Commit graph

191 commits

Author SHA1 Message Date
Dante Ruiz
bb7c424d47 get ui working 2017-06-06 21:09:09 +01:00
NeetBhagat
c3621d7c32 Resolved two issues:
1) While in HMD mode -> open Tablet -> Click Desktop.  Desktop mode will be on.
2) Menu sync problem while switching modes.
2017-06-06 22:31:14 +05:30
Dante Ruiz
19b134b0ac base ui working 2017-06-06 00:32:20 +01:00
Dante Ruiz
016cf45d0f removed emacs garbage files 2017-06-03 00:35:19 +01:00
Seth Alves
9654e007a6 most input plugins are not head or hand controllers 2017-06-02 16:31:08 -07:00
Dante Ruiz
f0f10f74c6 inpput configutration stub 2017-06-03 00:30:00 +01:00
Seth Alves
ac6135387c display plugins are never head controllers 2017-06-01 13:37:16 -07:00
NeetBhagat
c7c07b28e9 Resolve the reviewed comments of @ZappoMan 2017-06-01 12:17:13 +05:30
volansystech
0920dbc1a8 Resolve the comments of @ZappoMan. 2017-05-29 15:53:33 +05:30
Seth Alves
af5ba3a90a ask display-plugins if they are head-controllers 2017-05-25 15:14:10 -07:00
volansystech
a2851b5bcb Put proper comments and indentation. 2017-05-25 18:47:59 +05:30
volansystech
1f24e38585 Initial Commit: Switching from Desktop mode to HMD [Oculus Rift] mode automatically when the user wear Oculus Rift. 2017-05-25 14:56:06 +05:30
Bradley Austin Davis
ce9d637b3f Expose ASW activation status, provide normalized present rate information 2017-03-03 10:46:05 -08:00
Zach Pomerantz
da5a89f582 move codec negotiation to client data 2017-02-14 20:46:27 +00:00
Ken Cooke
4acb99cd4f Use interpolated audio (codec packet-loss concealment) or zero samples (if no codec) when audio packets are lost. This audio is still processed by the audio pipeline to avoid clicks/pops. 2017-02-06 09:29:39 -08:00
Atlante45
b4400af026 Rename Steam.isRunning to Steam.running 2017-01-24 17:06:50 -08:00
Atlante45
808d336fe6 Protect again empty plugin 2017-01-24 16:17:49 -08:00
Atlante45
b4d3a2b79f Fix member not being set 2017-01-24 16:13:28 -08:00
Atlante45
f79c6e08f5 Track dropped frames as reported by the Oculus SDK 2016-12-28 14:18:23 -08:00
Ryan Huffman
90e121ba47 Extend HMD scripting interface to check subdevices 2016-12-16 15:05:17 -08:00
Atlante45
0dec97fc03 Make Steamworks a plugin 2016-12-14 15:37:49 -08:00
Ryan Huffman
9f166d82ce Add support for oculus touch in help menu 2016-12-12 13:44:09 -08:00
Atlante45
7b0b777051 Honor reorient and quit request from OVR 2016-12-07 17:29:54 -08:00
Seth Alves
9868ddd602 global/static QStrings in plugins appear to cause crashes during shutdown 2016-11-13 10:22:14 -08:00
Brad Davis
90f55f0cd5 Add stutter tracking 2016-11-10 11:56:38 -08:00
Clément Brisset
00a94bdd6d Merge pull request #8974 from huffman/feat/help-select-xbox-tab
Update help window to auto select xbox or vive controller tab on availability of device
2016-11-03 14:42:23 -07:00
Ryan Huffman
413199459b Fix the name searched for in isViveControllerAvailable 2016-11-03 14:02:18 -07:00
Ryan Huffman
625c98820d Fix isSubdeviceContainingNameAvailable 2016-11-03 14:01:52 -07:00
Ryan Huffman
e4341d7a02 Add vive and xbox controller checking to PluginUtils 2016-11-01 13:42:37 -07:00
Ryan Huffman
ba0dbeac80 Add InputManager::getSubdeviceNames 2016-11-01 13:36:20 -07:00
Anthony J. Thibault
09511111cf Load plugins in alphabetical order. 2016-11-01 10:23:54 -07:00
Brad Hefta-Gaub
bfe6ebb44f some tweaks 2016-10-27 12:04:46 -07:00
Brad Hefta-Gaub
779f326452 cleanup 2016-10-24 15:03:41 -07:00
Brad Hefta-Gaub
a282d83546 more work on extra lasers 2016-10-24 07:46:04 -07:00
Brad Hefta-Gaub
6bd193cdd8 hacking 2016-10-18 21:33:37 -07:00
Brad Davis
28771cbda9 Additional plugin debugging, better plugin resource cleanup 2016-10-11 19:40:02 -07:00
Ryan Huffman
8a4cfd4735 Remove unreachable code in PluginUtils 2016-10-07 13:37:52 -07:00
Ryan Huffman
e6314a2701 Add changes to isHMDAvailable to specify hmd 2016-10-07 10:30:18 -07:00
Ryan Huffman
a062e6ab9a Revert change to make tutorial only work for Vive 2016-10-07 10:30:18 -07:00
Ryan Huffman
f426f1cd4f Update isHandController to temporarily only return true for Vive 2016-10-07 10:30:18 -07:00
Ryan Huffman
216cf2b4bc Update tutorial to work with HMD + Hand Controllers only 2016-10-07 10:30:18 -07:00
Seth Alves
4470338663 catagorize some qDebugs 2016-09-14 21:39:45 -07:00
Brad Davis
94210d2e69 Use dynamic count for global thread pool 2016-09-02 15:23:35 -07:00
Brad Davis
91bfa7677c Updating stats display for threaded rendering 2016-09-02 14:41:49 -07:00
Stephen Birarda
dae40c944b fix audio and audio-client compile for android 2016-08-31 16:55:19 -07:00
Stephen Birarda
6efa47a04e workaround plugin build failures 2016-08-31 16:45:12 -07:00
Stephen Birarda
85ba0f36cf fix controllers/shared compile for android interface port 2016-08-31 16:34:31 -07:00
howard-stearns
f6670a6374 new optional aspect-ratio argument to snapshot chain (javascript through
c++ display plugin). When non-zero, it pulls out the largest piece from
the center that maintains that ratio.  Snapshot button uses 1.91.
2016-08-18 16:29:42 -07:00
Brad Davis
cac529a1b1 Display plugins now use gpu::Context API 2016-08-12 22:29:00 -07:00
Brad Davis
7e93747acf Working on reprojection 2016-08-12 22:28:22 -07:00
Bradley Austin Davis
274321de8a First pass at threaded rendering 2016-08-12 22:18:36 -07:00
Brad Hefta-Gaub
125aa6b337 make zlib and pcm codecs not actually allocate encoder/decoders 2016-07-11 14:21:32 -07:00
Brad Hefta-Gaub
ba6bb24595 rework plugins to allow different decoder/encoder instances per streams 2016-07-10 16:49:03 -07:00
Brad Hefta-Gaub
d7bffc3eab first cut at negotiating codecs 2016-06-23 17:14:41 -07:00
Brad Hefta-Gaub
be37921845 first cut at codec plugins 2016-06-23 10:42:02 -07:00
howard-stearns
67f76db7e4 Merge branch 'master' of https://github.com/highfidelity/hifi into vive-ui 2016-06-22 15:58:53 -07:00
Ryan Huffman
a7f30ced29 Fix infinite recursion in PluginManager 2016-06-21 21:39:40 -07:00
Ryan Huffman
70be7b3273 Merge branch 'master' of https://github.com/highfidelity/hifi into feat/user-actions 2016-06-21 16:39:25 -07:00
Ryan Huffman
da71fcb57f Update connected device detection implementation 2016-06-21 16:37:58 -07:00
howard-stearns
8421931c56 Merge branch 'master' of https://github.com/highfidelity/hifi into vive-ui 2016-06-21 14:47:45 -07:00
Ryan Huffman
6c2c7f1eec Fix connected_device user activity event 2016-06-21 13:28:40 -07:00
Brad Hefta-Gaub
160a5de271 CR feedback 2016-06-21 12:49:42 -07:00
Brad Hefta-Gaub
c322317878 rework plugins to not depend on PluginContainer unless they want to 2016-06-21 12:07:05 -07:00
Bradley Austin Davis
5bc8b53d1b Merge remote-tracking branch 'upstream/master' into vive-ui 2016-06-17 10:56:53 -07:00
Bradley Austin Davis
60035486d3 Build fix 2016-06-15 10:48:48 -07:00
Bradley Austin Davis
0b0977f362 Support keyboard suppresion, control suppresion while in keyboard mode 2016-06-15 10:48:48 -07:00
Atlante45
5560ba9a4c Quit application when SteamVR requests it 2016-06-14 16:29:50 -07:00
Brad Davis
9640727f51 Hand laser rendering support in HMD plugins. 2016-06-13 13:04:11 -07:00
Atlante45
399517fcbd Activate Inputs after menus are setup 2016-06-06 13:28:36 -07:00
Atlante45
24bbb8db3f Remove input plugin menu dependency 2016-06-06 13:28:36 -07:00
Atlante45
992fa63932 Allow ordered list of preferred plugins 2016-06-06 13:28:36 -07:00
Atlante45
932838b1e3 Setup preferred display plugin 2016-06-06 13:28:36 -07:00
Atlante45
d8493f960a Add command line option to enable/disable plugins 2016-06-06 13:28:36 -07:00
Brad Davis
ac5912df01 Fix crash on shutdown of SteamVR 2016-05-27 13:40:47 -07:00
Brad Davis
07562f72af Doing a pass over the input plugins and controller code 2016-05-20 14:50:23 -07:00
Zach Pomerantz
65e81077cb Merge branch 'master' of github.com:highfidelity/hifi into perf/idle-event 2016-05-13 16:24:42 -07:00
Brad Hefta-Gaub
d656f61c64 Merge pull request #7759 from jherico/app_plugin_type
Don't expose raw pointer to the display plugin
2016-05-11 14:49:22 -07:00
Zach Pomerantz
2d4fd783bd Rename Paint/Idle events to Present 2016-05-10 16:09:04 -07:00
Zach Pomerantz
dd6a4dd091 Make getPaintDelayUsecs threadsafe 2016-05-10 16:06:33 -07:00
Zach Pomerantz
783be53125 Trigger Idle from present Paint 2016-05-10 14:39:23 -07:00
Zach Pomerantz
c3f41cdd89 Add PAINT_DELAY_DEBUG log 2016-05-10 14:39:23 -07:00
Brad Davis
335841bf0f Fix plugin loading on OSX 2016-05-08 23:35:18 -07:00
Brad Davis
c54d0bc993 Don't expose raw pointer to the display plugin 2016-05-08 10:35:31 -07:00
Brad Hefta-Gaub
4ab7b660d4 fix a bunch of bugs in qml window placement 2016-04-25 20:19:54 -07:00
Brad Hefta-Gaub
8f3d48190a switch to QRect instead of vec4 2016-04-16 16:59:47 -07:00
Brad Hefta-Gaub
c7f58dc17c first cut at exposing recommend overlay rectangle 2016-04-14 20:47:31 -07:00
Brad Davis
df8ad57185 Fix FPS counter 2016-04-11 00:25:16 -07:00
Brad Davis
b53968fd64 Add automatic switching the Oculus headphones and mic when activating the plugin 2016-03-31 10:33:11 -07:00
Brad Davis
f569cbf70e Add debugging output, fix timewarp 2016-03-30 10:40:32 -07:00
Zach Pomerantz
931cad34d1 Check plugin activation success 2016-03-28 12:05:58 -07:00
Anthony J. Thibault
960ffd9c9e DisplayPlugins: updateHeadPose() no longer returns a value.
Also, moved updateHeadPose so that the overlay and the main rendering use the same headPose.
Which should also be the same place the latencyMarker for the ovr_GetTrackingState is set.
2016-03-18 15:16:58 -07:00
Anthony J. Thibault
d218ca4960 openvr: fix for crash on exit
Before this fix, a script could call into HMD.getHUDLookAtPosition2D() while the app was shutting down, which in turn would call
getHeadPose() on the currently active display plugin.  This call could cause a crash within the openvr plugin, because the SDK was either shutdown, or in the process of shutting down on the main thread.

This fixes this by spliting the previous DisplayPlugin::getHeadPose(int) into two parts:

* updateHeadPose(int) which is only called once a frame and only by the main thread.
* getHeadPose() which is thread-safe and will return a cached copy of the hmd pose sampled by the last updateHeadPose.
2016-03-18 12:26:11 -07:00
Bradley Austin Davis
7045680bc7 Reduce crashes on switching display plugins 2016-03-17 10:13:52 -07:00
Brad Davis
87c9961aa8 Expose a property in display plugins to determine if the device is visble to the user 2016-03-10 17:19:32 -08:00
Brad Davis
d428f3b96f Working on crash bugs 2016-03-09 14:00:05 -08:00
Brad Davis
28103cf5ef Migrate composition of the overlay and pointer to the present thread 2016-03-07 17:14:41 -08:00
Brad Davis
56fc9ea301 Remove distortion on HMD previews, both mono and stereo 2016-02-15 21:46:29 -08:00
Andrew Meadows
6baf181453 Merge pull request #7093 from hyperlogic/tony/input-poses-in-avatar-space
Controller Pose values are relative to Avatar.
2016-02-12 17:13:36 -08:00
Brad Davis
908e153c36 Don't drop to half the vsync rate when we can't keep up 2016-02-12 15:57:27 -08:00
Anthony J. Thibault
111ed65bf8 Controller Pose values are relative to Avatar.
Pass a InputCalibrationData to each inputPlugin and inputDevice.
This contains the most up sensorToWorldMatrix, avatarMat and hmdSensorMatrix.
Each input plugin can use this data to transform it's poses into Avatar space
before sending it up the chain.

This fixes a bug in the handControllerGrab.js script that relied on the hand controller
rotation/positions being in the avatar frame.
2016-02-11 17:18:01 -08:00