07:00 |
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Brad Hefta-Gaub
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f3fb39574f
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Merge pull request #3007 from wangyix/master
Added Developer menu option to disable nack packets.
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2014-06-09 18:11:01 -07:00 |
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wangyix
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ffda98fe0b
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var name change again
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2014-06-09 17:50:29 -07:00 |
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wangyix
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4665df4d1f
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nackdisable to disablenack
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2014-06-09 17:41:20 -07:00 |
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wangyix
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de61029f05
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Added dev menu option to disable nack packets
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2014-06-09 17:30:09 -07:00 |
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Andrew Meadows
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589b2e8fb7
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recover some code for one less magic vec3
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2014-06-09 16:12:54 -07:00 |
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Andrew Meadows
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e8b6338de9
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Fix IK for hydra hands.
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2014-06-09 15:40:29 -07:00 |
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Brad Hefta-Gaub
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6cf30cf9d1
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Merge pull request #3002 from wangyix/master
added code to nack and re-send dropped octree data packets
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2014-06-09 13:52:21 -07:00 |
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wangyix
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e45f2fed4b
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changed writelock to readlock
plus a coding standard fix
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2014-06-09 13:42:45 -07:00 |
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Brad Hefta-Gaub
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2a4e6a1311
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Merge pull request #3001 from Barnold1953/OculusOverlay
Simple raypicking for scripts with oculus rift.
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2014-06-09 13:21:24 -07:00 |
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wangyix
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aa694d6967
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removed debug code
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2014-06-09 12:35:26 -07:00 |
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wangyix
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529dd827a2
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moved around code in sendNack() a bit
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2014-06-09 12:00:19 -07:00 |
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barnold1953
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936f04cece
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Simple raypicking for scripts with oculus rift.
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2014-06-09 11:55:29 -07:00 |
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Andrzej Kapolka
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28490f9bbc
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Merge pull request #2994 from AndrewMeadows/ragdoll
Ragdoll Part 2: make MyAvatar's skeleton's collision shapes follow ragdoll
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2014-06-09 11:55:19 -07:00 |
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Andrew Meadows
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4f9da0cc37
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fix whitespace formatting
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2014-06-09 11:50:31 -07:00 |
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wangyix
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3bc457d4d2
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added octree scene stats locking and unlocking
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2014-06-09 11:14:02 -07:00 |
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wangyix
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5286090812
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removed interface print statements
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2014-06-06 17:52:48 -07:00 |
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wangyix
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b39559d860
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packet recovery seems to be working
Seems to impact FPS a lot. OctreeSceneStats is not being locked (causes
freezing, need to find out why).
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2014-06-06 17:44:30 -07:00 |
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wangyix
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d21a8e73ff
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Merge remote-tracking branch 'upstream/master' into packet_recovery_pull
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2014-06-06 15:05:29 -07:00 |
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wangyix
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0b1bffa83c
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added random packet drops; ready to test
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2014-06-06 15:03:54 -07:00 |
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wangyix
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bd2148d4b7
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added write lock/unlock
...for _octreeSceneStatsLock
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2014-06-06 14:33:53 -07:00 |
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wangyix
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5c47485562
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client-side nack sending complete; ready to test
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2014-06-06 14:27:51 -07:00 |
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wangyix
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8cd5ec3b54
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started work on sending nack packets from client
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2014-06-06 11:50:34 -07:00 |
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Stephen Birarda
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b6b148cd9f
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resolve conflicts on merge with upstream master
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2014-06-06 11:31:16 -07:00 |
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Stephen Birarda
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f6011b65d7
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fix input loudness for a stereo source
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2014-06-06 11:26:04 -07:00 |
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Stephen Birarda
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ae2f6a3cb6
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complete piping of stereo audio through mixer
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2014-06-06 10:55:04 -07:00 |
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Stephen Birarda
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681ce247d6
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tweak resample to handle 48 to 24 stereo, add stereo/mono byte
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2014-06-06 10:27:59 -07:00 |
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Stephen Birarda
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7da091d2b4
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initial hooks for stereo audio
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2014-06-06 10:15:09 -07:00 |
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Andrew Meadows
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7f25c3e011
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merge upstream/master into andrew/ragdoll
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2014-06-06 08:53:37 -07:00 |
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Andrew Meadows
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551029c2f5
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slave SkeletonModel's collision shapes to RagDoll
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2014-06-06 08:51:22 -07:00 |
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Andrew Meadows
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c689d826f4
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fix for broken windows build with PrioVR libs
The Model API changed but this code path was not updated.
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2014-06-05 15:48:18 -07:00 |
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Clément Brisset
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02452819c3
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Merge pull request #2988 from AndrewMeadows/ragdoll
RagDoll Part 1: basic data structure
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2014-06-05 14:44:36 -07:00 |
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Andrzej Kapolka
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8d908a12a3
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Fix build.
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2014-06-05 12:28:02 -07:00 |
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barnold1953
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f0f7d0c55f
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Merge branch 'master' of https://github.com/highfidelity/hifi into OculusOverlay
Conflicts:
interface/src/ui/ApplicationOverlay.cpp
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2014-06-05 12:17:09 -07:00 |
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Andrew Meadows
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4eb801b8e9
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merge upstream/master into andrew/ragdoll
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2014-06-05 11:32:18 -07:00 |
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Andrew Meadows
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1b2cd2e144
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adding RagDoll scaffold
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2014-06-05 11:07:35 -07:00 |
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barnold1953
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4e699c0f84
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Fixed coding standard and build error
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2014-06-05 10:34:06 -07:00 |
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Andrzej Kapolka
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47c71e2d3a
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Merge pull request #2983 from PhilipRosedale/master
Added squeezeHands.js for open/close hand animation with controller trigger
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2014-06-04 17:35:43 -07:00 |
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barnold1953
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84cd200617
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Merge branch 'master' of https://github.com/highfidelity/hifi into OculusOverlay
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2014-06-04 17:33:04 -07:00 |
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barnold1953
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e60c671c05
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Switched Oculus UI to hemisphere. Added curved semicircle UI
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2014-06-04 17:24:20 -07:00 |
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Philip Rosedale
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864db25f4f
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remove unused variables causing warning
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2014-06-04 15:43:33 -07:00 |
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Andrew Meadows
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7807388b08
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merge upstream/master into andrew/inertia
Conflicts:
interface/src/renderer/Model.cpp
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2014-06-04 14:28:23 -07:00 |
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Andrew Meadows
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e1cb88471f
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add a comment
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2014-06-04 14:19:45 -07:00 |
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Andrew Meadows
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f19b562e88
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add JointState::setRotation(rotModelFrame)
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2014-06-04 14:17:39 -07:00 |
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Andrew Meadows
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212ac13802
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setRotation -> setJointRotationFromBindFrame
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2014-06-04 14:10:28 -07:00 |
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Andrew Meadows
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323fa70cf3
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remove last of "InModelFrame" qualifiers
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2014-06-04 14:03:29 -07:00 |
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Andrew Meadows
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ccfd620c84
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setJointPositionInModelFrame -> setJointPosition
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2014-06-04 13:56:37 -07:00 |
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Andrew Meadows
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3af4b1b333
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getJointPositionInModelFrame -> getJointPosition
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2014-06-04 13:51:43 -07:00 |
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Andrew Meadows
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971268d4f2
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setRotationInModelFrame -> setRotation
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2014-06-04 13:46:08 -07:00 |
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Andrew Meadows
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b3cabb8156
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applyRotationDeltaInModelFrame -> applyRotationDelta
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2014-06-04 13:43:15 -07:00 |
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