Bradley Austin Davis
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b93e91b9f3
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New android toolchain
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2017-09-19 13:45:12 -07:00 |
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Olivier Prat
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dbf0b64dfb
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
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Olivier Prat
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3f8daa21ec
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Created FadeEffect singleton to be able to get fade item & batch setters for every special entity render
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2017-07-17 14:26:41 +02:00 |
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Olivier Prat
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53a92c1506
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Fade edit is working again and time based transitions are garbage collected
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2017-07-13 12:31:10 +02:00 |
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Olivier Prat
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2d2722bfc5
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Added async transition query on scene
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2017-07-13 11:05:04 +02:00 |
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Olivier Prat
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aba8be595e
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Separated fade categories from transition event types
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2017-07-11 11:37:24 +02:00 |
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Olivier Prat
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9758a6ded0
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Edition picking again (but without bounding box highlighting)
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2017-07-10 17:57:02 +02:00 |
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Olivier Prat
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267531cc1a
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First working fade
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2017-07-10 15:27:09 +02:00 |
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Olivier Prat
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06d69d04c3
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TransitionStage + FadeJob compiling but not linked to entity events
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2017-07-07 18:22:11 +02:00 |
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Olivier Prat
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4256a1f2a7
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Preparing for merge with stage. DOESN'T COMPILE!
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2017-07-07 15:16:20 +02:00 |
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Olivier Prat
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5ab093dc38
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Preparing to introducte TransitionStage
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2017-07-07 11:01:47 +02:00 |
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Olivier Prat
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2525fe5869
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Working save and load
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2017-07-04 17:31:24 +02:00 |
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Olivier Prat
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7d851c1cbd
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Added timing parameters and visual debug of threshold
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2017-07-04 12:01:28 +02:00 |
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Olivier Prat
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3fddac9f6e
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Fixed compilation errors with array initializations
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2017-07-03 16:12:23 +02:00 |
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Olivier Prat
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af7957491b
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Working avater enter/leaves + manual threshold
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2017-07-03 12:40:58 +02:00 |
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Olivier Prat
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87833abd31
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Sky working again.
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2017-06-30 16:46:25 +02:00 |
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Olivier Prat
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c5ca23f4ea
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Changing edited fade category properly updates widgets in edit window
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2017-06-29 17:14:20 +02:00 |
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Olivier Prat
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fb33b8d1c1
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Working edition and emissive edge on fade element enter/leave
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2017-06-29 12:59:43 +02:00 |
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Olivier Prat
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6a31dc2659
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Selection of edited object working
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2017-06-29 12:13:55 +02:00 |
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Olivier Prat
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8a12d0c106
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Fade effect working again for basic enter domain but with various Fade jobs
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2017-06-29 08:54:23 +02:00 |
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Olivier Prat
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ace301945c
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Added scale and duration debug parameters in debugFade.qml
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2017-06-13 15:31:04 +02:00 |
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Olivier Prat
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cba70e6be0
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Fade working on voxel objects
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2017-06-08 14:57:09 +02:00 |
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Olivier Prat
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20d4fcbbc7
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Fixed fading on skinned objects. Added initialiazeShapePipelines on GeometryCache to postpone simple pipeline creation after initializeGL
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2017-06-08 09:24:12 +02:00 |
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Olivier Prat
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de143d0ea2
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Switched to uniforms for sending fade shader data. Moved more fade functions to FadeEffect class
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2017-06-06 17:07:20 +02:00 |
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Olivier Prat
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a9ab9d2476
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Renamed FadeManager to FadeEffect
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2017-06-06 16:27:56 +02:00 |
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