Andrzej Kapolka
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ddf92b39c7
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Fix for off-axis ambient occlusion.
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2013-09-08 17:52:35 -07:00 |
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Andrzej Kapolka
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d63bb3afaa
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Fixed glow/ambient occlusion with Oculus.
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2013-08-21 15:44:57 -07:00 |
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Andrzej Kapolka
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ecc6d41523
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Merge branch 'master' of https://github.com/worklist/hifi
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2013-08-20 16:07:54 -07:00 |
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Andrzej Kapolka
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d5c66f6b67
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Default to diffuse/add mode, fix for interacting with ambient occlusion.
Unfortunately, I managed to break the diffusion somehow.
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2013-08-20 16:07:12 -07:00 |
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Andrzej Kapolka
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11be8c752b
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Cleanup.
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2013-08-20 13:40:45 -07:00 |
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Andrzej Kapolka
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22598ceb4f
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Optimizations for occlusion blur (the main one being that we only need to
sample the texture four, not sixteen, times if we turn on linear filtering
and sample between the texels).
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2013-08-20 11:52:43 -07:00 |
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Andrzej Kapolka
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7f4557fe1a
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Add blur scale uniform.
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2013-08-20 10:50:25 -07:00 |
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Andrzej Kapolka
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e7dab88d69
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Square vector lengths to bunch them up towards the center, add a minimum
length, include the URL of the SSAO tutorial.
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2013-08-19 10:32:56 -07:00 |
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Andrzej Kapolka
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b41fa1e03c
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Basic ambient occlusion effect up and running; needs tweaking and
optimization.
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2013-08-16 17:26:47 -07:00 |
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Andrzej Kapolka
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3ddab484e0
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Beginnings of ambient occlusion. Looks like an architectural drawing.
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2013-08-15 17:52:31 -07:00 |
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Andrzej Kapolka
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28d306a228
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Remove the code here; will be replacing it based on glow effect work.
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2013-08-15 13:10:48 -07:00 |
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Andrzej Kapolka
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84bb2aa265
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Started on C++ side of SSAO effect.
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2013-07-14 18:21:18 -07:00 |
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