Commit graph

22 commits

Author SHA1 Message Date
Olivier Prat
190e9313c7 Sorted out the mix between eye space and world space vectors in translucent object shading 2018-04-13 15:38:55 +02:00
samcake
9335acc887 Merge and a lot of rewriting the color conversion 2017-08-24 18:02:11 -07:00
Zach Pomerantz
9a37ccbf3c chmod -x to render-utils src 2016-12-13 14:36:41 -05:00
samcake
2489df8229 Merge branch 'master' of https://github.com/highfidelity/hifi into color 2016-06-02 15:16:41 -07:00
samcake
3fe9b67e45 FIxing the reflection jittering by moving the normal into world space 2016-05-27 19:24:56 -07:00
samcake
d06c6e2a59 Fix forgotten vertex shader case 2016-05-16 17:54:42 -07:00
samcake
a12e56f880 Fix forgotten vertex shader case 2016-05-16 17:43:54 -07:00
samcake
5a67411d75 Removing separate uniforms for the texcoord transforms and lightmap params, shader still failing 2016-04-21 18:35:37 -07:00
Brad Davis
aad2aaa764 Fix link problem with shaders that use transparency and normal maps 2016-03-09 20:01:18 -08:00
samcake
71863a1550 Fixing the material names 2016-02-16 09:33:24 -08:00
samcake
3014b3bd5b Adding Gamma correction to all the Color coming for the attribute stream if used as color 2015-12-18 12:50:21 -08:00
Brad Davis
282cdadf63 Fixing line endings 2015-10-18 22:55:14 -07:00
Brad Davis
d4b9a739f5 Still working on GL update 2015-06-23 09:49:10 -07:00
samcake
1bff9a17e1 Fixing compilation issues and shader issues on Mac, not fully fixing the transparency though 2015-06-08 17:05:28 +02:00
samcake
2b631efb5d shader not compiling properly have been fixed 2015-05-01 00:21:58 -07:00
Sam Gateau
ad9129b552 Fixing all the shaders for entities to work correctly with the now supported color attribute field 2015-04-07 14:26:45 -07:00
Sam Gateau
619a323196 Using Scribe preprocessor @func@ instead of regular glsl function to solve the intel bug with the transform stack 2015-03-19 14:46:50 -07:00
Sam Gateau
ded78816b5 Fixing the remaining issue with the avatar rendering path 2015-02-20 11:26:08 -08:00
Sam Gateau
d08142d37d replacing glTRansform by gpu/Transform features 2015-02-19 15:12:13 -08:00
Sam Gateau
e2e61c64b1 Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
Sam Gateau
614e1aa6ae Cleaning the Model rendering path from any use of glMaterial 2015-01-14 16:44:44 -08:00
Sam Gateau
a022e94814 Adding the shader files 2014-12-30 12:38:36 -08:00