Zach Fox
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2a75d97006
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First steps
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2017-08-22 12:56:16 -07:00 |
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Zach Fox
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9147bc21d0
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Getting there.
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2017-07-26 11:41:27 -07:00 |
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Ryan Huffman
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b0c2a9d614
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Add serverScripts entity property
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2017-01-17 14:47:06 -08:00 |
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Seth Alves
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850361f222
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lastEditedBy property for entities
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2016-11-10 15:26:28 -08:00 |
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Anthony J. Thibault
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31ed378dbf
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Added dpi entity property for web-entities
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2016-08-23 10:10:26 -07:00 |
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Atlante45
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38f74c1843
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Remove the last of the glow level
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2016-05-14 14:49:31 -07:00 |
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David Rowe
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4b05d8ed95
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Increase maximum friction to 10.0 - Bullet's maximum
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2016-05-05 07:50:15 +12:00 |
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David Rowe
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d1064bf5ea
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Increase maximum friction to 1.0 - bullet can handle it
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2016-05-04 10:58:33 +12:00 |
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David Rowe
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bc04d1b477
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Increase maximum friction value from 0.99 to 0.9999
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2016-05-04 09:01:26 +12:00 |
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Zach Pomerantz
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8688bf2abb
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Move light entity defaults to light
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2016-02-22 15:56:10 -08:00 |
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Zach Pomerantz
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6d7bf7d423
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Add PROP_SURFACE_RADIUS to LightEntity
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2016-02-22 15:07:07 -08:00 |
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Andrew Meadows
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7fb145e819
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namechange ignoreForCollisions --> collisionless
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2016-01-19 09:06:17 -08:00 |
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Andrew Meadows
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952f5b23f6
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namechange collisionsWillMove --> dynamic
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2016-01-15 15:21:25 -08:00 |
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Brad Hefta-Gaub
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246e46b69a
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implement improvement in sphere test
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2015-10-21 10:46:50 -07:00 |
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Atlante45
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bcd148cb87
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Construct entity properties at definition
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2015-10-09 12:23:19 -07:00 |
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David Rowe
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12b8a5a1d5
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Add alpha property support to ParticleEffect entities
Add at same "level" as color so that it's available for other entity
types to use in the future.
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2015-09-05 10:23:27 -07:00 |
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David Rowe
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1898c6bd55
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Merge branch 'master' into 20547
Conflicts:
libraries/networking/src/PacketHeaders.cpp
libraries/networking/src/PacketHeaders.h
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2015-06-26 13:05:51 -07:00 |
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bwent
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99cd9bada1
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Added Billboard entity property and enabled billboarding for text entities
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2015-06-23 16:22:34 -07:00 |
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David Rowe
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6623d0c552
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Add "Reload" button associated with entity editor's script URL field
The Reload button re-downloads the script for both the editor and for
everyone in the vicinity.
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2015-06-17 16:11:32 -07:00 |
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ZappoMan
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946878006d
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Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into team-teaching
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2015-05-20 18:46:32 -07:00 |
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Ryan Huffman
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bb38b3eb3f
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Update default light cutoff to PI / 2
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2015-05-20 09:11:21 -07:00 |
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Atlante45
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21d9ae7cf3
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Transform compute + Magic numbers
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2015-05-15 21:34:54 +02:00 |
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Atlante45
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92d4b08c38
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Init _transform with correct values
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2015-05-15 17:52:06 +02:00 |
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Andrew Meadows
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d28c400cea
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add restitution and friction Entity properties
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2015-05-14 12:36:59 -07:00 |
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Howard Stearns
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1a87ca04da
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Entity sound.
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2015-05-13 13:18:02 -07:00 |
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Ryan Huffman
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b49a04c638
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Add name property to entities
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2015-05-01 08:40:24 -07:00 |
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Seth Alves
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d7059d8f2d
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add code for uuids in wire protocol. some debugging prints
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2015-04-16 14:46:38 -07:00 |
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Seth Alves
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1dd01cde00
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expand svo to hold acceleration and id of current simulator node
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2015-04-08 15:39:34 -07:00 |
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Ryan Huffman
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81cb1e98ba
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Rename attribution to marketplaceID
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2015-03-27 13:35:58 -07:00 |
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Atlante45
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8b5ade10b8
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Initial add of the Attribution property
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2015-03-18 18:57:05 +01:00 |
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Andrew Meadows
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59a70b5b5f
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remove cruft and fix default entity dimensions
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2015-03-04 17:32:46 -08:00 |
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Andrew Meadows
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ccc50dd94f
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use density instead of mass
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2015-01-14 15:47:44 -08:00 |
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Andrew Meadows
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03b8badd81
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EntityItem stores density rather than mass.
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2015-01-14 15:00:57 -08:00 |
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Andrew Meadows
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bece05a994
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entity prop defaults move to their own header
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2015-01-12 11:49:31 -08:00 |
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