Chris Collins
7850ca3576
Merge pull request #7227 from hyperlogic/tony/eye-look-at-fixes
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Avatar eye look at fixes for HMD and desktop
2016-03-07 11:50:16 -08:00
Brad Hefta-Gaub
3fe89c0cdf
Merge pull request #7256 from samcake/orange
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Fix the text rendering Bug
2016-03-07 09:11:55 -08:00
Chris Collins
d03fb797e7
Merge pull request #7252 from sethalves/fix-polyvox-rendering-again
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fix polyvox fragment shader
2016-03-07 08:59:22 -08:00
samcake
193b98f24f
Gamma correct the text color
2016-03-05 10:59:03 -08:00
samcake
d3b84311c5
FIxing the color
2016-03-05 10:36:45 -08:00
samcake
2d3f0b12f5
Simple fix to the text bug
2016-03-05 10:18:50 -08:00
samcake
e3d11560eb
With a shader compiling
2016-03-04 19:08:48 -08:00
samcake
3278b76eef
Starting investigating the text rendering bug
2016-03-04 18:24:36 -08:00
Brad Hefta-Gaub
b0decbee18
Merge pull request #7229 from kencooke/master
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New audio peak limiter library.
2016-03-04 17:25:46 -08:00
Ken Cooke
d390c60ef7
CR feedback
2016-03-04 17:11:44 -08:00
Seth Alves
5bb50c7ea0
track api change in packDeferredFragment
2016-03-04 17:01:54 -08:00
Brad Hefta-Gaub
30bcb04a2f
Merge pull request #7149 from jherico/overlays_qml
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Make Overlay API usable from QML
2016-03-04 15:00:45 -08:00
Philip Rosedale
cb8e2b7018
Merge pull request #7246 from AndrewMeadows/stable-ik
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recover stability of arm IK
2016-03-04 14:38:59 -08:00
Brad Davis
2f89253dc1
Make Overlays usable from QML
2016-03-04 11:35:54 -08:00
Andrew Meadows
c06d76f7f0
remove twist constraints on hands
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also tighten swing limit on shoulder
2016-03-04 10:56:29 -08:00
Brad Hefta-Gaub
0d48803761
Merge pull request #7236 from howard-stearns/entity-script-safety
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entity script safety
2016-03-03 17:16:30 -08:00
Brad Hefta-Gaub
cfce5af8d4
Merge pull request #7191 from samcake/orange
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Better Shading Model and support fr Stingray material
2016-03-01 18:24:09 -08:00
samcake
aed2ad72d1
Using another formula for the specularDistribution giving much better results
2016-03-01 17:09:57 -08:00
Howard Stearns
05943ed353
Entity scripts keep of the which entity they are executing for. When the entity goes away, any created timers do, too. Also, loading interface scripts is not allowed from entity scripts.
2016-03-01 16:50:58 -08:00
samcake
16ac69315f
Imroving the roughness/specular highlight nd fixing a bug with the CUbemap texture
2016-03-01 16:38:02 -08:00
Ken Cooke
06bde077b2
Fix compiler warnings
2016-03-01 16:34:58 -08:00
Clément Brisset
2560cd0229
Merge pull request #7226 from birarda/domain-security
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reinstate verified domain ownership with statically linked OpenSSL
2016-03-01 15:31:24 -08:00
Zach Pomerantz
5c64115b26
Use keyLight in DLE instead of _skyboxTexture
2016-03-01 14:44:34 -08:00
Stephen Birarda
04fd7bcdb2
create the directory to hold account file if not present
2016-03-01 14:42:09 -08:00
Chris Collins
6c54faf664
Merge pull request #7230 from zzmp/fix/tex-cache
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Fix inline fbx texture caching
2016-03-01 14:36:36 -08:00
Ken Cooke
b346f36b89
Fix compiler warnings
2016-03-01 14:19:20 -08:00
Zach Pomerantz
d5a5ce8c70
Refactor helper from lambda to static fn
2016-03-01 13:25:10 -08:00
Stephen Birarda
f44cf3903c
re-instate verified domain ownership for full automatic networking
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This reverts commit 34408c8144
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2016-03-01 13:04:37 -08:00
Stephen Birarda
b0c11e6562
Merge pull request #7217 from huffman/udt-random-seq
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Randomize initial send sequence number in UDT
2016-03-01 12:59:10 -08:00
Zach Pomerantz
19c83e869f
Add helper to buildNetworkMaterial
2016-03-01 12:33:55 -08:00
Zach Pomerantz
c5cb3543eb
Cache inline textures under fbx
2016-03-01 12:29:32 -08:00
samcake
9fb318570b
Ajusting the pure Ambient SH lighting pass and more review issues
2016-03-01 12:24:44 -08:00
Ken Cooke
261f5c45de
Fix compiler warnings
2016-03-01 12:07:28 -08:00
Atlante45
14ae35e741
CR
2016-03-01 12:00:43 -08:00
Atlante45
4944d0a8d0
Handle threading inside AssetServer
2016-03-01 12:00:43 -08:00
Atlante45
6a4b93a4e7
Proper fix for DiskCacheInfo
2016-03-01 12:00:43 -08:00
Atlante45
40d307a37b
Temporary fix to disk cache editor crash
2016-03-01 12:00:43 -08:00
Atlante45
2c1762526d
Move all resource requests to the same thread
2016-03-01 12:00:43 -08:00
Ryan Huffman
aa63dcc9d2
Add PacketType qMetaType
2016-03-01 11:36:49 -08:00
Ryan Huffman
cc9c87d281
Fix packet version mismatch not showing for domain packets
2016-03-01 11:36:49 -08:00
Anthony J. Thibault
3cde972174
Rig: issue warnings for missing joints
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Also, Removed Rig::computeEyesInRigFrame, it was causing warnings because it was looking up
Eye and Head joints for all models, not just avatars.
2016-03-01 11:07:22 -08:00
samcake
89920370db
A bunch of typo fixes after review
2016-03-01 10:53:08 -08:00
Ken Cooke
90bf398978
Fix compiler warnings
2016-03-01 10:24:13 -08:00
Ken Cooke
6d9fe967da
Fix compiler warnings
2016-03-01 10:16:41 -08:00
Ken Cooke
5043730783
New audio peak limiter library.
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Fast lookahead log-domain peak limiter intended to replace all hard-clipping in the audio pipeline. Converts float audio input (where level may exceed 0dBFS) to 16-bit audio output using very high quality dynamic-range compression and dithering.
2016-03-01 09:13:35 -08:00
samcake
e72035ee3d
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-29 18:55:30 -08:00
samcake
630c61e61d
Reflection is working correctly with the PBR property, ship t
2016-02-29 18:54:43 -08:00
Anthony J. Thibault
460582239a
Avatar eye look at fixes for HMDs
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There were three things that were causing issues with eye look at vectors while wearing an HMD.
1) The matrix returned by AvatarUpdate->getHeadPose() was in the wrong space, it should be in avatar space.
it was actually returning a matrix in sensor/room space.
2) The lookAtPosition was incorrect while wearing an HMD and with no avatars to look at.
3) The eye rotation limits in Rig::updateEyeJoint were relative to the model's zero orientation, NOT relative to the head.
this was causing the eyes to hit limits when the avatar head turned.
2016-02-29 18:02:50 -08:00
Ryan Huffman
548a672df9
Update DomainList version to 18
2016-02-29 15:31:38 -08:00
Ryan Huffman
04f512c99b
Add extra debug to udt connection
2016-02-29 14:58:25 -08:00