Commit graph

18 commits

Author SHA1 Message Date
Olivier Prat
c8bef8651f Fixed weird specular on hair an teleportation target! Was a stupid mistake... 2018-04-19 10:04:38 +02:00
Olivier Prat
190e9313c7 Sorted out the mix between eye space and world space vectors in translucent object shading 2018-04-13 15:38:55 +02:00
Brad Davis
aeb29db37d Merge remote-tracking branch 'upstream/stable' into android_stable 2018-02-22 17:35:00 -08:00
NissimHadar
d01f9cd1fb Fixing git crap. 2018-02-06 23:51:08 -08:00
Brad Davis
dca3061107 Fix material key on Android 2018-02-02 13:45:24 -08:00
Olivier Prat
4cbfef55ef Merged with master. Had to add back shaders and code 2018-01-29 10:33:16 +01:00
Olivier Prat
e6caa83d73 Merged with master 2018-01-17 16:35:31 +01:00
humbletim
08ccda9cfc rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
Olivier Prat
8fb863e98c Added SurfaceData mechanism to evalGlobalLight 2018-01-16 15:57:05 +01:00
Olivier Prat
705b475d0c Merged with master 2018-01-16 15:07:20 +01:00
Olivier Prat
3382a35c3f Fixed bug due to incorrect discard of fragments with no local lights 2018-01-16 12:13:45 +01:00
Olivier Prat
54eab1c878 First working local lights on transparent objects 2018-01-15 17:49:55 +01:00
Olivier Prat
053bd2ba98 Created SurfaceData structure to centralize computation of frequently used shader temporary values 2017-12-21 17:41:36 +01:00
Nissim Hadar
d69297c02e Replace evalGlobalLightingAlphaBlended with evalGlobalLightingAlphaBlendedWithHaze in all shaders. 2017-12-16 00:22:26 -08:00
Olivier Prat
dbf0b64dfb Refactored Fade.slh to take into account differences between instanced draw and normal draw 2017-07-18 12:49:34 +02:00
Olivier Prat
146f934019 Cleaned up shader code as fade position is now world position 2017-07-17 11:59:10 +02:00
Olivier Prat
8a12d0c106 Fade effect working again for basic enter domain but with various Fade jobs 2017-06-29 08:54:23 +02:00
Olivier Prat
cce99ef8c4 Added translucent shaders 2017-06-05 16:56:57 +02:00