Commit graph

96 commits

Author SHA1 Message Date
Atlante45
d9152136ea Remove unused header 2015-01-30 11:41:48 -08:00
Atlante45
05d2887c94 Move Torso twist to HeadData with Lean 2015-01-09 11:15:01 -08:00
ZappoMan
bd1612f6a4 Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing 2015-01-05 16:51:31 -08:00
ZappoMan
8b22b166ac convert lookat vectors and laser pointers to use renderLine() 2015-01-05 16:06:35 -08:00
ZappoMan
9630279459 Merge branch 'master' of https://github.com/highfidelity/hifi into voxelEctomy
Conflicts:
	examples/editVoxels.js
	examples/fallingSand.js
	examples/growTrees.js
	interface/src/Application.cpp
	interface/src/Application.h
	libraries/avatars/CMakeLists.txt
	libraries/entities/src/EntityItem.h
2014-12-31 10:50:53 -08:00
ZappoMan
49d8f2b2f5 more work on voxelEctomy 2014-12-30 18:52:33 -08:00
Philip Rosedale
f4f43d6b38 added twisting of torso to follow head, fixed bug with body rotation not factored out of head rotation, removed credits from title bar 2014-12-30 15:11:32 -08:00
Philip Rosedale
1d68413b66 Audio-only mouth uses multiple blend shapes 2014-10-23 11:43:13 -07:00
Andrzej Kapolka
9855fbcfb4 Don't bother using a callback to render the eye vectors; just rely on the
post-lighting call to Avatar::render, like everything else.  This should fix
the crash that Philip was seeing (presumably due to avatars' being deleted
during the draw process).
2014-09-29 11:45:12 -07:00
Philip Rosedale
fcc5eb9d0a Tuning of audio-driven mouths and brows to look better and not stay open 2014-09-24 16:37:55 -07:00
Philip Rosedale
75e536235c Avatars look at your camera, not your avatar. Improvements to lookAt code 2014-09-24 14:38:44 -07:00
Philip Rosedale
21a15cff2a Avatar can look at corrected position when looking at me 2014-09-23 12:50:47 -07:00
Andrzej Kapolka
08fda3bbef Merge branch 'master' of https://github.com/highfidelity/hifi into deference 2014-09-19 10:30:40 -07:00
Philip Rosedale
dbcb778ea9 Drive mouth with loudness relative to long term average 2014-09-18 08:33:41 -07:00
Andrzej Kapolka
bfaac9eae1 Deferred lighting tweaks. 2014-09-15 18:38:10 -07:00
Atlante45
3826ed0d69 Added setFinalPitch/Yaw/Roll to HeadData 2014-08-26 15:36:08 -07:00
Atlante45
2981132395 Merge branch 'master' of https://github.com/highfidelity/hifi into record_feature 2014-08-14 11:39:44 -07:00
Atlante45
73a3a13c59 More recording work 2014-08-12 18:15:48 -07:00
Philip Rosedale
9933c011d7 Remove filtered eye position from head 2014-08-12 14:31:40 -07:00
Philip Rosedale
5aecbe690d made calculateAverageEyePosition private, changed to getEyePosition() where used outside head 2014-07-23 22:56:59 -07:00
Philip Rosedale
00fdc37822 add velocity filtering to eyePosition to reduce camera jitter from faceshift 2014-07-23 22:45:50 -07:00
Andrew Meadows
d3f51fe38e FinalOrientation -> FinalOrientationInWorldFrame 2014-06-04 10:41:17 -07:00
Andrew Meadows
f7b8c4f0a0 remove unused Head::_gravity data memeber 2014-05-27 14:50:17 -07:00
ZappoMan
bdf39186de Merge branch 'master' of https://github.com/worklist/hifi into moonshot 2014-04-15 21:04:15 -07:00
ZappoMan
7a993939bf Merge branch 'master' of https://github.com/worklist/hifi into moonshot
Conflicts:
	interface/interface_en.ts
	interface/src/Application.cpp
	interface/src/Application.h
	interface/src/Menu.h
	libraries/shared/src/SharedUtil.h
2014-04-14 09:43:29 -07:00
Andrew Meadows
0ad841edfb don't render avatar boundary shapes in first person 2014-04-11 17:44:51 -07:00
Stephen Birarda
ae4b8348a2 fix header include guards via regex 2014-04-09 12:03:17 -07:00
Stephen Birarda
6a51df9e38 initial regex replacement of headers 2014-04-08 17:30:36 -07:00
Andrzej Kapolka
a0c7e4d3cc Working on model rendering modes. 2014-04-04 11:45:03 -07:00
ZappoMan
ec9884833b first cut at reflections 2014-04-02 17:45:34 -07:00
Andrew Meadows
796d20168e splitting lean input from lean perturbations 2014-03-27 15:30:30 -07:00
Andrew Meadows
a978f533e1 update a comment 2014-03-27 11:24:03 -07:00
Andrew Meadows
7949be0319 PitchTweak and friends become DeltaPitch 2014-03-27 11:14:26 -07:00
Andrew Meadows
c354e980a8 getTweakedOrientation() to getFinalOrientation() 2014-03-27 11:03:42 -07:00
Andrew Meadows
63c4af8950 remove cruft: Head::applyCollision() 2014-03-26 14:10:43 -07:00
Andrew Meadows
fff7a36b54 merge upstream/master into physics project
Conflicts:
	interface/src/avatar/Hand.cpp
	interface/src/avatar/Hand.h
	interface/src/avatar/SkeletonModel.cpp
	interface/src/avatar/SkeletonModel.h
	interface/src/renderer/Model.h
2014-03-25 15:55:26 -07:00
Andrzej Kapolka
62884f1f4f Don't use textures/fancy shaders when rendering shadow map. Closes #2270. 2014-03-24 13:15:03 -07:00
Andrew Meadows
02c58447df merge upstream/master into "shapes" project
Conflicts:
	interface/src/avatar/MyAvatar.cpp
	interface/src/avatar/SkeletonModel.cpp
	interface/src/avatar/SkeletonModel.h
	libraries/avatars/src/HandData.h
	libraries/shared/src/SharedUtil.h
2014-03-18 12:41:20 -07:00
Andrzej Kapolka
4366b45445 Changed orientation tweak names, restore tweaked orientation rather than
primary one.  Closes #2310.
2014-03-14 11:13:15 -07:00
Andrew Meadows
37b088ebfa Hands can collide with avatar head again 2014-03-06 12:38:07 -08:00
Andrzej Kapolka
0361f46832 Don't simulate avatars' models when they're being rendered as billboards.
Closes #2165.
2014-03-03 12:09:38 -08:00
Andrzej Kapolka
d157428704 When we send data to the avatar mixer, send the tweaked head rotation. Closes 2014-02-28 16:58:22 -08:00
Andrzej Kapolka
cd2bd32210 Delay loading models until we know that we need them (i.e., that we're not
beyond billboard distance).  Closes #2121.
2014-02-27 12:30:46 -08:00
Andrzej Kapolka
6f8f15018c Allow setting the combined head orientation, which changes the body yaw and
applies the rest to the head.  Closes #2050.
2014-02-21 17:52:20 -08:00
Andrew Meadows
335141049c Cleaning up collision check API's and re-enabling collisions with particles. 2014-02-14 16:33:19 -08:00
Andrew Meadows
d9b50359a6 Hand-face collisions now work (sorta). 2014-02-13 12:21:28 -08:00
Andrew Meadows
6b2c7c556d Fixing mouselook.
Faceshift head rotations are stored separately and then integrated into
the final (rendered) head rotation at the right times but do not affect
the camera.
2014-02-07 17:46:14 -08:00
Andrew Meadows
1ad2171952 Fix #1862 camera should not follow head orientation when using faceshift 2014-02-04 15:23:10 -08:00
ZappoMan
b36cc0bcf9 removed old cruft around mousePitch in Head and unified pitch 2014-01-29 02:09:49 -08:00
Andrzej Kapolka
2e3c597d40 Scooping out more head bits. 2014-01-16 15:01:24 -08:00