Sam Gateau
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bff372a118
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Merge with master
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2018-07-13 13:00:00 +02:00 |
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NissimHadar
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7b56cfbeae
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Clear the frame buffer in all cases.
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2018-07-12 11:40:53 -07:00 |
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John Conklin II
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b59e9f9899
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Merge pull request #13582 from Zvork/scale
Render Scale Resolution applied only to 3D rendering not HUD
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2018-07-12 10:56:03 -07:00 |
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John Conklin II
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d1280bc464
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Merge pull request #13572 from Zvork/fade
Repair Transition effect
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2018-07-12 10:54:20 -07:00 |
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Sam Gateau
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54d2f42fa4
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Merge pull request #13544 from Zvork/haze
Fix haze on Mac (bug #15515)
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2018-07-11 20:04:22 +02:00 |
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Sam Gateau
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377c072e6d
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Merge pull request #13557 from Zvork/bloom
Fix Bloom on Mac and hopefully Windows AMD (bug #15434)
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2018-07-11 19:29:44 +02:00 |
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Olivier Prat
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22420dbf78
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Fixed render resolution scale with TAA
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2018-07-11 12:28:46 +02:00 |
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Olivier Prat
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703fc20856
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Separate scale between 3D rendering and HUD
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2018-07-11 12:17:36 +02:00 |
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Sam Gateau
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1b56653228
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Merge branch 'master' of github.com:highfidelity/hifi into one
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2018-07-11 11:57:42 +02:00 |
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Sam Gateau
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66199e9aab
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Cleaning up the isENabled interface andthe qml
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2018-07-11 11:57:18 +02:00 |
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Wayne Chen
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8f23fb01a4
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removing unused variables
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2018-07-10 07:30:02 -07:00 |
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Olivier Prat
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6814c487ec
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Fixed slot collision between fade map and material texture table
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2018-07-10 16:16:51 +02:00 |
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Olivier Prat
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50d16eca80
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Added object fade parameters to shape pipeline locations
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2018-07-10 12:26:51 +02:00 |
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Olivier Prat
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777ca7e010
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Using shader locations directly in ShapePipeline
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2018-07-10 12:11:30 +02:00 |
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Olivier Prat
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dfe51b57e8
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Fade object params are now passed through uniform buffer
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2018-07-10 10:53:38 +02:00 |
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Wayne Chen
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bf5cdb0e5f
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removing unused variables from lambda capture expressions
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2018-07-09 22:31:49 -07:00 |
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Olivier Prat
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a75b4a2410
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Switched to uniform buffer for Highlight
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2018-07-06 13:56:04 +02:00 |
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Olivier Prat
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74a6c25b86
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Used shape pipeline slots in haze
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2018-07-06 12:35:48 +02:00 |
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Olivier Prat
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0cc6471c7f
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Merge branch 'master' of http://github.com/highfidelity/hifi into haze
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2018-07-06 12:35:26 +02:00 |
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Olivier Prat
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63c03e79d3
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BloomApply now uses uniform buffer
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2018-07-06 11:52:24 +02:00 |
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Olivier Prat
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1097e666d6
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Using uniform buffer for bloom threshold
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2018-07-06 11:13:42 +02:00 |
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Sam Gateau
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36eb4eafc6
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Merge branch 'master' of github.com:highfidelity/hifi into one
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2018-07-06 10:53:39 +02:00 |
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Sam Gateau
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c7c1cdd8c3
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Merge pull request #13529 from Zvork/transparent
Fix number of rendering issues with some transparent objects on Mac and AMD GPUs
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2018-07-05 17:20:24 +02:00 |
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Olivier Prat
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d2763841be
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Working background blend on haze
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2018-07-05 17:15:39 +02:00 |
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Olivier Prat
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4b7b14f4d3
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Added lighting model to haze to be able to turn it on/off
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2018-07-05 16:25:40 +02:00 |
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Olivier Prat
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4a25090a23
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Fixing haze bug on Mac, and potentially AMD
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2018-07-05 15:48:33 +02:00 |
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Sam Gateau
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8fd6c1fea2
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Merge branch 'master' of github.com:highfidelity/hifi into one
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2018-07-04 11:35:20 +02:00 |
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Olivier Prat
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bda0c0a89f
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Discard fragments all the time if opacity is under threshold
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2018-07-03 16:51:56 +02:00 |
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Sam Gateau
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c231463fca
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Merge with master
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2018-07-03 12:55:19 +02:00 |
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Sam Gateau
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0f3cb0fb84
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INtroducing th eGraphics Engine to group al the graphics related (render and gpu) elements
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2018-07-03 12:50:52 +02:00 |
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Olivier Prat
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74a9b03a5e
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Merge branch 'master' of http://github.com/highfidelity/hifi into transparent
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2018-07-03 09:26:29 +02:00 |
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SamGondelman
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773efe8cf0
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fix blurry tablet if overlay is drawing
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2018-07-02 13:32:25 -07:00 |
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Olivier Prat
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51fe60ec45
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Fixed android compilation error and removed _glUniformi call
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2018-07-02 14:59:09 +02:00 |
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Olivier Prat
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d2a612580c
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Fixed NaN with specular on transparent objects
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2018-07-02 12:20:55 +02:00 |
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Sam
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1f90e86b87
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fix shader shadow bug on mac
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2018-07-02 11:08:14 +02:00 |
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Sam
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a6cbc44885
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Merged with zvork fix
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2018-07-02 10:50:37 +02:00 |
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Sam
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c1856a5e36
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Make shadows work with one cascade
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2018-07-02 10:46:53 +02:00 |
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Olivier Prat
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de831ffea9
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Switched shadow maps to sampler2DArrayShadow to try to fix on Mac
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2018-06-29 16:55:33 +02:00 |
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Sam Gondelman
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7fb2e535ff
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Merge pull request #13468 from SamGondelman/secondaryShadows
Disable shadows in secondary camera
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2018-06-26 15:45:44 -07:00 |
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SamGondelman
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97ee02811c
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disable shadows in secondary camera
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2018-06-26 12:27:59 -07:00 |
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Sam Gondelman
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fbe54437b8
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Merge pull request #13409 from humbletim/add-raypick-shapeID
Include shapeID in RayPick results
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2018-06-26 10:25:39 -07:00 |
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Andrew Meadows
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4424a8df11
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Merge pull request #13303 from highfidelity/workload
workload project part 1
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2018-06-20 15:39:01 -07:00 |
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Andrew Meadows
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44c3620b6e
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remove cruft
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2018-06-18 17:45:58 -07:00 |
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humbletim
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dc5c5c20df
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raypick partIndex commit
include shapeID for accessing proper material index
add raypick shapeID test script
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2018-06-18 18:22:30 -04:00 |
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Sam Gateau
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56a1137f7b
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Merge pull request #13312 from SamGondelman/overlayPipelines
Fix layered overlay rendering and highlight
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2018-06-18 14:35:03 -07:00 |
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Andrew Meadows
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6d422e4678
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Merge 'master' into 'workload'
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2018-06-18 10:30:13 -07:00 |
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John Conklin II
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2483c45f40
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Merge pull request #13350 from sabrina-shanman/bulletcollisionrenderonly
Remove functionality for rendering collision models directly in the Model class
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2018-06-15 14:46:40 -07:00 |
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sabrina-shanman
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79fd3cb181
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Rename createVisibleRenderItemSet() to createRenderItemSet() in Model class
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2018-06-14 15:49:40 -07:00 |
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sabrina-shanman
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3c4050884e
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Remove straggler ifdef in Model class
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2018-06-14 14:40:22 -07:00 |
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sabrina-shanman
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82fddfc31f
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Remove unused constant in Model.cpp
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2018-06-13 13:03:07 -07:00 |
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