Dante Ruiz
c362ba9164
better calibration event
2017-05-09 19:13:47 +01:00
Dante Ruiz
d688b60282
no magic numbers
2017-05-09 18:02:12 +01:00
Dante Ruiz
bce9e9ea82
made requested chnages
2017-05-09 17:51:30 +01:00
Dante Ruiz
c3d57459d5
minimize diff 3.0
2017-05-09 00:32:47 +01:00
Dante Ruiz
00546c55bb
minimize diff
2017-05-09 00:30:06 +01:00
Dante Ruiz
23c3a75116
finally fixed rotation issue
2017-05-09 00:27:30 +01:00
Dante Ruiz
a744db56aa
removed dead code
2017-05-06 00:21:52 +01:00
Dante Ruiz
8813306857
fixed the wierd rotation issue
2017-05-05 23:59:38 +01:00
Dante Ruiz
20c8356bb2
debugging rotation fix
2017-05-05 22:55:53 +01:00
Dante Ruiz
31f6038e45
limbs tracking pucks
2017-05-03 20:08:42 +01:00
Dante Ruiz
fb502a7fed
add offset function
2017-05-03 00:37:35 +01:00
Dante Ruiz
8e2b25eacc
working on computing offsets
2017-05-03 00:25:41 +01:00
Dante Ruiz
15cad1fee9
saving work
2017-05-02 21:33:58 +01:00
Anthony J. Thibault
4e49774d0e
Moved device class check into handleTrackedObject
2017-04-06 13:20:00 -07:00
Anthony J. Thibault
42262aac78
OpenVR: upgrade to version 1.0.6, for better generic tracker support
2017-04-05 18:41:43 -07:00
Anthony J. Thibault
d47c040768
Vive: Expose all 16 tracked poses to the controller system.
...
This is in preparation for the Vive hockey puck trackers...
2017-03-29 18:15:29 -07:00
Seth Alves
946dc256f0
try, try again
2016-11-13 12:15:35 -08:00
Seth Alves
f8fb5b9709
avoid some more static/global QStrings in plugins
2016-11-13 11:29:19 -08:00
Anthony J. Thibault
1ea018db1d
Fix for crash in openvr on startup
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pluginActivate can fail and return false, when steamvr is in a "Not Ready" state.
In practice this can occur on a botched steamvr install, or when the vr compositor process is unable to start.
When pluginActivate returns false, there's some sort of race condition where pluginUpdate will still be called.
But it's only reproducible in release builds, without the debugger attached.
This commit prevents pluginUpdate from crashing by making sure that the openvr _system ptr is valid first.
2016-10-26 17:40:34 -07:00
Anthony J. Thibault
973ee544fb
Prevent crashes in openvr on shutdown
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By ensuring that there is an opengl context is bound before calling VR_Shutdown()
2016-10-11 16:36:29 -07:00
Brad Davis
d8b0fee934
Fixing color balance, enabling vive controllers
2016-08-12 22:28:30 -07:00
Brad Davis
7e93747acf
Working on reprojection
2016-08-12 22:28:22 -07:00
Atlante45
45921a5c8d
Restore split behavior for inputs/displays on quit
2016-08-08 15:39:25 -07:00
Brad Davis
90299a98fe
PR feedback
2016-07-15 12:19:02 -07:00
Brad Davis
091e798267
Make hand pointer lasers 'click' on fully pressing and clicking the vive controller
2016-07-14 10:30:35 -07:00
howard-stearns
67f76db7e4
Merge branch 'master' of https://github.com/highfidelity/hifi into vive-ui
2016-06-22 15:58:53 -07:00
howard-stearns
baa9139881
Merge branch 'vive-ui' of https://github.com/highfidelity/hifi into vive-ui
2016-06-21 17:02:23 -07:00
Ryan Huffman
70be7b3273
Merge branch 'master' of https://github.com/highfidelity/hifi into feat/user-actions
2016-06-21 16:39:25 -07:00
Brad Davis
f3bad3a63b
Don't trigger keyboard on revealing the overlay layer
2016-06-21 16:04:06 -07:00
howard-stearns
8421931c56
Merge branch 'master' of https://github.com/highfidelity/hifi into vive-ui
2016-06-21 14:47:45 -07:00
Ryan Huffman
251e2137d3
Remove old use of connectedDevice
2016-06-21 13:31:10 -07:00
Brad Hefta-Gaub
160a5de271
CR feedback
2016-06-21 12:49:42 -07:00
Brad Hefta-Gaub
c322317878
rework plugins to not depend on PluginContainer unless they want to
2016-06-21 12:07:05 -07:00
Bradley Austin Davis
5bc8b53d1b
Merge remote-tracking branch 'upstream/master' into vive-ui
2016-06-17 10:56:53 -07:00
Bradley Austin Davis
0b0977f362
Support keyboard suppresion, control suppresion while in keyboard mode
2016-06-15 10:48:48 -07:00
Bradley Austin Davis
71bf9384ce
Merge remote-tracking branch 'upstream/master' into vive-ui
2016-06-15 10:45:51 -07:00
Atlante45
5560ba9a4c
Quit application when SteamVR requests it
2016-06-14 16:29:50 -07:00
SamGondelman
df9fd6c7fc
reset vive grip buttons to 0 if not pressed
2016-06-13 18:35:39 -07:00
Bradley Austin Davis
6707f889b8
Fixing laser offset, support laser in Oculus
2016-06-13 17:33:18 -07:00
Brad Davis
472a3540d7
Merge remote-tracking branch 'upstream/master' into vive-ui
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Conflicts:
scripts/system/controllers/handControllerGrab.js
2016-06-10 10:43:09 -07:00
Brad Hefta-Gaub
8434aa9416
Merge pull request #8027 from SamGondelman/exposeHaptics
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Expose haptics to JS
2016-06-08 16:17:04 -07:00
Brad Hefta-Gaub
69ae33ad9a
Merge pull request #7997 from SamGondelman/touchFixes
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Corrected Oculus Touch coordinate system so that hands track properly
2016-06-08 15:39:17 -07:00
Brad Davis
c2aa9e7f61
Update SteamVR keyboard behavior
2016-06-07 21:52:21 -07:00
Brad Davis
eab611acc0
Enable Steam VR text input
2016-06-07 21:52:20 -07:00
SamGondelman
ff2405437b
can set strength to 0
2016-06-07 12:19:38 -07:00
SamGondelman
b59d597780
if overlapping calls, haptics take on strength and duration of call that will finish last
2016-06-06 15:35:12 -07:00
SamGondelman
cea0d74c35
fix spaces and touch duration
2016-06-06 15:20:10 -07:00
SamGondelman
e7743cd8e2
added options for both hands (default), all devices, short pulse, and fixed touch timing mechanism
2016-06-06 15:03:08 -07:00
SamGondelman
afca0ec2c9
moved vive pulses to correct thread, works with duration
2016-06-06 13:25:05 -07:00
SamGondelman
f51cb7ce0c
trying to add duration support for vive
2016-06-06 10:34:32 -07:00