Olivier Prat
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bed7752a1a
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Fixed bug with highlighting and TAA
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2018-05-15 12:27:04 +02:00 |
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Olivier Prat
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f5a2557a2e
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Merged with master
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2018-02-19 17:28:39 +01:00 |
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samcake
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b21b98c810
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Add a way to early abort a task from a Job, apply that to the highlight effect to shave unecessary work
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2018-02-15 11:24:20 -08:00 |
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samcake
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246ac25d0a
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Introducing a way to abort a task from one of its job, using it to skip highlight tasks if nothing to highlight
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2018-02-14 17:36:46 -08:00 |
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Olivier Prat
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49549ced17
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Fixed compilation with new shader system
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2018-01-17 10:52:58 +01:00 |
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Olivier Prat
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3911ce59cc
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Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code
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2018-01-16 19:02:12 +01:00 |
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Olivier Prat
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814de4ab81
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Scribe now outputs shaders as cpp files.
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2018-01-12 11:59:19 +01:00 |
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samcake
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1008175a92
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Removing commented code
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2017-12-11 09:28:33 -08:00 |
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Olivier Prat
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92e1fe8e5c
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Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug
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2017-12-08 18:02:27 +01:00 |
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samcake
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1514cdfb2f
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extend the set of interface for multi highlight
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2017-11-21 17:59:45 -08:00 |
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samcake
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e0740b323d
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keep debuging the seelction highlight
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2017-11-17 18:11:18 -08:00 |
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Olivier Prat
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0bbd1edc0a
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Fixed fluttering highlight bug by attaching only stencil when drawing outline
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2017-11-07 18:26:15 +01:00 |
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Olivier Prat
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ffa46b487a
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Only non empty selections are now linked to highlight passes
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2017-11-07 17:07:37 +01:00 |
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Olivier Prat
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9817cb4c44
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Added highlight configuration in HighlightStageSetup job
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2017-11-07 15:35:43 +01:00 |
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Olivier Prat
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3cc445ff02
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Renamed outline to highlight
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2017-11-07 11:07:25 +01:00 |
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