Commit graph

12 commits

Author SHA1 Message Date
Andrzej Kapolka
ddf92b39c7 Fix for off-axis ambient occlusion. 2013-09-08 17:52:35 -07:00
Andrzej Kapolka
d63bb3afaa Fixed glow/ambient occlusion with Oculus. 2013-08-21 15:44:57 -07:00
Andrzej Kapolka
ecc6d41523 Merge branch 'master' of https://github.com/worklist/hifi 2013-08-20 16:07:54 -07:00
Andrzej Kapolka
d5c66f6b67 Default to diffuse/add mode, fix for interacting with ambient occlusion.
Unfortunately, I managed to break the diffusion somehow.
2013-08-20 16:07:12 -07:00
Andrzej Kapolka
11be8c752b Cleanup. 2013-08-20 13:40:45 -07:00
Andrzej Kapolka
22598ceb4f Optimizations for occlusion blur (the main one being that we only need to
sample the texture four, not sixteen, times if we turn on linear filtering
and sample between the texels).
2013-08-20 11:52:43 -07:00
Andrzej Kapolka
7f4557fe1a Add blur scale uniform. 2013-08-20 10:50:25 -07:00
Andrzej Kapolka
e7dab88d69 Square vector lengths to bunch them up towards the center, add a minimum
length, include the URL of the SSAO tutorial.
2013-08-19 10:32:56 -07:00
Andrzej Kapolka
b41fa1e03c Basic ambient occlusion effect up and running; needs tweaking and
optimization.
2013-08-16 17:26:47 -07:00
Andrzej Kapolka
3ddab484e0 Beginnings of ambient occlusion. Looks like an architectural drawing. 2013-08-15 17:52:31 -07:00
Andrzej Kapolka
28d306a228 Remove the code here; will be replacing it based on glow effect work. 2013-08-15 13:10:48 -07:00
Andrzej Kapolka
84bb2aa265 Started on C++ side of SSAO effect. 2013-07-14 18:21:18 -07:00