Commit graph

103 commits

Author SHA1 Message Date
Seth Alves
51cb579773 function to turn nestable-type into a string 2017-05-04 19:05:01 -07:00
Stephen Birarda
78301fd947 call getParentPointer when parent ID changes to update children 2017-02-16 16:46:09 -08:00
Seth Alves
ad83f20199 make findAncestorOfType understand AVATAR_SELF_ID 2017-02-03 16:43:36 -08:00
Seth Alves
c7200d2d3a make hasAncestorOfType understand AVATAR_SELF_ID 2017-02-03 16:14:15 -08:00
Seth Alves
fa61bbe2a6 Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-01-26 18:21:39 -08:00
ZappoMan
cb812ca506 CR feedback 2017-01-24 12:06:31 -08:00
Seth Alves
bacc796730 Merge branch 'master' of github.com:highfidelity/hifi into update-tablet-ui-again 2017-01-11 09:54:26 -08:00
Seth Alves
4a29cce584 adjust when USER_COLLISION_GROUP_MY_AVATAR is auto-disabled 2017-01-10 06:17:40 -08:00
Seth Alves
45a26d599f if something is a child of the local avatar, never let it collide with MY_AVATAR 2017-01-09 16:40:28 -08:00
ZappoMan
636ade9eb7 Merge branch 'master' of https://github.com/highfidelity/hifi into tuneAvatarInfo 2017-01-09 11:29:54 -08:00
Ryan Huffman
601aa51392 Merge branch 'master' into fix/script-engine-abuse 2017-01-04 08:09:06 -08:00
Brad Hefta-Gaub
73bfc069da more work on only sending changes 2016-12-27 17:19:55 -08:00
Brad Hefta-Gaub
dbbed462b4 cleanup naked qDebug() calls 2016-12-19 22:24:25 -08:00
Ryan Huffman
51586ae0a3 Fix log typo in SpatiallyNestable 2016-11-14 09:06:11 -08:00
Ryan Huffman
5e8c8f84b5 Handle edge cases of AVATAR_SELF_ID being used with entities 2016-09-13 16:34:05 -07:00
Ryan Huffman
23450e929b Add special avatar id for attaching overlays 2016-09-13 16:33:58 -07:00
Brad Davis
ecfe56085d GLM update and GLI integration 2016-09-09 10:18:15 -07:00
Seth Alves
7bc1235c54 local velocity and angular velocity in scripts is now handled the way local position and rotation are 2016-08-16 16:47:13 -07:00
Seth Alves
2c449320d0 when and ID of a SpatiallyNestable subclass is changed, update the parentID of any children 2016-08-02 08:20:48 -07:00
Seth Alves
28e0ca2e49 when a parent of a 3d overlay is deleted, delete the overlay 2016-08-01 10:55:34 -07:00
Seth Alves
8102ea4b8e don't call locationChanged or dimensionsChanged when they didn't 2016-08-01 07:48:44 -07:00
Seth Alves
e4e86c245e 3d overlays can be children of entities or avatars 2016-07-31 14:11:56 -07:00
Andrew Meadows
c8f0b0501a avoid active object update cycles 2016-04-22 09:38:43 -07:00
Andrew Meadows
3639ffe53e optimize kinematic motion math 2016-04-22 09:38:43 -07:00
Andrew Meadows
905c5398c4 add EntityItem::set/getTransformAndVelocities() 2016-04-22 09:38:43 -07:00
Andrew Meadows
a263091c94 fix entity-server crash for out of bounds 2016-04-14 15:23:14 -07:00
Brad Hefta-Gaub
cc418c615f Merge pull request #7631 from sethalves/parent-equipping-and-platform-hack
treat children of avatars and children of entities differently until velocity handling is fixed
2016-04-10 14:55:03 -07:00
Seth Alves
43f735dd21 avoid loop where bullet moves an entity and then an entity tells bullet that it has moved. 2016-04-09 22:18:43 -07:00
Seth Alves
3890a71433 treat children of avatars and children of entities differently until this is fixed 2016-04-09 08:37:41 -07:00
Seth Alves
294bdcb18e has-ancestor should test self 2016-04-04 17:41:01 -07:00
Seth Alves
cecb3a6ff1 unmangle merge 2016-04-04 17:07:08 -07:00
Seth Alves
d814d7b35d merge from upstream 2016-04-04 16:32:49 -07:00
Seth Alves
69bb0ebd74 Revert "faster kinematic motion for entities" 2016-04-04 16:11:54 -07:00
Seth Alves
b8587e0711 update collision shapes of entities which are children of avatars 2016-04-04 16:06:53 -07:00
Andrew Meadows
0830c55bcf getLocalEverything->getLocalTransformAndVelocities 2016-04-01 17:48:56 -07:00
Andrew Meadows
442b52313f faster kinematic motion calculations 2016-04-01 13:14:03 -07:00
howard-stearns
b09b9a4a0a snapshot after using tree from entity item. 2016-03-28 16:58:20 -07:00
howard-stearns
c6347eb92a checkpoint for debugging/comparing edit.js 2016-03-28 13:39:43 -07:00
Seth Alves
cbfde2032c fix bug which caused observers of a parenting grab to not see the entity in the grabber's hand 2016-03-17 17:09:32 -07:00
Seth Alves
e8a03b725f try again on queryAACube 2016-03-14 13:03:27 -07:00
Seth Alves
01659cf93b try, try again 2016-03-11 16:21:20 -08:00
Seth Alves
5f05d576cc move checkAndAdjustQueryAACube into SpatiallyNestable 2016-03-11 15:55:42 -08:00
Philip Rosedale
3eabf0d451 Merge pull request #7209 from sethalves/auto-unhook-stuck-to-hand
when trigger is squeezed, check for things stuck to hand and unhook them
2016-02-29 12:59:02 -08:00
Seth Alves
bb9d1556c6 when breaking a parenting loop, make an effort to keep the object near where it was when the loop was created 2016-02-29 11:07:02 -08:00
Seth Alves
5bf8670bc2 fix SpatiallyNestable::getChildren 2016-02-28 12:16:41 -08:00
Seth Alves
c0c5084149 handle parenting loops 2016-02-26 14:05:02 -08:00
Seth Alves
3fe01ccf10 cleanups 2016-02-10 18:32:05 -08:00
Seth Alves
3f922240d0 clean up handling of success flag and some debugging prints 2016-02-10 16:42:13 -08:00
Anthony J. Thibault
727e289ecd SpatiallyNestable: bug fixes for kinematic entities
* Kinematic entities were being simulated with position in the local frame but velocity in the global frame.
* Also, because getVelocity() was returning non-zero values when the parent was moving, kinematic objects were being simulated even if they should have been at rest.
* Bug fix for calculating velocity direction was incorrect, if the parent frame was rotated.
2016-02-09 17:58:54 -08:00
Anthony J. Thibault
2b10fea006 SpatiallyNestable: warn on failure. 2016-02-09 14:03:39 -08:00