Seth Alves
ba43640950
Merge pull request #12785 from birarda/bug/xcode-warnings
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fix some xcode warnings for unnecessary captured this
2018-04-20 10:30:27 -07:00
SamGondelman
d38dadaf58
possible fix for qml texture leak
2018-04-06 09:34:00 -07:00
Stephen Birarda
3a8c9de4fb
fix some xcode warnings for unnecessary captured this
2018-04-04 10:38:32 -07:00
Cristian Luis Duarte
17fddd9e0e
RenderableWebEntityItem root item check moved to hasWebSurface and buildWebSurface
2018-03-19 15:33:14 -03:00
Cristian Luis Duarte
ee6c65c1ac
Android - Prevent crash when setting the url property to _webSurface.
2018-03-16 12:03:26 -03:00
Brad Davis
baa4dc3383
Don't leave trash web processes when changing web entity urls
2018-03-14 11:38:46 -07:00
Brad Davis
7d5502eb92
Migrating QML rendering off the main thread
2018-02-06 11:53:09 -08:00
Seth Alves
4bbce011a4
Merge pull request #11918 from sethalves/scale-wearables-with-avatar-3
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avatar-entities which are children of an avatar will scale with the avatar
2017-12-29 09:12:17 -08:00
Brad Hefta-Gaub
3d02955c5d
Merge pull request #12029 from SamGondelman/webOverlay
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Fix >20 web entities crash
2017-12-24 17:10:39 -08:00
Seth Alves
96197e66bb
Merge branch 'master' of github.com:highfidelity/hifi into scale-wearables-with-avatar-3
2017-12-22 15:13:02 -08:00
Sam Gateau
db4f9909c7
Merge pull request #12017 from Zvork/glcolor
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Removed glColor reset hack in MeshPartPayload
2017-12-22 14:25:51 -08:00
Seth Alves
897b96d092
Merge branch 'master' of github.com:highfidelity/hifi into scale-wearables-with-avatar-3
2017-12-22 07:36:26 -08:00
SamGondelman
7a7b1f7089
fix web entity crash
2017-12-20 13:58:58 -08:00
Olivier Prat
bd666406f4
Removed glColor reset hack in MeshPartPayload and replaced it by a reset of the color attribute to white in the execution of the setInputFormat command of the various GLBackends
2017-12-19 14:17:17 +01:00
Zach Fox
b2bafed2bb
Merge branch 'master' of https://github.com/highfidelity/hifi into commerce_QmlWhitelist
2017-12-07 11:21:24 -08:00
Seth Alves
b590cd5b89
avatar-entities which are children of an avatar will scale with the avatar
2017-12-02 09:31:43 -08:00
samcake
84ff40c717
Merging with master
2017-11-21 14:12:47 -08:00
SamGondelman
8730a26d20
use mouse events for offscreenui because touch events aren't working with the eventFilter, cleanup, documentation
2017-11-15 14:12:16 -08:00
SamGondelman
2c0272f304
(mostly?) fix touch events
2017-11-13 12:58:31 -08:00
Brad Davis
d162e1cff6
Whitelist functionality for tablet apps
2017-11-04 15:14:06 -07:00
SamGondelman
55ac585cd9
Merge remote-tracking branch 'upstream/master' into ui
2017-11-03 17:32:13 -07:00
SamGondelman
ce58b6c401
trying to fix HUD events, abstracting touch event logic (wip), seth's comments
2017-11-03 17:15:30 -07:00
SamGondelman
dd4275430b
fix hover events, working on HUD events
2017-11-02 17:48:37 -07:00
SamGondelman
76eb4c656e
fix multi-touch and keyboard on web entities
2017-10-30 16:41:59 -07:00
ZappoMan
a7a0f03ede
rename SpatiallyNestable::getPosition() to SpatiallyNestable::getWorldPosition()
2017-10-27 18:39:17 -07:00
Sam Gondelman
863a2041a6
Merge branch 'master' into pointerEvents
2017-10-25 17:22:19 -07:00
Bradley Austin Davis
4f5851f420
Reducing needless render updates
2017-10-23 15:31:25 -07:00
SamGondelman
9bbb2eb692
austin's comments, send events directly to selected web entity
2017-10-23 10:17:45 -07:00
SamGondelman
53fde83922
cleaning up pointerevents, wip
2017-10-12 11:21:50 -07:00
SamGondelman
a6b7578c3c
start fixing asynch issue, fixes model loading!
2017-10-05 12:30:00 -07:00
Seth Alves
7397a123c5
Merge pull request #11345 from SamGondelman/textAA
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Text3D Overlays and Entities fixes and no-AA
2017-09-26 12:26:08 -07:00
Brad Davis
549cb77902
Fix dimensions of rendered web entities
2017-09-21 20:59:01 -07:00
SamGondelman
1b85a453ab
working on text3d overlays and entities
2017-09-12 16:49:51 -07:00
Sam Gondelman
4e7818180b
Merge branch 'master' into tabletLayer2
2017-08-24 17:56:44 -07:00
SamGondelman
4a49801217
web overlays and entities are always nonAA
2017-08-24 14:23:21 -07:00
Brad Davis
e817d3ced4
Threaded rendering & entity rendering refactor
2017-08-24 13:34:34 -07:00
Brad Davis
86e3489167
Updates from Threaded Rendering project
2017-08-04 15:22:14 -07:00
Brad Davis
4439de240a
Trying to fix QtQml/QtScript crashes
2017-06-22 16:39:57 -07:00
Brad Davis
fece438602
Cleanup and refactoring
2017-06-15 18:58:56 -07:00
Bradley Austin Davis
995fe11c05
Migrate to single QML engine
2017-06-05 15:14:44 -07:00
Atlante45
ad16a935e9
Texture::create returns shared pointer
2017-04-25 15:56:23 -07:00
kunalgosar
19ab7526d3
apply profile to relevant entities
2017-04-04 11:54:21 -07:00
Bradley Austin Davis
efad7da508
Merge remote-tracking branch 'upstream/master' into HEAD
2017-03-03 08:59:24 -08:00
Stephen Birarda
8562a294fa
cleanup some extra spacing
2017-02-28 13:24:41 -08:00
Stephen Birarda
80af749b69
change max FPS for youtube on URL change
2017-02-27 11:09:17 -08:00
Stephen Birarda
d18936ea18
only force youtube web entities to 30 FPS
2017-02-27 09:44:34 -08:00
Stephen Birarda
2ceb3d85bd
increase max renderable web entity FPS to 30
2017-02-27 09:33:49 -08:00
Bradley Austin Davis
7fb7aa87eb
Working on new texture management strategy
2017-02-17 07:53:16 -08:00
Anthony J. Thibault
39d68828ab
Disable FXAA on tablet overlay in desktop mode.
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This introduces the "isAA" property to 3d overlays. When false, the overlay is rendered after
the "Antialiasing" render pass. Ironically, disabling FXAA makes the text more readable, which is
essential in 2D desktop mode.
Two new shaders were introduced.
simple_opaque_web_browser_overlay.slf
simple_transparent_web_browser_overlay.slf
These are tailored to write into the main framebuffer instead of the g-buffer.
2017-01-30 11:24:59 -08:00
Seth Alves
c317ba8054
merge from upstream
2017-01-25 15:57:53 -08:00