Commit graph

6920 commits

Author SHA1 Message Date
Andrew Meadows
b70020595c clearShapes(), rebuildShapes() need not be virtual 2014-06-09 09:55:15 -07:00
Andrew Meadows
8e536ebd9a Use NULL Shape* for non-colliding joints in Models 2014-06-09 09:35:27 -07:00
Andrew Meadows
131a2c27b8 move RagDoll to libraries/shared 2014-06-06 15:51:50 -07:00
Andrew Meadows
0addf3bae4 cleaup: remove some unused collision code
remove CollisionInfo::_type
remove unused Avatar collision response stuff
comment out some code that works but will probably be replaced
2014-06-06 14:36:05 -07:00
Andrew Meadows
ca77eb9d1e cleanup of avatar collisions, prep for more ragdoll collisions
removal of paddle hands
particles use general sphere collision path against avatars
temp removal of skeleton self collision
2014-06-06 10:51:22 -07:00
Andrew Meadows
7f25c3e011 merge upstream/master into andrew/ragdoll 2014-06-06 08:53:37 -07:00
Andrew Meadows
551029c2f5 slave SkeletonModel's collision shapes to RagDoll 2014-06-06 08:51:22 -07:00
Andrew Meadows
c689d826f4 fix for broken windows build with PrioVR libs
The Model API changed but this code path was not updated.
2014-06-05 15:48:18 -07:00
Clément Brisset
02452819c3 Merge pull request #2988 from AndrewMeadows/ragdoll
RagDoll Part 1: basic data structure
2014-06-05 14:44:36 -07:00
Andrzej Kapolka
8d908a12a3 Fix build. 2014-06-05 12:28:02 -07:00
barnold1953
f0f7d0c55f Merge branch 'master' of https://github.com/highfidelity/hifi into OculusOverlay
Conflicts:
	interface/src/ui/ApplicationOverlay.cpp
2014-06-05 12:17:09 -07:00
Andrew Meadows
4eb801b8e9 merge upstream/master into andrew/ragdoll 2014-06-05 11:32:18 -07:00
Andrew Meadows
1b2cd2e144 adding RagDoll scaffold 2014-06-05 11:07:35 -07:00
barnold1953
4e699c0f84 Fixed coding standard and build error 2014-06-05 10:34:06 -07:00
Andrzej Kapolka
47c71e2d3a Merge pull request #2983 from PhilipRosedale/master
Added squeezeHands.js for open/close hand animation with controller trigger
2014-06-04 17:35:43 -07:00
barnold1953
84cd200617 Merge branch 'master' of https://github.com/highfidelity/hifi into OculusOverlay 2014-06-04 17:33:04 -07:00
barnold1953
e60c671c05 Switched Oculus UI to hemisphere. Added curved semicircle UI 2014-06-04 17:24:20 -07:00
Philip Rosedale
864db25f4f remove unused variables causing warning 2014-06-04 15:43:33 -07:00
Andrew Meadows
7807388b08 merge upstream/master into andrew/inertia
Conflicts:
	interface/src/renderer/Model.cpp
2014-06-04 14:28:23 -07:00
Andrew Meadows
e1cb88471f add a comment 2014-06-04 14:19:45 -07:00
Andrew Meadows
f19b562e88 add JointState::setRotation(rotModelFrame) 2014-06-04 14:17:39 -07:00
Andrew Meadows
212ac13802 setRotation -> setJointRotationFromBindFrame 2014-06-04 14:10:28 -07:00
Andrew Meadows
323fa70cf3 remove last of "InModelFrame" qualifiers 2014-06-04 14:03:29 -07:00
Andrew Meadows
ccfd620c84 setJointPositionInModelFrame -> setJointPosition 2014-06-04 13:56:37 -07:00
Andrew Meadows
3af4b1b333 getJointPositionInModelFrame -> getJointPosition 2014-06-04 13:51:43 -07:00
Andrew Meadows
971268d4f2 setRotationInModelFrame -> setRotation 2014-06-04 13:46:08 -07:00
Andrew Meadows
b3cabb8156 applyRotationDeltaInModelFrame -> applyRotationDelta 2014-06-04 13:43:15 -07:00
Andrew Meadows
d8f5e10947 getPositionInModelFrame -> getPosition 2014-06-04 13:36:54 -07:00
Andrew Meadows
4a3fbfcdee getRotationInModelFrame -> getRotation 2014-06-04 13:34:58 -07:00
Andrew Meadows
4ae58153e0 computeTransformInModelFrame -> computeTransform 2014-06-04 13:31:31 -07:00
Andrew Meadows
d32e14ca04 renames of JointState data members 2014-06-04 13:27:28 -07:00
Andrew Meadows
b1b7f6bdc4 remove last world-frame transfoms from JointState 2014-06-04 12:03:01 -07:00
Andrew Meadows
d46a90d763 remove JointState::_combinedRotation
instead use JointState::_rotationInModelFrame
2014-06-04 11:56:20 -07:00
Andrew Meadows
19f0f453a5 remove JointState::setRotation()
instead use JointState::setRotationInModelFrame()
2014-06-04 11:52:07 -07:00
Andrzej Kapolka
f6395435cf Merge branch 'master' of https://github.com/highfidelity/hifi 2014-06-04 11:51:11 -07:00
Andrzej Kapolka
74afcf5626 Allow floating point start/end frames and negative play speeds. 2014-06-04 11:47:53 -07:00
Andrew Meadows
5d8e3d447a remove JointState::getRota/PositionInWorldFrame()
instead: use getRotat/PositionInModelFrame() and do math
2014-06-04 11:36:00 -07:00
Andrew Meadows
729c01ddbf remove more getHybridTransform() calls 2014-06-04 11:25:38 -07:00
Andrew Meadows
30d936c15b getJointPosition -> getJointPositionInWorldFrame 2014-06-04 10:52:10 -07:00
Andrew Meadows
14e782e439 remove some JointState::getHybridTransform() calls 2014-06-04 10:42:04 -07:00
Andrew Meadows
d3f51fe38e FinalOrientation -> FinalOrientationInWorldFrame 2014-06-04 10:41:17 -07:00
Andrew Meadows
aea517af46 fix for partial hand restore after hydra inactive 2014-06-04 10:19:27 -07:00
barnold1953
edf5d5bda1 Fixed bug that disabled cursor for windows 2014-06-04 08:38:01 -07:00
barnold1953
d4fd1e9515 Stopped Oculus UI from glowing. 2014-06-03 16:01:47 -07:00
Andrew Meadows
a1afcfd42c remove JointState::applyRotationDelta()
(use JointState::applyRotationDeltaInModelFrame()) instead)
2014-06-03 15:57:16 -07:00
Andrew Meadows
7f46e9d514 remove JointState::getJointRotation()
(use getRotationModelFrame() instead)
2014-06-03 15:42:38 -07:00
barnold1953
036bdf5d07 Removed pointless 1.0f 2014-06-03 15:26:12 -07:00
barnold1953
611c68d0d8 Merge branch 'master' of https://github.com/highfidelity/hifi into OculusOverlay 2014-06-03 15:23:58 -07:00
barnold1953
d1b7882c6f Mouse input and magnification for Oculus Overlay 2014-06-03 15:23:17 -07:00
Andrew Meadows
e7f32c211b remove world-frame hand/palm set methods 2014-06-03 14:48:57 -07:00