samcake
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b66da1897d
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improving the forward rendering pass, removing the specular variation and making it defautl
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2018-02-08 17:59:07 -08:00 |
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Bradley Austin Davis
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fd007e845d
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Squashed scribe changes
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2018-02-07 10:29:29 -08:00 |
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Brad Davis
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bde5282541
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Fix loading of the render config JSON
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2018-01-25 12:43:49 -08:00 |
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Olivier Prat
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c92a9975ba
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Merged with master
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2018-01-24 09:53:38 +01:00 |
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Brad Davis
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bdfa1273ba
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Merge remote-tracking branch 'upstream/master' into android
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2018-01-18 17:33:10 -08:00 |
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Olivier Prat
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902bfac380
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Merged with master
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2018-01-18 18:31:04 +01:00 |
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SamGondelman
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a44c965f56
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fix black flashing on transparent objects
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2018-01-17 15:59:07 -08:00 |
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Olivier Prat
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e6caa83d73
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Merged with master
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2018-01-17 16:35:31 +01:00 |
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Brad Davis
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6a06bf405a
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Merge remote-tracking branch 'upstream/master' into android
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2018-01-16 18:24:44 -08:00 |
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humbletim
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08ccda9cfc
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rename libraries/model(src/model) -> libraries/graphics(src/graphics)
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2018-01-16 12:44:44 -05:00 |
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Olivier Prat
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54eab1c878
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First working local lights on transparent objects
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2018-01-15 17:49:55 +01:00 |
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Sam Gateau
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d6e771f01d
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Adding the batch as aprameter to the custom pipeline register to be able to make program through a call to runLamda in order to perform the make call in the present thread where the gl context is valid
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2018-01-13 10:02:53 -08:00 |
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SamGondelman
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a9d5dda976
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always push default haze to current frame
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2018-01-04 17:54:23 -08:00 |
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Nissim Hadar
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409eade006
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Merge branch 'master' into hazeOnTransparent
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2017-12-14 11:41:53 -08:00 |
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Sam Gateau
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a75010fb94
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Merge pull request #11938 from Zvork/csm
Cascaded Shadow Maps and bug fix
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2017-12-14 00:32:43 +07:00 |
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samcake
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63fb9b5503
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fix float literal syntax
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2017-12-11 09:30:31 -08:00 |
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Olivier Prat
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a679dc6705
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Merge branch 'master' of git://github.com/highfidelity/hifi into csm
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2017-12-11 08:48:48 +01:00 |
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Sam Gateau
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eec4e966a7
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Fix the linux build and correct the name of the property Intensity to Opacity
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2017-12-10 10:13:49 -08:00 |
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samcake
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6148458aeb
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Workable state, need final clean up and testing
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2017-12-07 16:04:08 -08:00 |
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samcake
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5f85e8e2cb
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Merge branch 'master' of https://github.com/highfidelity/hifi into light
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2017-12-07 08:48:12 -08:00 |
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Bradley Austin Davis
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2a91e98813
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Fix iterator names
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2017-12-06 14:26:07 -08:00 |
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Brad Davis
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e626ca3ccd
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Working on scene threading optimizations
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2017-12-06 14:26:07 -08:00 |
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Olivier Prat
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0b6dcb2717
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Merge branch 'master' of git://github.com/highfidelity/hifi into csm
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2017-12-05 09:18:26 +01:00 |
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samcake
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1514cdfb2f
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extend the set of interface for multi highlight
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2017-11-21 17:59:45 -08:00 |
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samcake
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a74372b233
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Merge branch 'master' of https://github.com/highfidelity/hifi into light
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2017-11-20 09:26:29 -08:00 |
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Brad Hefta-Gaub
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33d35bbe14
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Merge pull request #11770 from AndrewMeadows/sort-and-throttle
sort and throttle UpdateRenderables work... when necessary
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2017-11-19 11:09:08 -08:00 |
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samcake
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e0740b323d
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keep debuging the seelction highlight
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2017-11-17 18:11:18 -08:00 |
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Olivier Prat
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d98dfff0a8
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Still working on solving that underestimated shadow far plane on the first cascade. I have finally understood the problem (see TODO in LightStage)
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2017-11-17 19:25:21 +01:00 |
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Olivier Prat
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f8c241c429
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Merged disappearing shadow bug fix from pcf branch
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2017-11-16 12:19:19 +01:00 |
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Sam Gateau
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3f5b21ec22
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Merge pull request #11559 from Zvork/bloom
Bloom
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2017-11-15 15:11:31 -08:00 |
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Olivier Prat
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e4818f1b4f
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Merged request changes from shadow
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2017-11-15 17:51:06 +01:00 |
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Olivier Prat
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f47a3e7d2c
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Moved draw frustum job to render DrawTask and made generic. A couple of fixes as requested by @samcake
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2017-11-15 09:42:57 +01:00 |
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Andrew Meadows
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5050a554a2
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remove warning about signed/unsigned comparison
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2017-11-14 15:57:17 -08:00 |
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Olivier Prat
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5102c8e1b1
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Merged with master
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2017-11-14 21:56:00 +01:00 |
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Olivier Prat
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7515c341ad
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Merged with PCF fix with dithered filtering
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2017-11-13 14:47:35 +01:00 |
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Olivier Prat
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dd6b7b04c2
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Merged with master
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2017-11-13 14:33:59 +01:00 |
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Olivier Prat
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fa58cf2e60
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Merged with master
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2017-11-13 14:07:48 +01:00 |
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Olivier Prat
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103e036b70
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Shadow maps rendered in cascades
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2017-11-10 18:30:37 +01:00 |
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Olivier Prat
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4f7ed38e98
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Fixed potential link errors on Mac
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2017-11-09 11:26:08 +01:00 |
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Olivier Prat
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bccd6df57c
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Fixed warning on Mac and Ubuntu
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2017-11-09 11:19:28 +01:00 |
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Nissim Hadar
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a8a118582d
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WIP - passing uniform into model translucency shader.
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2017-11-08 09:37:58 -08:00 |
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Nissim Hadar
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3d2c8186e7
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Added Haze model as input to transparency shader.
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2017-11-08 08:01:19 -08:00 |
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Olivier Prat
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39604363ea
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Optimized performance of bloom by reducing blur resolution and merging some downsampling passes with blur passes
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2017-11-08 11:38:20 +01:00 |
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Olivier Prat
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ffa46b487a
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Only non empty selections are now linked to highlight passes
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2017-11-07 17:07:37 +01:00 |
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Olivier Prat
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9817cb4c44
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Added highlight configuration in HighlightStageSetup job
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2017-11-07 15:35:43 +01:00 |
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Olivier Prat
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3cc445ff02
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Renamed outline to highlight
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2017-11-07 11:07:25 +01:00 |
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Olivier Prat
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9e6472b577
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Added OutlineStyleStage
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2017-11-06 15:55:57 +01:00 |
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Olivier Prat
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fcf1c301b6
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Merge branch 'master' of git://github.com/highfidelity/hifi into bloom
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2017-11-03 18:12:15 +01:00 |
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Olivier Prat
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4b598a6e24
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Working stencil mask with object bounding boxes
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2017-11-03 14:26:36 +01:00 |
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Olivier Prat
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bced566510
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Merged from master and disable scissor testing with define macro until I figure out how to make it work in stereo
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2017-10-27 10:45:43 +02:00 |
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