Commit graph

22 commits

Author SHA1 Message Date
samcake
ba7590712a BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore 2016-07-11 18:33:57 -07:00
samcake
5827993125 Fixing warnings 2016-07-07 16:30:10 -07:00
samcake
2a52f1db7f Adding the lighting model class to configure accross the jobs the lighting 2016-07-01 18:36:51 -07:00
samcake
9a604d0ede Bringing Beckmann specular to the lighting 2016-06-30 19:03:24 -07:00
samcake
ab21a5a5d5 FIxing the bad brdf and adding better debug tool and better Pipeline architecture 2016-06-29 18:59:06 -07:00
samcake
d128af48db Fix the curvature issue in stereo by evaluating in the mono clip space, not stereo. INtegrate the scattering in simple ambient without IBL 2016-06-28 13:47:55 -07:00
samcake
197d49fc03 introducing the depth aware blur 2016-06-27 17:04:37 -07:00
samcake
a619a142ed Friday night build, working on getting the LUT generated on the GPU 2016-06-24 17:48:40 -07:00
samcake
e95a31f760 CLeaning up and debugging the splotch 2016-06-24 09:18:04 -07:00
samcake
884b9211c6 Curvature is looking correct now without artefact, moving on to the lighting 2016-06-23 17:13:48 -07:00
samcake
0c882832bf Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now) 2016-06-20 17:58:35 -07:00
samcake
350f06465d Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering! 2016-06-16 18:28:08 -07:00
samcake
e31a3b4d08 After trying stop trying to expose a generic [] operator on Varying and Containers 2016-06-15 15:13:51 -07:00
samcake
42eaaf742d Protoype done 2016-06-14 18:29:06 -07:00
samcake
8858f9dc82 IUse the light stage finally for the scattering prototype 2016-06-14 09:54:51 -07:00
samcake
414c43c012 Current state 2016-06-13 19:10:50 -07:00
samcake
6a5dff06c4 Pushing a shitty state where the pairs of Varyings don;t get copied correctly 2016-06-13 09:46:24 -07:00
samcake
28886f6ec3 Many improvments 2016-06-10 17:18:12 -07:00
samcake
6831710efb Adding the deawSCattering pass 2016-06-09 19:13:28 -07:00
samcake
0b873365ed save current state 2016-06-09 14:35:44 -07:00
samcake
7bd686167e Adding the generation of the Scattering on GPU 2016-06-09 09:33:03 -07:00
samcake
e69022285e A lot more stuff to try to see the skin scattering 2016-06-08 18:58:50 -07:00