samcake
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c7f43386e5
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Compressing the g-buffer better
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2016-02-22 09:23:16 -08:00 |
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samcake
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39a7852979
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MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders
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2016-02-19 18:43:07 -08:00 |
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samcake
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e103fd364e
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USing metallic and not gloss map
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2016-02-19 09:24:22 -08:00 |
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samcake
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903824809c
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trying to have better support for the materials
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2016-02-18 18:33:32 -08:00 |
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samcake
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b88501784c
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Making progress toward the PBR material
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2016-02-17 18:47:52 -08:00 |
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Brad Hefta-Gaub
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d5c349abec
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Merge pull request #7114 from samcake/hdr
Adding Ambient lighting to transparent surfaces
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2016-02-17 09:08:38 -08:00 |
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samcake
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b03f639e2c
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Renaming and rearranging the material fields to support PBR fbx materials
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2016-02-16 17:20:23 -08:00 |
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samcake
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71863a1550
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Fixing the material names
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2016-02-16 09:33:24 -08:00 |
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samcake
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0ad7bacf02
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Changing diffuse to albedo and breaking everything...
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2016-02-15 21:50:10 -08:00 |
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samcake
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29bacd23df
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Fixing the rendering of the avatar skeleton
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2016-02-15 18:56:46 -08:00 |
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samcake
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a740f4a6de
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Removing unecessary code
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2016-02-15 17:41:20 -08:00 |
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samcake
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b9d14b74ee
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Adding the GLobalKeyLighting to transparents, the ambient lighting
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2016-02-15 17:27:28 -08:00 |
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samcake
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0639b2ace0
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-02-15 13:27:55 -08:00 |
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samcake
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545f276fdf
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Merge branch 'master' of https://github.com/highfidelity/hifi into red
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2016-02-15 09:29:00 -08:00 |
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samcake
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e6d15c3d56
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-02-12 18:22:30 -08:00 |
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samcake
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4559e75f90
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Trying to solve the ambient issue
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2016-02-12 18:22:01 -08:00 |
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Brad Hefta-Gaub
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e003fe5f4b
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Merge pull request #7081 from zzmp/fix/mini-mirror-ao
Disable AO in mini mirror
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2016-02-12 17:37:45 -08:00 |
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samcake
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9bfeb4a1d5
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Merge branch 'master' of https://github.com/highfidelity/hifi into red
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2016-02-12 11:31:47 -08:00 |
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samcake
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c248732bc7
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Getting the array initialization right ?
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2016-02-12 10:27:08 -08:00 |
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samcake
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40c283cba2
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Fixing some warnings
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2016-02-12 10:21:28 -08:00 |
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samcake
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40455af7fc
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LEss warning
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2016-02-12 10:16:20 -08:00 |
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Zach Pomerantz
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d516e9da78
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Only run AO in DEFAULT_RENDER_MODE
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2016-02-12 09:01:54 -08:00 |
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samcake
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b94c2c9b7f
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Introducing a cleaner filtering pipeline, normally it s good to go
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2016-02-11 18:40:36 -08:00 |
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Zach Pomerantz
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d0f3ad75b8
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Nest Persistent in Config to compile on nix
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2016-02-11 10:27:32 -08:00 |
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Zach Pomerantz
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a7778daed2
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Change graphics dialog to persisted dropdowns
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2016-02-11 10:15:13 -08:00 |
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samcake
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31230e81bb
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Merge branch 'master' of https://github.com/highfidelity/hifi into red
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2016-02-11 10:05:58 -08:00 |
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samcake
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355b8ee40d
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THursday morning the frustum culling seems broken in one particular angle
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2016-02-11 10:05:39 -08:00 |
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Zach Pomerantz
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3bace3cdbb
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Rework the qml for brevity
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2016-02-11 08:48:01 -08:00 |
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Zach Pomerantz
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86412c1890
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Fix default debug buffer size
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2016-02-11 08:47:59 -08:00 |
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samcake
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b1b08bf2f7
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Merge branch 'master' of https://github.com/highfidelity/hifi into red
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2016-02-09 09:24:55 -08:00 |
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Zach Pomerantz
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a7bafed61b
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Change ShapeKey::CULL to NO_CULL_FACE
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2016-02-08 13:44:42 -08:00 |
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Zach Pomerantz
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9e5df79279
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Add tone-mapping to overlay emissive shader
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2016-02-08 13:31:12 -08:00 |
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Zach Pomerantz
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1d2acbe47e
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Bring GeometryCache render*Instance up to standard
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2016-02-08 13:28:14 -08:00 |
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samcake
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76d8135fdc
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Trying to introduce the Filtering step after the full scene culling
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2016-02-05 18:21:21 -08:00 |
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samcake
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e5f3805d0e
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Fixing the item insert in cell criteria for subcell and adding debgging tool
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2016-02-05 16:49:43 -08:00 |
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Zach Pomerantz
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d9132f3973
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Clean up geometry instanced calls
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2016-02-05 11:22:45 -08:00 |
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Zach Pomerantz
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b0a9c299ed
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Add tone mapping to overlay shaders
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2016-02-05 11:18:42 -08:00 |
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Zach Pomerantz
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a1ed29e6f8
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Rename setupTransparent->setupBatch
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2016-02-05 10:53:01 -08:00 |
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Zach Pomerantz
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aa50d1e98e
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Add factor and shading to overlay/translucent light shaders
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2016-02-05 10:27:07 -08:00 |
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Zach Pomerantz
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a4cea0a307
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Conform model/overlay shaders
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2016-02-04 16:21:56 -08:00 |
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Zach Pomerantz
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44d297e7e2
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Differentiate named calls by pipeline
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2016-02-04 15:32:47 -08:00 |
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Zach Pomerantz
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f0797d8ea0
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Move instanced pipeline setup to lambda from batch
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2016-02-04 15:32:28 -08:00 |
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Zach Pomerantz
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cb06d4a9e4
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Fix -Wunused-variable for geometry solid stream formats
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2016-02-04 10:13:35 -08:00 |
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Zach Pomerantz
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9e7e6be549
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Fix -Wunused-variable for MeshPart ShapeKeys
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2016-02-04 10:06:07 -08:00 |
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Zach Pomerantz
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0c31c072a3
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Fix -Wreorder for DrawOverlay3D ctor
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2016-02-04 10:03:35 -08:00 |
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samcake
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513561ba2d
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Using an angle for the LOD test
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2016-02-04 09:31:21 -08:00 |
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Zach Pomerantz
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65ddb944d2
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Add defaults/light/shaders to plumber
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2016-02-03 19:18:56 -08:00 |
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Zach Pomerantz
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666213b7a8
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Add CULL, DEPTH_BIAS to ShapeKey
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2016-02-03 19:18:56 -08:00 |
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Zach Pomerantz
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8d0f82fa6a
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Split DrawOverlay3D to Transparent/Opaque
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2016-02-03 19:18:56 -08:00 |
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Zach Pomerantz
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399fe95dc9
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Update overlay/emissive shaders
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2016-02-03 19:18:56 -08:00 |
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