Brad Hefta-Gaub
9c3abd3eb7
some cleanup and standardization in how headPose is gathered
2016-02-20 11:40:30 -08:00
Brad Hefta-Gaub
9066fb0622
Merge pull request #7145 from howard-stearns/lod-pid-removal
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Lod pid removal
2016-02-20 10:29:42 -08:00
Brad Hefta-Gaub
e6614fb9e5
Merge pull request #7141 from sethalves/fix-avatar-fade
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Fix avatar fade
2016-02-20 10:26:07 -08:00
Brad Hefta-Gaub
db448c240f
Merge pull request #7122 from howard-stearns/audio-output-buffer
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Audio output buffer
2016-02-20 09:40:06 -08:00
Brad Hefta-Gaub
28638f19e3
Merge pull request #7148 from hyperlogic/tony/smooth-vive-controllers
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Vive: smoother updates for IK driven by vive controllers
2016-02-20 09:37:37 -08:00
Brad Hefta-Gaub
4e2c514eb1
fix mac warning
2016-02-19 18:27:25 -08:00
Brad Hefta-Gaub
04fa37324f
tweak to virtual desktop size, to make text more readable, 240d horz FOV
2016-02-19 18:24:32 -08:00
Brad Hefta-Gaub
2810be8787
fix scripts to use new API
2016-02-19 17:57:49 -08:00
Brad Hefta-Gaub
1fa6e294e7
allow mouse to move outside of the overlay extents
2016-02-19 17:49:33 -08:00
Zach Pomerantz
665ef17fce
Remove avatar usage from grid3d
2016-02-19 16:38:53 -08:00
David Rowe
91e4fb478d
Don't display dialog focus or content shadows on OSX
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Alpha gradients display as fuchsia on OSX.
2016-02-20 13:12:51 +13:00
Anthony Thibault
942f2c13ab
Vive: smoother updates for IK driven by vive controllers
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Before this PR the simulation rate was clamped to never exceed 60htz.
This had problems when waving the vive hand controllers in the world,
they would jitter. The simulation rate is now clamped to never exceed
120 htz. This has the effect of synchronizing the display and the
update rates to 90htz.
Also there are improvements to vive support if threaded present is
disabled.
2016-02-19 15:58:13 -08:00
Zach Pomerantz
c9362a4073
Set grid major div min to 1
2016-02-19 15:58:08 -08:00
Brad Davis
021b86c3fe
Cap the max concurrent webviews, and deallocate unrendered views after 30 seconds
2016-02-19 15:41:40 -08:00
Zach Pomerantz
5d78867197
Set grid height via global y-coord
2016-02-19 15:41:38 -08:00
Brad Davis
64ec56bf89
Guards and warnings in QML rendering
2016-02-19 15:36:51 -08:00
Howard Stearns
13c602e2a3
Remove mumbleUnsynchronizedFPS, which is obsolete now that the update/render rate is not in power-of-two lockstep with present rate, and which had users other than the LOD PID.
2016-02-19 15:12:44 -08:00
Brad Hefta-Gaub
1a8b926534
Merge pull request #7144 from hyperlogic/tony/first-rotation-fix
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MyAvatar: fix for turning with arrow keys on start up
2016-02-19 14:59:53 -08:00
Zach Pomerantz
d74aa4f14d
Rm extra , in gridControls
2016-02-19 14:54:19 -08:00
Zach Pomerantz
3418488c2f
Fool octree to avoid ui grid overlay culling
2016-02-19 14:44:33 -08:00
Howard Stearns
1d84bd17da
Merge pull request #7134 from ericrius1/acInjectors
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Injector Load Test script
2016-02-19 14:41:11 -08:00
Anthony J. Thibault
b94410a323
MyAvatar: fix for turning with arrow keys on start up
2016-02-19 14:39:46 -08:00
Howard Stearns
a22b25aad9
Make defaults match our performance statements. (Half of present rate.)
2016-02-19 14:37:58 -08:00
Brad Hefta-Gaub
342391cb2f
Merge pull request #7143 from imgntn/webengine-new-windows
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Add support for pop-up windows to Qt WebEngineView
2016-02-19 14:31:16 -08:00
Brad Hefta-Gaub
edb241807a
Merge pull request #7137 from imgntn/webengine-fun
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Enable HTML5 userMedia APIs in QTWebengine view
2016-02-19 14:27:27 -08:00
Brad Hefta-Gaub
7219a925d2
remove getTrueMouse()
2016-02-19 14:17:28 -08:00
Howard Stearns
00f3d6e382
Remove LODPreference enum.
2016-02-19 14:05:21 -08:00
Howard Stearns
9f7feed544
Remove LOD PID controller.
2016-02-19 14:00:22 -08:00
Zach Pomerantz
0b4e82405f
Snap grid overlay to major worldlines
2016-02-19 13:57:33 -08:00
Zach Pomerantz
fd6aa9a78b
Add layering to renderGrid, draw edit grid not layered
2016-02-19 13:57:32 -08:00
James B. Pollack
56f8282607
dont need this code here
2016-02-19 13:54:31 -08:00
James B. Pollack
7ec09c49f3
feature request is in another pull
2016-02-19 13:53:22 -08:00
James B. Pollack
afb6f1fe84
no clipboard
2016-02-19 13:50:30 -08:00
James B. Pollack
66e8f070e4
popup windows
2016-02-19 13:48:54 -08:00
howard-stearns
e21d9042d0
Remove some logging.
2016-02-19 13:34:06 -08:00
Brad Hefta-Gaub
d9aa5d8857
cleanup dead code
2016-02-19 13:25:53 -08:00
Brad Hefta-Gaub
7be5811f34
tweak to UI size, clean up screen to overlay
2016-02-19 13:22:37 -08:00
ericrius1
e4508e1d34
added comment and name
2016-02-19 12:06:08 -08:00
Howard Stearns
30b4eace95
Remove LOD PID-related preferences and the related toggling of preferences.
2016-02-19 11:52:07 -08:00
Zach Pomerantz
791d295578
Move paint shader functions to Paint.slh
2016-02-19 11:48:44 -08:00
Zach Pomerantz
9daefbdb94
Fix grid antialiasing
2016-02-19 11:39:11 -08:00
Chris Collins
75429e39bc
Merge pull request #7139 from hyperlogic/tony/better-vive-tracking
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OpenVRDisplayPlugin: predict poses for better tracking
2016-02-19 11:36:06 -08:00
Seth Alves
fea60499d4
rename poorly named variable
2016-02-19 11:32:59 -08:00
Chris Collins
1fe9bb2c6c
Merge pull request #7142 from howard-stearns/null-audio-injector
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null audio injector
2016-02-19 11:32:01 -08:00
Zach Pomerantz
07a5c7bd16
Update grid shader for major/minor lines
2016-02-19 11:22:01 -08:00
Howard Stearns
fcdc6dd6fa
When we don't make an audo injector (because we're at a limit), make sure the value returned to scripts is null.
2016-02-19 10:54:53 -08:00
Andrew Meadows
c53e583bf4
Merge pull request #7129 from hyperlogic/tony/no-hands-in-body
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Prevent avatar's wrists from entering torso
2016-02-19 10:53:12 -08:00
samcake
04543e7b0e
Merge pull request #7138 from zzmp/fix/render-debug
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Update render/debug.js
2016-02-19 10:10:43 -08:00
Seth Alves
ee5a82f9b8
call simulate from setScaleInternal rather than just initJointTransforms so the scale change is visible
2016-02-19 10:05:22 -08:00
Seth Alves
01d3977bf1
make avatars shrink faster
2016-02-19 10:04:58 -08:00