Commit graph

66 commits

Author SHA1 Message Date
SamGondelman
becc9f4f8d DELETE IT ALL 2019-01-25 16:06:59 -08:00
SamGondelman
5ce8f566cc more overlay wip 2019-01-25 11:10:11 -08:00
sam gateau
b8d96d98b8 fixing warnings from the build 2018-12-18 16:25:24 -08:00
sam gateau
2f18555ee0 removing comments and dead code, rewiring the debug 2018-12-18 14:42:45 -08:00
sam gateau
237fb4dc4c Shadows are completely working with settings on both pipeline 2018-12-17 17:34:47 -08:00
sam gateau
28d36c81e0 there and back , trying to converge with the new Assemble Lighting Stage task 2018-12-07 16:24:51 -08:00
sam gateau
e941833676 gathering the lighting stage jobs in their own task away from the renderer specificities 2018-12-06 17:27:13 -08:00
sam gateau
0343983f31 Applying changes done in deferred to forward 2018-12-03 16:58:54 -08:00
SamGondelman
c10bb7d525 pointers 2018-10-08 18:05:09 -07:00
SamGondelman
de90ce5f2b move stage frames to varyings 2018-10-01 11:26:02 -07:00
Olivier Prat
2584ce4c96 Merged with master 2018-08-08 08:42:44 +02:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Brad Davis
04e84f1d23 Moving to cmake time shader compiling 2018-08-03 14:58:11 -07:00
Olivier Prat
d1d6782381 Repaired Luci shadow cascade and depth visualisation 2018-08-01 17:02:52 +02:00
SamGondelman
aec7206901 get rid of overlay pipelines and just use forward rendering 2018-06-05 14:44:44 -07:00
samcake
386c0f9ab2 Re review adjustments 2018-05-31 12:16:57 -07:00
Sam Gateau
513acc529e INtroduce RenderConstants header file to define the alias names for Tag and Layer for Hifi REnder Engine 2018-05-30 23:31:54 -07:00
Clement
da08d747dc Merge branch 'stable' of https://github.com/highfidelity/hifi into new-master 2018-05-17 12:10:08 -07:00
samcake
179801dab6 FIxing the transparent ambient lighting bug 2018-05-15 17:22:28 -07:00
Cristian Luis Duarte
9e9e1092d6 Add Opaques tasks into RenderForwardTask 2018-05-11 21:37:28 -03:00
Cristian Luis Duarte
936a319e62 Android - First version of showing up avatars names upon touch. Brought back (transparent) overlays into render forward task. 2018-05-09 17:15:57 -03:00
Olivier Prat
da6bd92ff6 Merged with master 2018-03-09 10:07:25 +01:00
Cristian Luis Duarte
76e4a5bef2 Android - Change for test, this cast should avoid crashes due to SIGSEV in ToneMappingDeferred::run inputs.get1(). 2018-03-02 18:46:14 -03:00
Bradley Austin Davis
12d1885dff
Merge pull request #12428 from gcalero/android_ui_fixes
Android ui fixes
2018-02-22 18:28:18 -08:00
Brad Davis
4e2d3f23a6 Fix tonemapping on forward render pipeline / GLES 2018-02-22 15:38:15 -08:00
Gabriel Calero
779e45aae7 Restore avatar overlays 2018-02-19 16:12:41 -03:00
Olivier Prat
f5a2557a2e Merged with master 2018-02-19 17:28:39 +01:00
Gabriel Calero
99f6c80b2a Temporary remove ToneMappingDeferred 2018-02-13 10:00:31 -08:00
Sam Gateau
f20e1a727e Removing the specular pipeline since we now take care of it with the base shader, remove unused shader include files adding the tone map pass 2018-02-08 23:07:39 -08:00
samcake
b66da1897d improving the forward rendering pass, removing the specular variation and making it defautl 2018-02-08 17:59:07 -08:00
Brad Davis
795a3b8407 Fix merge errors 2018-01-16 19:27:35 -08:00
Brad Davis
db30e9c45f Fixing PR builds 2018-01-15 09:47:31 -08:00
Sam Gateau
331a8f3094 fixing the stencil not clearing correctly and shaders not compiled correctly in main thread 2018-01-13 01:00:10 -08:00
Sam Gateau
e3faec838c Adding colors to the world 2018-01-11 23:22:51 -08:00
samcake
4dd925f025 Fixing forward render task to draw entities and avatars shapes 2018-01-10 17:51:03 -08:00
Brad Davis
105dffebaf Fixing UI 2018-01-09 18:36:42 -08:00
Gabriel Calero
597114afea Prepare forward pipeline for android 2018-01-03 16:42:19 -03:00
Gabriel Calero
468fc89c3e Use forward pipeline for android 2018-01-03 16:38:23 -03:00
Olivier Prat
92e1fe8e5c Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug 2017-12-08 18:02:27 +01:00
SamGondelman
1b85a453ab working on text3d overlays and entities 2017-09-12 16:49:51 -07:00
Olivier Prat
57b2bdf709 Working bubble isect owner POV 2017-07-04 09:14:08 +02:00
Olivier Prat
87833abd31 Sky working again. 2017-06-30 16:46:25 +02:00
Brad Davis
fece438602 Cleanup and refactoring 2017-06-15 18:58:56 -07:00
Atlante45
ad16a935e9 Texture::create returns shared pointer 2017-04-25 15:56:23 -07:00
samcake
63fe579022 simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
Sam Cake
a458828590 MOving forward with the TaskConcept and TaskModel, all working 2017-04-10 02:30:13 -07:00
Sam Cake
b65448bcbe Trying to improve the Job/Task classes and testing it with the ZoneRenderer 2017-04-09 11:08:35 -07:00
Sam Cake
dd73cb7b8e Use a magic number gpu::Texture::SINGLE_MIP instead of 1 2017-03-30 23:46:37 -07:00
samcake
b6504bba56 Moving the num mips per texture to the creator so it s immutable and simpler 2017-03-29 17:58:56 -07:00
samcake
960f4f0ead Move the drawBOunds job to DrawTasks 2017-01-16 18:33:42 -08:00