Andrzej Kapolka
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bfaac9eae1
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Deferred lighting tweaks.
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2014-09-15 18:38:10 -07:00 |
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Andrzej Kapolka
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580d591dc4
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Working on getting glow to work with deferred lighting.
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2014-09-15 17:11:36 -07:00 |
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Andrzej Kapolka
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9caa4d3a08
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Merge branch 'master' of https://github.com/highfidelity/hifi into deference
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2014-09-15 12:19:30 -07:00 |
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Andrzej Kapolka
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919112fe7c
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Starting to work on handling translucent meshes with deferred lighting.
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2014-09-15 12:18:59 -07:00 |
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ZappoMan
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c32d5db75c
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fix bug with attachments being stretched
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2014-09-13 15:32:21 -07:00 |
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Andrzej Kapolka
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72f38900bb
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Fix for blending on models.
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2014-09-12 17:31:03 -07:00 |
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Andrzej Kapolka
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982ab75b61
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Merge branch 'master' of https://github.com/highfidelity/hifi into deference
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2014-09-12 17:09:25 -07:00 |
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Andrzej Kapolka
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53933fc9c6
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Working on deferred lighting for models.
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2014-09-12 17:09:07 -07:00 |
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Andrzej Kapolka
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97813a2f72
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Make sure we note that the blender finished even if the geometry changed.
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2014-09-12 15:34:49 -07:00 |
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Andrzej Kapolka
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72a6254fa1
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Only allow one "blender" to run at a time for each model.
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2014-09-12 15:24:38 -07:00 |
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ZappoMan
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f00947ada7
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handle registration point in rendering of box, sphere, and model entities
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2014-09-11 08:33:41 -07:00 |
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ZappoMan
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b78b8ccbb0
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first cut at replacing radius with dimensions
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2014-09-09 13:33:05 -07:00 |
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ZappoMan
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2bcad6ab2b
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Merge branch 'master' of https://github.com/highfidelity/hifi into virtualEntities
Conflicts:
assignment-client/src/Agent.cpp
examples/editModels.js
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2014-08-28 21:19:56 -07:00 |
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Andrzej Kapolka
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e29a4e7683
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Merge pull request #3312 from AndrewMeadows/ragdoll
use dispatchTable for shape-vs-shape collision queries
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2014-08-25 15:43:48 -07:00 |
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Andrew Meadows
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6cdee21a50
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fix for clearJointData() in JS scripts
let the JointState class verify animation priority
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2014-08-25 10:40:28 -07:00 |
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Andrew Meadows
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bc1276944c
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merge upstream/master into andrew/ragdoll
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2014-08-21 08:21:36 -07:00 |
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Andrew Meadows
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080c191727
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namechange updateConstraint() -> buildConstraint()
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2014-08-21 08:20:31 -07:00 |
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Andrew Meadows
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7e4c72445e
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JS scripts set joint animation priorities
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2014-08-20 17:14:59 -07:00 |
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ZappoMan
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ef86d86234
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split out entity rendering into subclasses, improved rendering of models
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2014-08-20 15:49:50 -07:00 |
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Atlante45
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b13604f968
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JS API for recording
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2014-08-19 16:43:26 -07:00 |
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Atlante45
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52640c8482
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Various tweaks and code cleanup
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2014-08-18 14:23:29 -07:00 |
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Andrzej Kapolka
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668f6d3cfd
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Support for shadows on heightmaps.
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2014-08-15 16:13:47 -07:00 |
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Andrew Meadows
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5de762361a
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remove cleanup of Model::_jointStates tree
the cleanup causes crashes and broken models
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2014-08-08 08:20:42 -07:00 |
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Andrew Meadows
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9a55252587
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remove extraneous roots from Model::_jointStates
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2014-08-07 17:02:28 -07:00 |
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Andrew Meadows
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87350ad2d0
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ragdoll simulation now in model-relative frame
(same rotation as world-frame, but translated to MyAvatar origin)
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2014-08-07 11:45:06 -07:00 |
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Atlante45
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fb670275c2
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Don't recompute unchaged transform
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2014-07-28 16:42:16 -07:00 |
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Andrew Meadows
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2aaa628a67
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send visible joint state when colliding as ragdoll
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2014-07-24 08:42:34 -07:00 |
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Andrzej Kapolka
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02bf76240a
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Multiply local light colors by material diffuse reflectance.
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2014-07-22 18:30:28 -07:00 |
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Andrzej Kapolka
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4f87524821
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Switched back to using uniforms for light parameters, as using the fixed
function state killed my frame rate. Also cleaned up some of the location
tracking.
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2014-07-22 18:03:13 -07:00 |
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Andrzej Kapolka
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be028c2b01
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Fixes for local lights.
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2014-07-22 14:13:51 -07:00 |
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Andrew Meadows
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b8fb5e0298
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namechange FromBindFrame ==> InBindFrame
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2014-07-14 15:33:05 -07:00 |
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Andrew Meadows
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00544aa975
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add JointState::_positionInParentFrame
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2014-07-14 15:18:34 -07:00 |
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Andrew Meadows
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b012c0a008
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update visible transforms right before render
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2014-07-10 16:19:27 -07:00 |
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Andrew Meadows
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8fa7bf4fa0
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rename: ParentFrame --> ConstrainedFrame
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2014-07-09 16:43:46 -07:00 |
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TonyPeng
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ef4b95c6e0
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Merged from master. Get rid of redundant GL fog states. Moved local light parameters to shader uniform arrays.
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2014-07-09 13:27:42 -07:00 |
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TonyPeng
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56eadcb0dc
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Get rid of redundant GL calls for fog. Enable and disable fog during rendering stage of voxels. Moved the local light parameters to shader uniform arrays.
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2014-07-09 12:05:34 -07:00 |
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TonyPeng
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94e81da557
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Added local lights to avatar. Added haze to voxel.
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2014-07-08 09:44:28 -07:00 |
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ZappoMan
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8755e2d42e
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CR feedback
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2014-07-03 13:38:52 -07:00 |
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Andrew Meadows
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55dd2a4835
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re-enable gravity effect on arm IK
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2014-07-03 09:10:23 -07:00 |
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Andrew Meadows
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356a29c2fb
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add AngularConstraint::softClamp() for hands
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2014-07-03 08:40:34 -07:00 |
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Andrew Meadows
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9f5f79b2e3
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merge andrew/ragdoll into andrew/bispinor
improved IK merged into AngularConstraint work
Conflicts:
interface/src/renderer/JointState.cpp
interface/src/renderer/JointState.h
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2014-07-02 11:37:17 -07:00 |
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Andrew Meadows
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b018c1c4a5
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Add copy ctor for JointState
create AngularConstraint for joints that need them (but not used yet)
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2014-07-02 11:22:07 -07:00 |
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Andrew Meadows
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49d54dd6f0
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Add Model::inverseKinematics() for stable hand IK
(removed constraint enforcement which was causing problems,
will add that back later)
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2014-07-02 09:33:51 -07:00 |
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Andrew Meadows
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c12c869cdf
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add "visible" transforms to JointState
also stubbery for using them in Model and SkeletonModel
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2014-06-25 18:06:56 -07:00 |
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Andrew Meadows
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1b24a111fe
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JointState::_rotationInParentFrame is now private
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2014-06-25 09:56:18 -07:00 |
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Andrew Meadows
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9a2197a23c
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draw skeleton shapes at at correct positions
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2014-06-23 10:55:34 -07:00 |
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Andrew Meadows
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fbafcb6fd8
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Fix distance constraint lengths
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2014-06-19 11:46:09 -07:00 |
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Andrew Meadows
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a8c2003fe6
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namechange SimulationEngine --> PhysicsSimulation
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2014-06-19 08:34:12 -07:00 |
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Andrew Meadows
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d4b5550cda
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Skeleton now creates VerletShape
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2014-06-18 17:22:39 -07:00 |
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Andrew Meadows
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9e839f0980
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Shape::getCenter() -> Shape::getTranslation()
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2014-06-18 08:55:48 -07:00 |
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