Stephen Birarda
7cd115f421
store and transmit passwords as SHA256 hash
2016-04-05 14:11:12 -07:00
Stephen Birarda
13a3b47d1b
convert password to base64 before settings post
2016-04-05 14:11:12 -07:00
Stephen Birarda
5054243655
compare HTTP auth password to base 64 settings value
2016-04-05 14:11:12 -07:00
Stephen Birarda
fd2ee8ce4e
add migration of plaintext password to base64
2016-04-05 14:11:12 -07:00
Anthony J. Thibault
4c632cb4c4
Application: focusOut keyboard device when clicking on web entity.
2016-04-05 14:00:43 -07:00
Seth Alves
d8282ae799
log value of QTWEBENGINE_REMOTE_DEBUGGING before exit
2016-04-05 13:56:39 -07:00
Anthony J. Thibault
1a4ae72270
Merge branch 'master' into tony/show-collision-geometry-fixes
2016-04-05 13:55:51 -07:00
Brad Hefta-Gaub
7c6c75c484
Merge pull request #7575 from jherico/oculus_crash
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Don't release the Oculus plugin when disabling the plugin
2016-04-05 13:50:46 -07:00
Brad Davis
fd4a374e08
Add comment
2016-04-05 13:04:17 -07:00
Brad Davis
71e6f9bdd6
Display a blank frame before switching away from oculus
2016-04-05 13:03:14 -07:00
David Rowe
c9c414d5a8
Fix entities editor display of large negative coordinates and angles
2016-04-06 07:45:04 +12:00
samcake
710c4a1b8f
TRying to merge and expose counters for in flights transfers
2016-04-05 12:18:30 -07:00
howard-stearns
da4975e817
Merge branch 'master' of https://github.com/highfidelity/hifi into sandbox-entity-includes
2016-04-05 11:09:01 -07:00
Seth Alves
d5136f011c
Merge branch 'master' of github.com:highfidelity/hifi into update-collision-hulls-of-avatar-children
2016-04-05 11:08:38 -07:00
Anthony J. Thibault
6a7a572b53
Model: Toggling Physics > Draw Collision Hulls works again
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Collision renderItems were never getting removed when shouldShowCollisionHull became false.
2016-04-05 11:06:24 -07:00
Brad Davis
ffc2c75534
Don't release the Oculus plugin when disabling the plugin
2016-04-05 09:59:12 -07:00
Brad Hefta-Gaub
08a19c0471
Merge pull request #7554 from jherico/load_stutter2
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Addressing stuttering in the frame while loading content - Part 2
2016-04-05 09:45:31 -07:00
Brad Hefta-Gaub
3fee1abd2d
Merge pull request #7574 from zzmp/guard/octree-del
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Hold onto octree child after creation
2016-04-05 09:45:00 -07:00
howard-stearns
21c3a8813a
Merge branch 'master' of https://github.com/highfidelity/hifi into sandbox-entity-includes
2016-04-05 09:25:40 -07:00
Ryan Huffman
ab89e47bba
Merge pull request #7562 from hyperlogic/tony/make-debugger-work-again
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Fix for debugging on windows
2016-04-05 09:08:50 -07:00
Brad Hefta-Gaub
ff4f693267
Merge pull request #7553 from zzmp/fix/tex-invoke-method
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Fix ImageReader threading issues
2016-04-04 18:29:24 -07:00
Zach Pomerantz
ac30aed948
Hold onto octree child after creation
2016-04-04 17:52:41 -07:00
Seth Alves
294bdcb18e
has-ancestor should test self
2016-04-04 17:41:01 -07:00
Seth Alves
af05b97c1e
put back accidently deleted line. cleanups
2016-04-04 17:31:59 -07:00
Seth Alves
cecb3a6ff1
unmangle merge
2016-04-04 17:07:08 -07:00
Brad Davis
c168e2cc58
PR feedback
2016-04-04 16:53:30 -07:00
howard-stearns
22d2d2b69d
Merge branch 'master' of https://github.com/highfidelity/hifi into sandbox-entity-includes
2016-04-04 16:43:00 -07:00
howard-stearns
7b7ec5a174
Prohibit entity script file includes from outside the original entity
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script's directory (unless its in our resources).
2016-04-04 16:41:21 -07:00
Seth Alves
d814d7b35d
merge from upstream
2016-04-04 16:32:49 -07:00
Seth Alves
d60fcdbf42
Merge pull request #7569 from highfidelity/revert-7544-faster-kinematics
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Revert "faster kinematic motion for entities"
2016-04-04 16:12:08 -07:00
Seth Alves
69bb0ebd74
Revert "faster kinematic motion for entities"
2016-04-04 16:11:54 -07:00
Seth Alves
b8587e0711
update collision shapes of entities which are children of avatars
2016-04-04 16:06:53 -07:00
Brad Davis
e86066c1ce
Merge pull request #7563 from hyperlogic/tony/jittery-hands-fix
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Application: fix for jittery hands when moving.
2016-04-04 15:58:22 -07:00
Seth Alves
c48a67b933
Merge pull request #7544 from AndrewMeadows/faster-kinematics
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faster kinematic motion for entities
2016-04-04 15:26:32 -07:00
Philip Rosedale
f3d948e20f
Merge pull request #7564 from sethalves/search-ray-follows-controller
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make handGrabController search ray follow controller
2016-04-04 14:38:05 -07:00
Stephen Birarda
4fb53246a9
Merge pull request #7561 from zzmp/log/checkin-reset
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Log when limit of checkins reached
2016-04-04 14:26:32 -07:00
Zach Pomerantz
107cfcf10b
Change Resource setBytes->setSize
2016-04-04 13:59:57 -07:00
Zach Pomerantz
f34e951c3f
Make resource cache props thread-safe
2016-04-04 13:59:56 -07:00
Brad Hefta-Gaub
606cf55b1b
Merge pull request #7565 from ZappoMan/simpleTestPR
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Simple test PR
2016-04-04 13:31:28 -07:00
Brad Hefta-Gaub
04471f1c88
Merge branch 'master' of https://github.com/highfidelity/hifi into simpleTestPR
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Conflicts:
interface/src/Application.cpp
2016-04-04 13:16:39 -07:00
Brad Hefta-Gaub
b3b5c5d1ea
small change to trigger a build
2016-04-04 13:14:52 -07:00
Seth Alves
ace4546dec
make handGrabController search ray follow controller rather than IK driven hand
2016-04-04 12:49:03 -07:00
Anthony J. Thibault
d7b13d226f
Application: fix for jittery hands when moving.
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The issue was that the hands are sampled in sensor coordinates.
But when the avatar is moved via physics, the sensor to world matrix
must be updated to move the hands in the world by the correct amount.
These new hand positions are then computed before IK is performed.
2016-04-04 12:36:18 -07:00
Anthony J. Thibault
a9197385b5
Make debug builds work again.
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Only run mt.exe on the manifest in non development builds.
2016-04-04 12:24:26 -07:00
Zach Pomerantz
aa0245b9c2
Debug when limit of checkins reached
2016-04-04 12:22:03 -07:00
samcake
f3e6c490a4
merging with master, moving the TexelFOrmat function to a cpp
2016-04-04 12:03:37 -07:00
Andrew Meadows
a08ab8e127
restore setFlag in simulateKinematicMotion()
2016-04-04 11:48:45 -07:00
Seth Alves
30fc9ef3f7
Merge pull request #7559 from birarda/ice-server-lockup
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fix extra connections to QNetworkAccessManager in IceServer
2016-04-04 11:42:07 -07:00
Andrew Meadows
a53cb2e532
use _gravity rather than _acceleration
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also tweaks and comments about supporting low gravity
2016-04-04 11:10:50 -07:00
Zach Pomerantz
6660f0959b
Merge pull request #7557 from hyperlogic/tony/reset-thread-priority
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ModelCache: reset thread priority back to normal
2016-04-04 11:07:18 -07:00