Andrzej Kapolka
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c76af1ca12
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Scratch that; didn't work.
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2013-11-13 13:58:14 -08:00 |
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Andrzej Kapolka
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76d8bd0a9c
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Finger IK, take two.
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2013-11-13 13:53:41 -08:00 |
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Andrzej Kapolka
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3e4c5f84ed
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Only rotate if we have at least three active fingers.
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2013-11-13 13:26:36 -08:00 |
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Andrzej Kapolka
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52a3071cb3
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Order of update fix.
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2013-11-13 12:29:43 -08:00 |
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Andrzej Kapolka
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332de0646d
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Orient the Leap hands relative to the body, not the head.
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2013-11-13 12:22:54 -08:00 |
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Andrzej Kapolka
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d87dccd614
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Alignment to pull elbows towards ground.
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2013-11-13 12:06:08 -08:00 |
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Andrzej Kapolka
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c2e4a70685
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Back to the cyclic coordinate descent algorithm (easier to apply joint
constraints); Leap hands relative to eyes.
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2013-11-13 10:35:20 -08:00 |
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Andrzej Kapolka
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a36f9d52af
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Constraint fix, apply constraints to wrists.
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2013-11-12 15:43:11 -08:00 |
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Andrzej Kapolka
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df30e3c851
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As a hack, when we have an FBX face/body, position the camera to point at the
origin and reposition the models based on the relative eye positions. Fixes
the jitteriness in rear mirror mode.
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2013-11-12 12:28:07 -08:00 |
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Andrzej Kapolka
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feb2a150b7
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Don't decay head roll/pitch when moving if Faceshift is active.
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2013-11-08 18:05:24 -08:00 |
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Andrzej Kapolka
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dff2266aee
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Merge branch 'master' of https://github.com/worklist/hifi
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2013-11-08 15:38:52 -08:00 |
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Andrzej Kapolka
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0eaaa89c9a
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Read the palm direction from the FST, use that to determine Leap rotations.
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2013-11-08 15:38:20 -08:00 |
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Andrzej Kapolka
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3446337cc5
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Trying incremental rotations for Leap palms.
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2013-11-08 15:11:56 -08:00 |
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Andrzej Kapolka
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49c9d41dd5
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Read and enforce angle constraints (untested).
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2013-11-08 14:49:38 -08:00 |
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philiprosedale
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facf7094f0
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Merge branch 'master' of https://github.com/worklist/hifi
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2013-11-08 14:34:52 -08:00 |
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Philip Rosedale
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2991c8af61
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screen does not flash when voxels are clicked
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2013-11-08 14:34:22 -08:00 |
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Philip Rosedale
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f3b6e21a6d
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Voxel click to fly is now an option in the Tools Menu
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2013-11-08 14:34:15 -08:00 |
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Andrzej Kapolka
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db9fa63112
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Partial orchidectomy: removed (some of) Jeffrey's balls.
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2013-11-08 11:19:35 -08:00 |
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Philip Rosedale
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d4fc85b197
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Merge pull request #1226 from ey6es/master
New IK method with "gravity" for more relaxed positions, Leap integration with new skeleton.
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2013-11-07 18:11:20 -08:00 |
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Andrzej Kapolka
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62134ebc4c
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Sign fix.
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2013-11-07 18:00:21 -08:00 |
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Andrzej Kapolka
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11fedb23cd
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Try finding the fingers using the rotation about the palm.
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2013-11-07 17:51:54 -08:00 |
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Andrzej Kapolka
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ebe3ef4b22
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Toggle for the leap hands.
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2013-11-07 17:20:52 -08:00 |
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ZappoMan
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1587cf0bbe
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some comment cleanup
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2013-11-07 17:17:34 -08:00 |
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ZappoMan
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2c4ab63d2b
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tweaks to placement and wording of voxel stats
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2013-11-07 17:11:35 -08:00 |
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Andrzej Kapolka
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f5889934a2
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Derp, have to set the rotation after adjusting it.
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2013-11-07 17:01:29 -08:00 |
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Andrzej Kapolka
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4bf4accba7
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Rotate the palm according to the average finger direction.
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2013-11-07 16:57:07 -08:00 |
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ZappoMan
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19515c80fd
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Merge branch 'master' of https://github.com/worklist/hifi into new_voxel_scene_stats
Conflicts:
interface/src/Application.cpp
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2013-11-07 16:44:34 -08:00 |
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Andrzej Kapolka
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55d31ee7f3
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Render the body in first-person mode so that we can see our hands.
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2013-11-07 16:37:51 -08:00 |
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Andrzej Kapolka
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d35356348b
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Demagicked a couple of numbers.
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2013-11-07 16:24:46 -08:00 |
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Andrzej Kapolka
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dabb670f1a
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Merge branch 'master' of https://github.com/worklist/hifi
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2013-11-07 16:21:06 -08:00 |
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Andrzej Kapolka
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a29dfe9c63
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Yet another finger attempt.
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2013-11-07 16:14:23 -08:00 |
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Andrzej Kapolka
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6ac3fe4c9c
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Merge pull request #1224 from birarda/master
use virtual deleteOrDeleteLater in NodeData to handle AvatarVoxelSystem
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2013-11-07 15:44:41 -08:00 |
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Stephen Birarda
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5889d4122f
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use virtual deleteOrDeleteLater in NodeData to handle AvatarVoxelSystem
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2013-11-07 15:41:10 -08:00 |
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Andrzej Kapolka
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c3049d4378
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Another shot at the fingers. Not attempting IK on the anymore.
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2013-11-07 14:25:01 -08:00 |
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ZappoMan
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64d5ccf91e
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add menu option for voxel server fade in/out and dont remove local voxels when server shuts down
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2013-11-07 14:10:09 -08:00 |
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Andrzej Kapolka
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aec7dbca08
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Attempting the fingers again.
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2013-11-07 13:57:54 -08:00 |
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Andrzej Kapolka
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797645a209
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More palm fixes.
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2013-11-07 13:29:17 -08:00 |
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Andrzej Kapolka
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4360621daf
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Adjustments to wrist rotations.
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2013-11-07 13:17:08 -08:00 |
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Andrzej Kapolka
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f0e72d8d0c
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Removed unused variable, debugging code.
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2013-11-07 12:16:17 -08:00 |
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Andrzej Kapolka
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e6cd9a7368
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Working on wiring up the fingers.
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2013-11-07 12:12:48 -08:00 |
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Andrzej Kapolka
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be09d319b7
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Gravity adjustments.
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2013-11-06 17:58:05 -08:00 |
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Andrzej Kapolka
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1ae8a211bb
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Swap the palms if they're in the wrong order.
|
2013-11-06 17:34:40 -08:00 |
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Andrzej Kapolka
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afd3f6937c
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Derp; I don't want the length of the scale, I want the average of the
components.
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2013-11-06 17:05:10 -08:00 |
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Andrzej Kapolka
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2e9625ebd5
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Check palms' active state, apply rotations.
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2013-11-06 16:57:30 -08:00 |
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Andrzej Kapolka
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2b4db0ea0e
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Apply Leap data directly to skeleton.
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2013-11-06 16:47:03 -08:00 |
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Andrzej Kapolka
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d0cd9e9790
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Active the hand when we have leap hand data.
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2013-11-06 16:24:25 -08:00 |
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Andrzej Kapolka
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97cf9f2285
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Cleanup on aisle 3.
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2013-11-06 15:58:35 -08:00 |
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Andrzej Kapolka
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1706c7c97a
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New IK method: will be easier to add constraints, adds "gravity" influence to
sap potential energy.
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2013-11-06 15:51:26 -08:00 |
|
Stephen Birarda
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a4fcff6b19
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only send fake event to the OGLWidget
|
2013-11-06 12:36:52 -08:00 |
|
Stephen Birarda
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503de083f8
|
an actual patch for two finger mouselook fail after dialog
|
2013-11-06 12:27:45 -08:00 |
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