John Conklin II
286d09939d
Merge pull request #13205 from luiscuenca/GLTFfix1
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Minor fix allows import glTF from Substance Painter
2018-05-25 08:28:29 -07:00
Anthony Thibault
eae5215d94
Merge pull request #13206 from ctrlaltdavid/21872-c
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JSDoc fixes
2018-05-24 16:44:55 -07:00
Simon Walton
c205a856a7
Split canned FBX header in two; only check first part on read
2018-05-21 13:29:08 -07:00
David Rowe
e44e7ca35f
Fix up Resource and resource cache APIs' JSDoc
2018-05-21 11:57:16 +12:00
luiscuenca
1130f9998d
Minor fix allows import GLTF from Substance Painter
2018-05-19 10:42:55 -07:00
Simon Walton
7f2a90cdb9
Address couple of reviewer issues
2018-05-18 11:20:45 -07:00
Simon Walton
8716e9591e
Fixes for gcc compilation
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Maybe even clang also.
2018-05-08 16:12:01 -07:00
Simon Walton
bcc4136462
Merge branch 'master' into half-baked-model
2018-05-08 15:51:25 -07:00
Simon Walton
82e43aea11
Baking - if mesh extraction or compression fails don't change node
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Needed to prevent a null (would-be Draco mesh) node being added.
2018-05-08 13:59:38 -07:00
Simon Walton
37ead11cf9
Modify FBX reader to allow for multiple empty node
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Some baked files can have spurious empty nodes in
them; this was causing chunks of the FBX file to be
missed. Also more tweaks for FBX to JSON conversion.
https://highfidelity.manuscript.com/f/cases/14329/
2018-05-07 18:18:16 -07:00
Simon Walton
94f4803d52
Add debug code to dump before/after FBXNode to file
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Also fix trailing comma issue in json since gvim complains
bitterly.
2018-05-04 17:28:18 -07:00
Clement
da9fb9c751
Fix non self-sufficient headers
2018-05-04 16:26:41 -07:00
Simon Walton
e22bc7eff2
Add FBXNode to JSON stream class
2018-05-04 14:10:22 -07:00
Simon Walton
a17359d2df
Ensure a minimum of one joint-verts sets to prevent crash
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A baked FBX that has no joints will cause a crash without
this.
2018-05-03 17:26:25 -07:00
John Conklin II
7a5fce4315
Merge pull request #12991 from luiscuenca/avatarScript
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Avatar Scripts
2018-05-02 12:23:13 -07:00
luiscuenca
689fbd2da0
added requested changes
2018-05-02 11:09:17 -07:00
John Conklin II
83d370f1af
Merge pull request #12872 from huffman/fix/vertex-colors-fbx
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Fix FBX vertex colors not being read correctly
2018-05-02 10:22:01 -07:00
luiscuenca
2de982a5a2
Added script types and better script reload
2018-04-30 12:04:35 -07:00
Oren Hurvitz
a226790295
Eliminated warnings in gcc
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Note that the call to encodeNode() in FBXWriter.cpp can never be reached, so it's safe to remove it.
2018-04-30 15:05:27 +03:00
luiscuenca
e0770f06b1
Add scripts to Model Packager
2018-04-25 19:35:26 -07:00
luiscuenca
165c3214a7
Avatar Scripts
2018-04-24 18:43:53 -07:00
Seth Alves
bec39369f7
remove some uncatagorized logging, suppress some categories by default
2018-04-20 16:08:57 -07:00
Ryan Huffman
5bf894d1f7
Fix FBX vertex colors not being read correctly
2018-04-11 16:48:02 -07:00
Simon Walton
ed3347a89b
Repeated logging - reviewer fixes
2018-04-04 14:11:10 -07:00
Simon Walton
692ccfc09b
Create HIFI_FCDEBUG(_ID) variants that require a category
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Original macros use default settings.
2018-04-04 09:49:15 -07:00
Simon Walton
7d16ca9c1c
Remove uses of addRepeatedMessageRegex() and its implementation
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Change to new log-message ID scheme.
2018-04-03 17:54:01 -07:00
Ryan Huffman
ac0ecc8baa
Merge remote-tracking branch 'upstream/master' into feat/obj-baker-update
2018-03-05 10:41:49 -08:00
humbletim
f824edd04e
* remove Model_temporary_hack
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* split gpuhelpers and mesh part
* fix objwriter
* more work on bufferview helpers
* cr cleanup
2018-02-26 04:58:22 -05:00
humbletim
d1c4bde677
revert OBJWriter.cpp
2018-02-22 20:53:27 -05:00
humbletim
ec4f9fdc11
fix displayName
2018-02-22 08:31:05 -05:00
humbletim
d52dce8e09
restore code for debugging
2018-02-22 08:24:56 -05:00
humbletim
e3c269d582
remove debug string
2018-02-22 08:22:13 -05:00
humbletim
e4a2a589a5
CR fedback and cleanup
2018-02-22 07:56:09 -05:00
humbletim
72fca7e57e
Merge remote-tracking branch 'samuel/scriptableMaterials' into Leopoly_Phase1_010_graphics-scripting-merge
2018-02-22 05:18:05 -05:00
humbletim
be8d79f53f
CR fedback and cleanup
2018-02-22 05:15:01 -05:00
SamGondelman
4c6169ec78
merge and a little cleanup
2018-02-20 15:45:34 -08:00
humbletim
5791ca4c51
interim checkin
2018-02-20 12:22:04 -05:00
Anthony J. Thibault
f07b1fa4c5
Revert "FBX node IDs aren't alphanumerically ordered per logical structure"
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This reverts commit a7ec4501e6
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Because remainingModels is a QSet, the order is not guaranteed.
Therefore the same code iterating over the same items will sometimes have a different ordering.
See docs for QSet, http://doc.qt.io/qt-5/qset.html
This was bug was causing scrambled avatars, because both the transmitter and receiver of the AvatarData packets
make the strong assumption that the joint orders are same. When they are not the avatar's appear scrambled.
2018-02-15 11:32:29 -08:00
humbletim
a08770c816
cleanup
2018-02-09 02:29:20 -05:00
David Back
f137fadc98
fix uint warnings
2018-02-08 16:56:13 -08:00
David Back
f929fa3bcb
filename space fix
2018-02-08 14:50:30 -08:00
David Back
6a23eea6ee
adjust shininess value
2018-02-08 14:15:47 -08:00
David Back
784b265a86
better texture option parsing
2018-02-07 18:11:00 -08:00
David Back
26a56f0173
Merge branch 'master' of https://github.com/highfidelity/hifi into polymaterials
2018-02-06 16:12:30 -08:00
humbletim
06afaa7470
BufferView <-> QVariant/QScriptValue conversion
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update MeshProxy/SimpleMeshProxy and ScriptableModel
ModelScriptingInterface / scriptable::ModelProvider
integration
update to RC-63
initial graphics-scripting refactoring
graphics-scripting baseline commit
wip commit
Geometry -> MeshPart
remove SimpleMeshProxy
collapse graphics-utils -> graphics-scripting
scriptable::Model => scriptable::ScriptableModel
2018-02-01 16:30:29 -05:00
David Rowe
a7ec4501e6
FBX node IDs aren't alphanumerically ordered per logical structure
2018-02-01 13:43:14 +13:00
David Rowe
4cd130dd63
Don't reparent model node with clusters if it's a root node
2018-02-01 13:39:57 +13:00
Seth Alves
c146a231fa
Merge pull request #12284 from ctrlaltdavid/21717
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FBX reader fixes
2018-01-30 10:49:02 -08:00
David Rowe
cadd4e61ad
Fix indent
2018-01-30 14:36:53 +13:00
David Rowe
09b92b93aa
Handle geometric offsets in FBX mesh extents calculations
2018-01-30 14:36:34 +13:00