Seth Alves
|
b76103edb0
|
clean up debugging spew
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2015-03-16 16:44:29 -07:00 |
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Seth Alves
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59e4efa651
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debugging prints around a deadlock
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2015-03-15 07:10:43 -07:00 |
|
Seth Alves
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250567e315
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formatting, diff minimization
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2015-03-14 12:09:23 -07:00 |
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Seth Alves
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b815c365eb
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formatting
|
2015-03-13 18:57:27 -07:00 |
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Seth Alves
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87cc710efc
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more merge madness, calculate 2nd PhysicsEngine hash with qChecksum if url is set
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2015-03-13 18:43:24 -07:00 |
|
Seth Alves
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50798398ff
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merge from upstream
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2015-03-13 18:04:55 -07:00 |
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Seth Alves
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2368e6e5b7
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collision with a hull sort of works. there is a new memory corruption problem
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2015-03-13 15:41:57 -07:00 |
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Andrew Meadows
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99e2d799c5
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correct math for capsule halfHeight
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2015-03-13 09:40:32 -07:00 |
|
Seth Alves
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89b58e2681
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trying to get loaded callback for model hooked up to PhysicsEngine
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2015-03-13 09:11:15 -07:00 |
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Seth Alves
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a945421d9d
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still trying to make PhysicsEngine::addEntityInternal be async
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2015-03-12 16:38:55 -07:00 |
|
Andrew Meadows
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a1a12465da
|
able to update avatar controller in PhysicsEngine
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2015-03-12 16:36:41 -07:00 |
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Seth Alves
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2cf0e1ab25
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break PhysicsEngine::addEntityInternal in half, making the 2nd part asynch. This is to allow a ModelEntityItem time to download its collision hull before the 2nd part runs
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2015-03-12 15:58:09 -07:00 |
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Andrew Meadows
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3d531e8304
|
add f at end of float literal
|
2015-03-10 14:24:49 -07:00 |
|
Andrew Meadows
|
fd76eda383
|
slightly better hardcoded size for avatar capsule
we'll be measuring avatar dimensions more correctly soon
|
2015-03-09 17:59:45 -07:00 |
|
Andrew Meadows
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3c05d685d7
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avoid assert for zero-length character velocity
|
2015-03-09 17:37:34 -07:00 |
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Seth Alves
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ab8784f1b4
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add comment about character capsule being hard-coded
|
2015-03-09 13:51:08 -07:00 |
|
Seth Alves
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b2cfed8bca
|
removed unused blob of code
|
2015-03-08 09:04:00 -07:00 |
|
Seth Alves
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ac0c4e8512
|
cap max speed at MAX_WALKING_SPEED
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2015-03-04 19:57:06 -08:00 |
|
Seth Alves
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a8b688d540
|
move _velocity into base class. walking on a cube works
|
2015-03-04 15:26:02 -08:00 |
|
Seth Alves
|
b4998e9c53
|
falling onto an object works
|
2015-03-04 08:48:48 -08:00 |
|
Seth Alves
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8eec66c066
|
merge upstream, avatar can now fall onto a cube
|
2015-03-03 18:37:16 -08:00 |
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Seth Alves
|
7e4b597ca3
|
keep physics specific code in PhysicsEngine
|
2015-03-03 15:45:10 -08:00 |
|
Andrew Meadows
|
5776df1012
|
load dynamic obj as inactive when not moving
|
2015-02-25 12:07:19 -08:00 |
|
Andrew Meadows
|
b4da2ddd52
|
fix physics crash on disconnect from domainserver
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2015-02-05 09:13:32 -08:00 |
|
Andrew Meadows
|
23bd3f90d9
|
Bullet-style rotation integration for kinematics
and for dead reckoning after wire-transfer
|
2015-01-27 17:27:15 -08:00 |
|
Andrew Meadows
|
d5c0c200de
|
optimization for when physics engine doesn't step
|
2015-01-27 15:54:32 -08:00 |
|
Andrew Meadows
|
1ad5f9c7db
|
merge upstream/master into andrew/isentropic
Conflicts:
libraries/physics/src/ObjectMotionState.cpp
|
2015-01-23 14:04:26 -08:00 |
|
Andrew Meadows
|
b34189115d
|
Merge branch andrew/isentropic
|
2015-01-23 13:21:45 -08:00 |
|
Andrew Meadows
|
f2bcdfa2b4
|
update _lastSimulated for kinematic motion
|
2015-01-23 13:10:41 -08:00 |
|
Andrew Meadows
|
d173afaa70
|
add support for non-physical kinematic movement
|
2015-01-23 11:01:46 -08:00 |
|
Andrew Meadows
|
3997b916c1
|
remove ground collision hack for physics testing
|
2015-01-22 09:17:51 -08:00 |
|
Andrew Meadows
|
77c4362991
|
fix typo
|
2015-01-21 18:14:24 -08:00 |
|
Andrew Meadows
|
b2e79a0157
|
don't process results when no simulation
|
2015-01-21 18:06:19 -08:00 |
|
Andrew Meadows
|
2751fab2c3
|
don't send collision events for inactive pairs
also throttle collision events to 30/sec
|
2015-01-21 18:02:13 -08:00 |
|
Andrew Meadows
|
1c38b08e8f
|
remane emitEntityCollision... to entityCollision...
|
2015-01-21 14:07:23 -08:00 |
|
Andrew Meadows
|
6840daa0b5
|
removing tabs from formatting
|
2015-01-21 11:55:28 -08:00 |
|
Andrew Meadows
|
e49c76656f
|
merge upstream/master into andrew/isentropic
Conflicts:
libraries/physics/src/PhysicsEngine.cpp
|
2015-01-21 11:35:36 -08:00 |
|
Andrew Meadows
|
86583f3f3f
|
physics collisions emit script collision events
|
2015-01-21 11:27:32 -08:00 |
|
Andrew Meadows
|
790d07d346
|
track known contacts and generate collision events
|
2015-01-20 14:18:10 -08:00 |
|
Andrew Meadows
|
5da38834e2
|
introduce notion of NumSteps vs NumSubsteps
|
2015-01-20 11:16:40 -08:00 |
|
Andrew Meadows
|
0154c613d0
|
change FrameCount to NumSubsteps for more accuracy
|
2015-01-20 11:02:48 -08:00 |
|
Andrew Meadows
|
549e3fac5f
|
store backpointer to MotionState in btRigidBody
|
2015-01-20 10:45:58 -08:00 |
|
Andrew Meadows
|
e4f29412d5
|
cheaper failure adding entity to physics engine
|
2015-01-19 18:11:14 -08:00 |
|
Andrew Meadows
|
171fead347
|
remove log about failure to add to physics engine
|
2015-01-19 15:55:53 -08:00 |
|
Andrew Meadows
|
d5119b3532
|
merge upstream/master into andrew/bispinor
Conflicts:
libraries/entities/src/EntityItem.cpp
libraries/physics/src/EntityMotionState.h
libraries/physics/src/ObjectMotionState.cpp
libraries/physics/src/PhysicsEngine.cpp
libraries/physics/src/PhysicsEngine.h
|
2015-01-16 14:36:27 -08:00 |
|
Andrew Meadows
|
7c9419aa4e
|
fix non-bullet build
|
2015-01-16 10:34:52 -08:00 |
|
Andrew Meadows
|
3fed38793e
|
merge andrew/origin/inertia to andrew/local/inertia
|
2015-01-15 17:55:51 -08:00 |
|
Andrew Meadows
|
250fd98fee
|
support for simple kinematic motion
|
2015-01-15 17:51:01 -08:00 |
|
Andrew Meadows
|
ff171a5782
|
Bullet is now required dependency
|
2015-01-15 10:27:43 -08:00 |
|
Andrew Meadows
|
03b8badd81
|
EntityItem stores density rather than mass.
|
2015-01-14 15:00:57 -08:00 |
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