Andrew Meadows
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c383b69b61
|
merge upstream/master into enforce-standard
Conflicts:
interface/src/avatar/Hand.cpp
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2014-03-27 10:53:54 -07:00 |
|
Andrew Meadows
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4c64c11144
|
making some type casts abide by coding standard
|
2014-03-26 16:58:47 -07:00 |
|
Andrew Meadows
|
9a4db152ff
|
avatar responds to hand-vs-head collisions again
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2014-03-26 13:20:18 -07:00 |
|
Andrew Meadows
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fff7a36b54
|
merge upstream/master into physics project
Conflicts:
interface/src/avatar/Hand.cpp
interface/src/avatar/Hand.h
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
interface/src/renderer/Model.h
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2014-03-25 15:55:26 -07:00 |
|
Andrew Meadows
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d90b325b1c
|
Add penetration resolution helper for Hand class
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2014-03-25 15:31:46 -07:00 |
|
ZappoMan
|
b7243b0bfe
|
more cleanup
|
2014-03-22 20:42:34 -07:00 |
|
Andrew Meadows
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02c58447df
|
merge upstream/master into "shapes" project
Conflicts:
interface/src/avatar/MyAvatar.cpp
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
libraries/avatars/src/HandData.h
libraries/shared/src/SharedUtil.h
|
2014-03-18 12:41:20 -07:00 |
|
Andrew Meadows
|
9079c3ecd8
|
explicit casts to remove warnings
|
2014-03-18 10:41:14 -07:00 |
|
Andrew Meadows
|
ab84526a1b
|
removing compile warnings
|
2014-03-14 16:12:32 -07:00 |
|
Andrew Meadows
|
5e494d522d
|
fixing signed/unsigned comparison
|
2014-03-12 15:49:17 -07:00 |
|
Andrew Meadows
|
47e340dafe
|
Merge upstream/master
Conflicts:
interface/src/avatar/MyAvatar.cpp
|
2014-03-07 09:16:33 -08:00 |
|
Stephen Birarda
|
ac66f09157
|
Merge pull request #2194 from AndrewMeadows/cleanup
g++ warnings
|
2014-03-06 15:49:22 -08:00 |
|
Andrew Meadows
|
37b088ebfa
|
Hands can collide with avatar head again
|
2014-03-06 12:38:07 -08:00 |
|
Andrew Meadows
|
7db5aaaf37
|
new collision pipeline for avatar shapes
|
2014-03-05 07:08:59 -08:00 |
|
Andrew Meadows
|
427cf02d03
|
Merge branch 'cleanup' to 'cleanup2'
|
2014-03-04 11:20:42 -08:00 |
|
Andrew Meadows
|
d0ac8eec74
|
removing unused variable
|
2014-03-04 09:54:12 -08:00 |
|
Andrew Meadows
|
7ba5bc71ea
|
Merge branch 'master' of ssh://github.com/highfidelity/hifi into shapes
Conflicts:
interface/src/renderer/FBXReader.cpp
interface/src/renderer/Model.cpp
interface/src/renderer/Model.h
|
2014-03-04 09:01:24 -08:00 |
|
ZappoMan
|
372561195a
|
remove voxel drumming from C++
|
2014-03-03 04:00:06 -08:00 |
|
ZappoMan
|
d8d61c7361
|
move hydra finger painting from c++ to js
|
2014-03-03 01:06:48 -08:00 |
|
ZappoMan
|
3479f72ec9
|
removed _ballColor from Hand since it was never actually used
|
2014-03-02 21:55:05 -08:00 |
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ZappoMan
|
f245aa6ac5
|
remove more cruft from VoxelSystem, move getElementEnclosingPoint() to Octree class where it belongs
|
2014-03-02 20:12:52 -08:00 |
|
Andrew Meadows
|
50a5924574
|
Using shapes for collisions against Model
rather than building tapered capsule shapes on the fly
|
2014-02-27 17:33:36 -08:00 |
|
ZappoMan
|
f2b95e0a00
|
added a comment
|
2014-02-25 21:54:52 -08:00 |
|
ZappoMan
|
869b35a7aa
|
remove old c++ implementation of voxel tools
|
2014-02-25 21:38:10 -08:00 |
|
Philip Rosedale
|
197b039a42
|
remove buckyballs physics testing code from hand code
|
2014-02-23 21:08:38 -08:00 |
|
Andrew Meadows
|
342c9fb3a8
|
Fixing bad brace formatting.
|
2014-02-19 11:04:58 -08:00 |
|
Andrew Meadows
|
c134b8de5b
|
Remove Avatar::_hand, use AvatarData::_handData
|
2014-02-18 17:08:12 -08:00 |
|
Andrew Meadows
|
490b9149fa
|
Moving "play slaps" code into its own method.
Cleaning up hand collision code in prep for more correct collisions.
|
2014-02-18 15:18:27 -08:00 |
|
Andrew Meadows
|
4b58d04c17
|
Merge branch 'master' of ssh://github.com/highfidelity/hifi into camera-occlusion
|
2014-02-18 15:00:39 -08:00 |
|
Andrew Meadows
|
48f28ecee7
|
Merge branch 'master' of ssh://github.com/highfidelity/hifi into camera-occlusion
Conflicts:
interface/src/Menu.h
interface/src/avatar/Avatar.cpp
|
2014-02-17 12:12:47 -08:00 |
|
Andrew Meadows
|
bca50a5b70
|
Split render options for head/body collision proxy
This makes the poor proxy shapes easier to see.
|
2014-02-17 11:23:01 -08:00 |
|
Andrew Meadows
|
335141049c
|
Cleaning up collision check API's and re-enabling collisions with particles.
|
2014-02-14 16:33:19 -08:00 |
|
Andrew Meadows
|
439cbe3f87
|
Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction
Conflicts:
interface/src/avatar/Hand.h
interface/src/avatar/MyAvatar.cpp
|
2014-02-13 12:36:01 -08:00 |
|
ZappoMan
|
6d75efd2b0
|
tweaks to default menus for alpha, make Gravity false so we don't fall into abyss
|
2014-02-13 10:46:28 -08:00 |
|
Andrew Meadows
|
9523ea7d03
|
Only do slaps for MyAvatar.
|
2014-02-13 10:03:39 -08:00 |
|
Andrew Meadows
|
04bc05cfe6
|
Moving hand-avatar collision trigger calls into MyAvatar
Also renaming some methods in Model to be more descriptive.
|
2014-02-12 08:29:22 -08:00 |
|
Andrzej Kapolka
|
e29d6210bb
|
Merge pull request #1981 from AndrewMeadows/avatar-interaction
Avatar body-body collisions
|
2014-02-11 16:02:43 -08:00 |
|
Andrew Meadows
|
6c4ecb0246
|
Splitting hand collisions between other avatars and ourself.
|
2014-02-11 14:38:31 -08:00 |
|
Andrew Meadows
|
887fa0c938
|
Only resolve our hand collisions that would not move the other avatar.
This helps us only penetrate the moveable parts of other avatars.
|
2014-02-11 09:23:40 -08:00 |
|
Andrew Meadows
|
861778347f
|
Fixing windows compile warnings about signed vs unsigned compare.
|
2014-02-11 08:54:40 -08:00 |
|
ZappoMan
|
98211a832c
|
Merge branch 'master' of https://github.com/worklist/hifi into move_hydra_flying_to_js
|
2014-02-10 17:41:21 -08:00 |
|
ZappoMan
|
991c72006c
|
moving the hydra grab behavior to JS
|
2014-02-10 17:25:14 -08:00 |
|
ZappoMan
|
8acb6d13d5
|
move hydra thrust and view code into JS example
|
2014-02-10 15:25:09 -08:00 |
|
Andrew Meadows
|
e73c9f7095
|
It is now possible to "poke" moveable parts of the avatar skeleton.
|
2014-02-10 14:07:50 -08:00 |
|
Andrew Meadows
|
e5a700bf79
|
Fix crash -- use correct index.
|
2014-02-10 09:59:22 -08:00 |
|
Andrew Meadows
|
10296577f4
|
More info when colliding with meshes + stubbery for poking avatar.
|
2014-02-10 09:02:29 -08:00 |
|
Andrew Meadows
|
7a8186f1da
|
Adding ModelCollisionInfo struct to get more info about collisions against avatars.
Had to disable some collisions. Will go back and make them work again soon.
|
2014-02-07 10:48:30 -08:00 |
|
Andrew Meadows
|
802967512a
|
Splitting rendering of avatars and their collision proxies.
Also disabling old hand-avatar interactions and trying to use new stuff.
|
2014-02-06 14:14:48 -08:00 |
|
Andrew Meadows
|
167acb8873
|
Adding avatars back into ParticleCollisionSystem.
Had to add Application::_myAvatar to the AvatarManager list so that
particles would properly collide.
|
2014-01-28 14:16:34 -08:00 |
|
Stephen Birarda
|
8d2e9823de
|
remove notion of owning node from NodeData
|
2014-01-23 17:06:03 -08:00 |
|