Commit graph

9 commits

Author SHA1 Message Date
Geenz
d512b414ee Correct after blending. 2013-06-09 22:48:14 -04:00
Jeffrey Ventrella
cf67f28b57 merge 2013-06-03 08:10:41 -07:00
Geenz
de76851207 Remove unnecessary normalize. 2013-05-31 20:35:26 -04:00
Geenz
d98b28d4ab So apparently, this was a scale problem the entire time. 2013-05-31 20:30:42 -04:00
Geenz
1eac57dd0c #19351 - Atmosphere shaders should be handled per-pixel instead of per-vertex. 2013-05-30 15:02:11 -04:00
Andrzej Kapolka
f0055bd419 Fixes for OS X: GLSL version must be first line in source, don't init glut
(Qt apparently uses it?)
2013-05-15 16:19:42 -07:00
Andrzej Kapolka
5138f62aef Use the "proper" alpha value (i.e., the one from the original shader). This
makes the sky somewhat darker, but that probably just means we need more
scattering or a brighter sun.
2013-05-08 11:50:59 -07:00
Andrzej Kapolka
4567c31a26 Added licensing information from the GPU Gems site, fixed spacing. 2013-05-08 09:55:46 -07:00
Andrzej Kapolka
7faa9e4318 More work on atmosphere rendering; rendering now working. 2013-05-07 12:40:15 -07:00