Brad Davis
2f89253dc1
Make Overlays usable from QML
2016-03-04 11:35:54 -08:00
Philip Rosedale
3eabf0d451
Merge pull request #7209 from sethalves/auto-unhook-stuck-to-hand
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when trigger is squeezed, check for things stuck to hand and unhook them
2016-02-29 12:59:02 -08:00
Seth Alves
bb9d1556c6
when breaking a parenting loop, make an effort to keep the object near where it was when the loop was created
2016-02-29 11:07:02 -08:00
Seth Alves
5bf8670bc2
fix SpatiallyNestable::getChildren
2016-02-28 12:16:41 -08:00
Seth Alves
c0c5084149
handle parenting loops
2016-02-26 14:05:02 -08:00
Andrew Meadows
dfdf375853
use shapeInFrustum() names again
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but at the same time make the code more redable
also: add some more efficient shape-touches-view methods
and cleanup some whitespace
2016-02-25 18:09:35 -08:00
Anthony J. Thibault
b5b3a40233
LogHandler: add option to display milliseconds in timestamp
2016-02-25 10:03:12 -08:00
Brad Hefta-Gaub
2a18127a01
Merge pull request #7171 from jherico/avatar_qml_location
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Allow avatar positioning from QML
2016-02-24 11:37:12 -08:00
Brad Davis
2258a9cad9
Allow avatar positioning from QML
2016-02-23 12:16:41 -08:00
Zach Pomerantz
7804ee22d4
Consolidate stats for opaque/transparent/other
2016-02-23 12:14:00 -08:00
Andrew Meadows
6baf181453
Merge pull request #7093 from hyperlogic/tony/input-poses-in-avatar-space
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Controller Pose values are relative to Avatar.
2016-02-12 17:13:36 -08:00
samcake
ef92a52777
Merge pull request #7051 from zzmp/feat/graphics-dialog
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Move graphics settings to a new dialog
2016-02-12 10:46:00 -08:00
Anthony J. Thibault
111ed65bf8
Controller Pose values are relative to Avatar.
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Pass a InputCalibrationData to each inputPlugin and inputDevice.
This contains the most up sensorToWorldMatrix, avatarMat and hmdSensorMatrix.
Each input plugin can use this data to transform it's poses into Avatar space
before sending it up the chain.
This fixes a bug in the handControllerGrab.js script that relied on the hand controller
rotation/positions being in the avatar frame.
2016-02-11 17:18:01 -08:00
Chris Collins
a4afa03fe5
Merge pull request #7077 from sethalves/clean-up-grab-signaling
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Clean up grab signaling + various fixes
2016-02-11 10:20:56 -08:00
Zach Pomerantz
a7778daed2
Change graphics dialog to persisted dropdowns
2016-02-11 10:15:13 -08:00
Zach Pomerantz
66e1d9668c
Add ComboBox preference
2016-02-11 10:00:44 -08:00
samcake
99e9b3ecdd
Merge pull request #7043 from zzmp/fix/render-ui
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Revamp the render engine ui
2016-02-11 09:57:51 -08:00
Zach Pomerantz
991d6328ef
Fix JSON integration for JobConfig
2016-02-11 08:47:58 -08:00
Seth Alves
3fe01ccf10
cleanups
2016-02-10 18:32:05 -08:00
Seth Alves
3f922240d0
clean up handling of success flag and some debugging prints
2016-02-10 16:42:13 -08:00
Anthony J. Thibault
727e289ecd
SpatiallyNestable: bug fixes for kinematic entities
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* Kinematic entities were being simulated with position in the local frame but velocity in the global frame.
* Also, because getVelocity() was returning non-zero values when the parent was moving, kinematic objects were being simulated even if they should have been at rest.
* Bug fix for calculating velocity direction was incorrect, if the parent frame was rotated.
2016-02-09 17:58:54 -08:00
Seth Alves
43592fd699
Merge pull request #7048 from hyperlogic/tony/avatar-on-moving-platform
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Better avatar animation when attached to a moving entity
2016-02-09 14:30:02 -08:00
Anthony J. Thibault
2b10fea006
SpatiallyNestable: warn on failure.
2016-02-09 14:03:39 -08:00
Anthony J. Thibault
6a82594a4f
SpatiallyNestable: more locks, less contention
2016-02-08 20:09:32 -08:00
Anthony J. Thibault
9a0e206843
SpatiallyNestable: made getParentPointer protected again.
2016-02-08 20:04:45 -08:00
Anthony J. Thibault
072172b1a2
SpatiallyNestable: now with velocity support!
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Moved velocity and angularVelocity into the SpatiallyNestable base class.
Entity velocity and angularVelocity properties are now relative to their parent, similar to the way position and orientation work for entities.
MyAvatar rig animations now use SpatiallyNestable to convert velocity into local frame to drive the animation state machine.
2016-02-08 19:43:23 -08:00
Anthony Thibault
c4f9a4805c
MyAvatar: moving platform support
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* pass sum of desired and parent velocity onto avatar's character controller.
* pass local position and velocity to Rig for animation purposes.
2016-02-07 14:07:40 -08:00
Zach Pomerantz
8bf6c66327
Add (de)serializer for QObject->JSON
2016-02-05 13:03:46 -08:00
Zach Pomerantz
2da2bc60db
Tie shadow frustum to boom offset
2016-01-26 12:26:16 -08:00
Brad Davis
71ae36f5c0
Button prefs and conditionally enabled prefs
2016-01-22 19:06:30 -08:00
Brad Davis
27fdb523cb
Add directory & avatar browsing preferences
2016-01-22 17:30:10 -08:00
Brad Davis
2026821d9e
Moving preferences to dependency mananger
2016-01-22 17:30:08 -08:00
Brad Davis
205ab05506
First pass on preferences dialog
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Conflicts:
tests/ui/qmlscratch.pro
2016-01-22 17:30:07 -08:00
Anthony J. Thibault
8bfa80d5fc
Merge remote-tracking branch 'upstream/master' into tony/hmd-recenter-on-rotation
2016-01-22 13:37:43 -08:00
Brad Hefta-Gaub
9ec2cf1ab9
Merge pull request #6902 from sethalves/no-nan
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check values in location updates for NaN before using them
2016-01-22 13:34:15 -08:00
Anthony J. Thibault
61b760038a
Address feedback from code review
2016-01-22 11:54:28 -08:00
Seth Alves
2633cb1f27
rename NaN functions for vec3 and quat
2016-01-22 11:54:24 -08:00
Seth Alves
7a3401a8d7
Merge pull request #6867 from AndrewMeadows/collision-group-prep
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cleanup in preparation for smarter collision grouping
2016-01-22 11:45:42 -08:00
Seth Alves
673182c091
formatting
2016-01-22 11:22:02 -08:00
Seth Alves
a9cf836cb0
added isVec3NaN and isQuatNaN functions
2016-01-22 11:13:55 -08:00
Seth Alves
6294939095
missed one
2016-01-22 10:37:11 -08:00
Seth Alves
6b15beb88a
use isNaN rather than a self-comparison
2016-01-22 10:36:21 -08:00
Seth Alves
451464cb47
check values in location updates for NaN before using them
2016-01-22 09:41:46 -08:00
Brad Hefta-Gaub
7bfe2730e8
Merge pull request #6849 from jherico/atmosphere
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Remove old atmosphere rendering
2016-01-21 17:58:59 -08:00
Brad Hefta-Gaub
094e41c993
Merge pull request #6888 from Atlante45/fix/wifi-ping-spikes
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Fix wifi ping spikes
2016-01-21 17:07:38 -08:00
Anthony J. Thibault
a91c181a89
MyAvatar: Recenter when the head turns away from the hips
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Compute HMD facing moving average.
When the moving average diverges from the hips by more then 45 degrees, recenter the body.
Also, the follow code has been changed, instead of a follow velocity being passed to the CharacterController
a desired target is passed. The CharacterController homes toward it's target based on the time remaining.
Any follow deltas applied to move the avatar's position closer to it's target is stored and re-applied
to the bodySensorMatrix. This centralizes the moving/homing code to one place, the CharacterContoller.
A new FollowHelper class was also introduced, it groups together the data and logic necessary to perform the
re-centering/follow procedure. This "hopefully" makes it easier to maintain.
2016-01-21 16:38:42 -08:00
Brad Davis
47a1c16430
Resolving warnings
2016-01-21 15:15:18 -08:00
Brad Davis
f9f9ddd8bd
Yet more atmosphere removal
2016-01-21 15:15:17 -08:00
Atlante45
db18d188b8
Fix wifi ping spikes
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Moves the setting of Qt's bearer poll timeout earlier to be sure
it's caught.
2016-01-21 15:05:32 -08:00
Leonardo Murillo
7e19110dd5
Merge pull request #6887 from birarda/migrate-ds-old-dev
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migrate domain-server config from single org name
2016-01-21 16:24:02 -06:00