samcake
c325cc50dd
Adding the depth aware blur
2016-06-11 18:54:22 -07:00
samcake
28886f6ec3
Many improvments
2016-06-10 17:18:12 -07:00
SamGondelman
8a682450a9
still trying to fix cmake errors
2016-06-10 17:01:22 -07:00
samcake
e69022285e
A lot more stuff to try to see the skin scattering
2016-06-08 18:58:50 -07:00
samcake
75a5f6bd89
Intoducing the bluring as a separate Job reusable and the first version of curvature
2016-06-07 18:13:40 -07:00
samcake
c627a555bf
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-05-16 16:27:51 -07:00
Seth Alves
2a5efd3b82
Merge branch 'master' of github.com:highfidelity/hifi into update-model-meta
2016-05-16 10:53:39 -07:00
Brad Davis
9509e32928
PR feedback
2016-05-14 08:28:51 -07:00
Seth Alves
970e7ca17d
don't crash when a moving model entity is deleted
2016-05-13 13:32:00 -07:00
samcake
c6a081fb46
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-05-11 16:56:37 -07:00
samcake
e40a795a27
Trying to clean up for pr
2016-05-10 19:25:22 -07:00
samcake
303cade547
Merge branch 'master' of https://github.com/highfidelity/hifi into lemon
2016-05-10 09:56:05 -07:00
samcake
8bad58749c
Merge branch 'master' of https://github.com/highfidelity/hifi into lemon
2016-05-06 09:51:37 -07:00
Andrew Meadows
d1591e03b9
fix typo
2016-05-05 18:28:27 -07:00
Andrew Meadows
71b2d647e8
add locks and explicitly copy ViewFrustums
2016-05-05 18:28:27 -07:00
Andrew Meadows
bcf2cc8074
use references not pointers for ViewFrustums
...
also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
2016-05-05 18:28:27 -07:00
Andrew Meadows
60a72c6660
getViewFrustum() provides const pointer
2016-05-05 18:28:27 -07:00
samcake
e306a24a1b
INtroducing the unlit mode for fragments
2016-05-05 17:08:52 -07:00
Brad Hefta-Gaub
1e30ba43ea
Merge pull request #7781 from zzmp/log/pipeline-flood
...
Avoid missing pipeline log flood
2016-05-05 00:15:10 -07:00
Brad Hefta-Gaub
bbf358f81d
Merge pull request #7796 from samcake/blue
...
Improve Translucent shapes global lighting with support for the ambient map reflection
2016-05-03 11:14:06 -07:00
Zach Pomerantz
0bc89d6b18
Avoid missing pipeline log flood
2016-05-03 09:39:31 -07:00
samcake
88f816fab4
Adding reflection of the ambient map for translucent
2016-04-28 18:18:18 -07:00
Zach Pomerantz
2f20e58301
Avoid crashing on missed pipelines
2016-04-27 19:54:52 -07:00
samcake
4202e60ac3
trying to add the skymap on translucents
2016-04-26 18:20:15 -07:00
samcake
fa28286274
Merge with master and include fix to debus eception, still crashing on particular drawcalls when in stereo?
2016-04-26 15:26:56 -07:00
samcake
5cb346330b
Merging with master
2016-04-25 18:48:58 -07:00
samcake
fd3efa37e3
Cleanup the shaders to avoid any uniform in genral, fixed a bug woith the emissive params applied twice for model_lightmap.slf
2016-04-22 10:56:21 -07:00
samcake
5a67411d75
Removing separate uniforms for the texcoord transforms and lightmap params, shader still failing
2016-04-21 18:35:37 -07:00
samcake
fb363180c8
Starting to expose the number of changes to the input format
2016-04-19 12:03:57 -07:00
samcake
28521aa66a
REmoving uneeded changes
2016-04-19 11:01:41 -07:00
samcake
265f6f1275
Updating & Merging with master
2016-04-19 10:05:44 -07:00
Brad Hefta-Gaub
5d550197bd
Merge pull request #7697 from samcake/orange
...
Introduce a simple state sort for drawing opaque items
2016-04-19 08:41:49 -07:00
samcake
9087de22bd
Fixing the extra spaces
2016-04-18 16:10:11 -07:00
samcake
ca720efce6
Exposing the timing of the jobs by default
2016-04-18 14:53:06 -07:00
samcake
0ae54b9abc
Typo
2016-04-18 11:45:48 -07:00
samcake
d746fba142
Cleaning up the stats.qml
2016-04-18 11:18:28 -07:00
samcake
88c58cc276
Adding the simple state sort to draw opaque deferred
2016-04-18 10:51:31 -07:00
samcake
0531f90675
Adding state sorting for free
2016-04-18 00:22:05 -07:00
samcake
ff1df0d45e
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-04-12 15:29:58 -07:00
samcake
ab9f41f5eb
Trying something a bit more radical for timing
2016-04-12 15:29:31 -07:00
samcake
710c4a1b8f
TRying to merge and expose counters for in flights transfers
2016-04-05 12:18:30 -07:00
samcake
9d1f91fa19
First pass at using compressed format when uploading textures
2016-03-31 19:27:35 -07:00
Anthony Thibault
26b9469df5
Merge pull request #7516 from hyperlogic/tony/show-collision-geometry-crash-fix
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Model: fix for crash when displaying collision mesh
2016-03-30 16:48:07 -07:00
samcake
6213e0859d
Expose to counters fro drawcalls, one for the API drawcalls and the other for gpu drawcalls spawned
2016-03-30 15:07:45 -07:00
Anthony J. Thibault
103257493c
Model: fix for crash when displaying collision mesh.
...
This was due to a default constructed PayloadPointer being sent to the scene via resetItem.
The fix is to A) not do that anymore, B) make resetItem more robust and not crash if this happens.
2016-03-30 14:24:28 -07:00
samcake
be27eaff24
Moving the scripts for render that where in utilities/tools/render to utilities/render, adding counters for lights
2016-03-29 17:51:24 -07:00
samcake
aa085f6955
Putting members of the ENgineStats class NOT public so they can keep their name proudly
2016-03-28 11:52:31 -07:00
samcake
5a3896b1de
FIxing warnigns
2016-03-27 09:35:13 -07:00
samcake
7361304084
Cleaning up for review
2016-03-25 18:38:52 -07:00
samcake
c23640249e
Merge branch 'master' of https://github.com/highfidelity/hifi into lemon
2016-03-25 15:29:01 -07:00
samcake
9b58d50fd4
BUilding a more complete set of tools to monitor performances
2016-03-25 15:28:06 -07:00
Anthony J. Thibault
c00a412d3b
Fix misleading comments for _skipCulling case.
2016-03-25 09:10:46 -07:00
samcake
9fb1a9a2a8
Merge and many more counters
2016-03-25 03:02:18 -07:00
Anthony J. Thibault
c302c803b0
CullTask: added ability to disable culling during rendering.
...
You can use the following JavaScript to disable culling:
Render.RenderDeferredTask.CullSceneSelection.skipCulling = true
2016-03-24 13:20:29 -07:00
samcake
138a996013
First draft of monitoring the memeory consumption
2016-03-23 15:46:17 -07:00
Zach Pomerantz
ff0862b594
Emplace render engine jobs
2016-03-14 17:51:43 -07:00
samcake
729890342e
Fixing the linux warning for unused variable
2016-03-11 00:27:56 -08:00
samcake
24d712b7b4
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-03-10 18:14:22 -08:00
samcake
58b84b67ea
Fixing the outside the octree bug
2016-03-10 18:14:11 -08:00
samcake
a88f22fa3c
Removing white spaces
2016-03-10 15:58:04 -08:00
samcake
fb68c09941
Before merging upstream
2016-03-10 15:10:34 -08:00
samcake
3944a7f297
Exposing thread safe number of allocated items for a ascene
2016-03-10 15:03:20 -08:00
samcake
f6276615f7
Trying to fix the bound out of the octree volume problem
2016-03-10 09:31:05 -08:00
Zach Pomerantz
d1324b2e7a
Merge branch 'master' of github.com:highfidelity/hifi into fix/resort-in-octree
2016-03-08 10:22:25 -08:00
samcake
9fb318570b
Ajusting the pure Ambient SH lighting pass and more review issues
2016-03-01 12:24:44 -08:00
Zach Pomerantz
30fbd99d11
Factor out SortTask to fix shadows
2016-02-26 16:04:15 -08:00
Zach Pomerantz
56aac35348
Fix drawInFront bugs
2016-02-26 15:24:37 -08:00
Zach Pomerantz
5995c3717f
Continue updating overlay key on edit
2016-02-26 14:46:42 -08:00
Zach Pomerantz
2cd6706a6a
Update fetch to use nonspatialSet
2016-02-26 14:46:42 -08:00
Zach Pomerantz
8e1c514a9c
Replace scene buckets with nonspatial set
2016-02-26 14:46:40 -08:00
samcake
3ee6f9d6f2
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-25 23:48:53 -08:00
Andrew Meadows
f964df6c97
final names for ViewFrustum intersection tests
2016-02-25 18:09:35 -08:00
Andrew Meadows
706cf66240
restor name: viewTest() --> frustumTest()
2016-02-25 18:09:35 -08:00
Andrew Meadows
dfdf375853
use shapeInFrustum() names again
...
but at the same time make the code more redable
also: add some more efficient shape-touches-view methods
and cleanup some whitespace
2016-02-25 18:09:35 -08:00
Andrew Meadows
9c927ea36b
ViewFrustum method renames and whitespace cleanup
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fooInFrustum() --> computeFooViewLocation()
except pointInFrustum() --> computeFrustumLocation()
2016-02-25 09:11:28 -08:00
samcake
ae6e625894
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-24 17:30:40 -08:00
samcake
a0d7ce145e
Adding support for emissive and occlusion maps, on to pr land
2016-02-24 17:30:29 -08:00
samcake
2f5800a4cc
IMproving the shading model and the loading, added the roughness, needt to clean up
2016-02-23 18:31:38 -08:00
Chris Collins
94d018be3e
Merge pull request #7172 from zzmp/fix/stats
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Consolidate stats for opaque/transparent/other
2016-02-23 16:23:11 -08:00
Zach Pomerantz
eb53f44a06
Convert size_t details to int
2016-02-23 12:44:38 -08:00
Zach Pomerantz
7804ee22d4
Consolidate stats for opaque/transparent/other
2016-02-23 12:14:00 -08:00
samcake
1c53f9bc87
Fix the cleanup of the render::Item::ID in the EntityITem Rendereable wich were often not invalidated after beeing removed from the scene. THis caused a bug with particule system when beeing added /removed / updated quickly
2016-02-23 10:40:50 -08:00
samcake
b88501784c
Making progress toward the PBR material
2016-02-17 18:47:52 -08:00
Andrew Meadows
fd8073f6b5
init drawstatus to false
2016-02-16 12:11:19 -08:00
samcake
0ad7bacf02
Changing diffuse to albedo and breaking everything...
2016-02-15 21:50:10 -08:00
Zach Pomerantz
5d1aedf707
Update scene items on overlay3d edits
2016-02-15 13:05:19 -08:00
Zach Pomerantz
01309ffd5f
Add resort for scene item keys
2016-02-15 13:02:29 -08:00
samcake
0c0089f736
REnamed Octree.h/cpp to SpatialTree and fixing some coding guidelines
2016-02-15 11:08:12 -08:00
samcake
21c9b74a68
Cleaning up performance timers which are taking too much time...
2016-02-12 17:07:53 -08:00
samcake
bcd7876f6c
adding better performance stats
2016-02-12 16:53:24 -08:00
samcake
e3307d91ad
Fix the debugging tool to be able to freeze the frustum for scene fetch and culling
2016-02-12 14:59:43 -08:00
samcake
9bfeb4a1d5
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-12 11:31:47 -08:00
samcake
40c283cba2
Fixing some warnings
2016-02-12 10:21:28 -08:00
samcake
171acb883f
Fixing compilation issue on mac and linux
2016-02-12 09:59:33 -08:00
samcake
b94c2c9b7f
Introducing a cleaner filtering pipeline, normally it s good to go
2016-02-11 18:40:36 -08:00
Zach Pomerantz
232f06e175
Avoid unnecessary TaskConfig dtor
2016-02-11 17:29:18 -08:00
samcake
898cfbc043
cleaning a if into an assert
2016-02-11 14:41:37 -08:00
samcake
dedfee3acc
Fixing a terrible bug!
2016-02-11 13:43:43 -08:00
Zach Pomerantz
d0f3ad75b8
Nest Persistent in Config to compile on nix
2016-02-11 10:27:32 -08:00
Zach Pomerantz
a7778daed2
Change graphics dialog to persisted dropdowns
2016-02-11 10:15:13 -08:00