Sam Gateau
287f4f1d71
Merge pull request #11466 from SamGondelman/mirrorCrash
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Fix mirror and fade threading crashes
2017-09-27 16:17:04 -07:00
SamGondelman
553829f7ab
make sure FadeEffect dependency is created early
2017-09-27 11:58:35 -07:00
Sam Gateau
9317ad38aa
Merge pull request #11462 from highfidelity/game-render-interface
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Moving transform evaluation out from render loop to gameplay loop / fixing tablet tearing
2017-09-26 17:40:23 -07:00
SamGondelman
49512c95d7
possibly fix threading crashes, mirror and fade
2017-09-26 16:21:36 -07:00
Bradley Austin Davis
e42068f681
Merge branch 'master' into android_new
2017-09-26 14:31:29 -07:00
samcake
510b446409
mergine with master, resolving conflict
2017-09-26 13:13:46 -07:00
Seth Alves
7397a123c5
Merge pull request #11345 from SamGondelman/textAA
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Text3D Overlays and Entities fixes and no-AA
2017-09-26 12:26:08 -07:00
samcake
b5c942f7f6
Merge branch 'master' of https://github.com/highfidelity/hifi into game-render-interface
2017-09-26 10:47:59 -07:00
Sam Gateau
ff1101cc69
Merge pull request #11453 from Menithal/entity-custom-shader-emit-fix
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Experimental Fix: Entity Shader Lightmap use / emissive
2017-09-26 09:39:33 -07:00
Menithal
19a290be70
Fixed Entity Shader emmissive
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Makes sure that the emissiveAmount information is used correctly for a custom
shader, instead of using specular rgb information to generate the
emissiveness, which was incorrect
2017-09-26 00:12:45 +03:00
Brad Hefta-Gaub
bafb59e691
Merge pull request #11436 from SamGondelman/missingModels
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Fix missing models
2017-09-23 13:56:50 -07:00
Zach Fox
921ebc221e
Merge pull request #11431 from zfox23/contextOverlayInterface_fixEnabled
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Enable Inspection Mode for all; change Commerce setting name
2017-09-22 17:52:27 -07:00
SamGondelman
86198606e0
add _modelJustLoaded and updateTransforForSkinnedMesh on creation
2017-09-22 17:12:44 -07:00
SamGondelman
bc477608ee
fix alpha on glowLines
2017-09-22 13:22:08 -07:00
Zach Fox
430d1b22bb
Update angular size and i behavior
2017-09-22 11:41:28 -07:00
Zach Fox
bb9db3ef6d
Updates to behavior and shader appearance
2017-09-22 11:24:30 -07:00
SamGondelman
9f12d3a365
fix missing models
2017-09-21 17:57:25 -07:00
samcake
fd8868f609
Moving the render transform evaualtion in game loop for Models
2017-09-19 17:30:20 -07:00
Bradley Austin Davis
b93e91b9f3
New android toolchain
2017-09-19 13:45:12 -07:00
SamGondelman
f68a588323
rename isAA isAntiAliased
2017-09-13 10:24:10 -07:00
SamGondelman
a955381726
Merge remote-tracking branch 'upstream/master' into textAA
2017-09-12 16:50:16 -07:00
SamGondelman
1b85a453ab
working on text3d overlays and entities
2017-09-12 16:49:51 -07:00
Olivier Prat
d6d36cbd43
Outline working on voxels
2017-09-08 11:14:06 +02:00
Olivier Prat
7fb7ebca57
Fixed warning on Mac
2017-09-07 19:03:22 +02:00
Olivier Prat
6b5ca0c6ce
Optimized by removing unnecessary Z buffer copy
2017-09-07 18:33:00 +02:00
Olivier Prat
2003495166
Adjustments to half texel fix
2017-09-07 12:30:20 +02:00
Olivier Prat
b43514fb8b
Modified outline shader to do fill branch on CPU. Fixed assymetric outline
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due to depth sample not offset by a half texel in shader.
2017-09-07 12:15:38 +02:00
Olivier Prat
b9eb317d9b
Fixed non working outline in stereo with new changes
2017-09-07 10:33:55 +02:00
Olivier Prat
25ff132fc7
Debugging scripts working again with correct occlusion management
2017-09-06 19:05:15 +02:00
Olivier Prat
10643feb78
Working with specific zpass rendering for outline. Debug script needs relinking to correct config
2017-09-06 18:40:38 +02:00
Olivier Prat
d6ea01c4f3
Created outline task but still need to create specific render job with z-pass shaders
2017-09-06 17:34:29 +02:00
Olivier Prat
75e06b691f
Simplified version that works directly with metas
2017-09-06 15:59:04 +02:00
Olivier Prat
700d4a4b43
First working version of outline working with selection interface.
2017-09-06 15:47:10 +02:00
Olivier Prat
b619b2311d
Merged with master
2017-09-05 10:27:53 +02:00
Zach Fox
3f0d44990a
Hook up bounding box rendering to Selection Scripting Interface
2017-08-30 14:54:23 -07:00
SamGondelman
4a49801217
web overlays and entities are always nonAA
2017-08-24 14:23:21 -07:00
Chris Collins
2456126bcc
Merge pull request #11157 from SamGondelman/tabletLayer
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Render non-AA overlays correctly
2017-08-18 14:59:20 -07:00
Sam Gondelman
cbf2bb3a61
Merge pull request #10980 from SamGondelman/sharks
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Reduce laser pointer lag
2017-08-18 13:14:38 -07:00
Olivier Prat
7910b0d8ff
Switched back to full float for outline depth buffer because of precision issues
2017-08-17 15:55:59 +02:00
Olivier Prat
2d598f3428
Improved outline visual width normalization that makes it independant from resolution. It is now a ratio of the screen height
2017-08-17 15:44:02 +02:00
Olivier Prat
68753211dc
Fixed bug on Mac where the outline effect would stop working once the window was resized
2017-08-17 15:25:41 +02:00
Olivier Prat
1e4cf5d797
Merge branch 'master' of git://github.com/highfidelity/hifi into outline
2017-08-17 09:46:49 +02:00
SamGondelman
86cc938a47
Merge remote-tracking branch 'upstream/master' into sharks
2017-08-16 09:54:12 -07:00
Olivier Prat
9691c957e4
Merge branch 'master' of git://github.com/highfidelity/hifi into fadeinvertfix
2017-08-16 09:41:49 +02:00
Sam Gateau
d624413c14
Merge pull request #11189 from SamGondelman/line3DFix
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Fix drawInFront overlays only rendering in left eye
2017-08-15 09:26:18 -07:00
SamGondelman
194b7d6655
warning
2017-08-14 16:08:07 -07:00
SamGondelman
8163430282
fix depth buffer issue that was messing with drawInFront, plus some small fixes to line3ds
2017-08-14 15:03:14 -07:00
Olivier Prat
c88082301e
Small changes to respect coding rules
2017-08-14 22:43:39 +02:00
Olivier Prat
358373aeac
Base gradient size edition works again on Elements enter domain event
2017-08-14 11:41:01 +02:00
Olivier Prat
92d5a0c552
Fixed non working fade invert parameter
2017-08-14 11:21:47 +02:00