Olivier Prat
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b619b2311d
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Merged with master
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2017-09-05 10:27:53 +02:00 |
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Zach Fox
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3f0d44990a
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Hook up bounding box rendering to Selection Scripting Interface
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2017-08-30 14:54:23 -07:00 |
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Chris Collins
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2456126bcc
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Merge pull request #11157 from SamGondelman/tabletLayer
Render non-AA overlays correctly
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2017-08-18 14:59:20 -07:00 |
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Olivier Prat
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1e4cf5d797
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Merge branch 'master' of git://github.com/highfidelity/hifi into outline
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2017-08-17 09:46:49 +02:00 |
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SamGondelman
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86cc938a47
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Merge remote-tracking branch 'upstream/master' into sharks
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2017-08-16 09:54:12 -07:00 |
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Sam Gateau
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d624413c14
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Merge pull request #11189 from SamGondelman/line3DFix
Fix drawInFront overlays only rendering in left eye
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2017-08-15 09:26:18 -07:00 |
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SamGondelman
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8163430282
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fix depth buffer issue that was messing with drawInFront, plus some small fixes to line3ds
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2017-08-14 15:03:14 -07:00 |
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Olivier Prat
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d86c3c4f2a
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Outline is now drawn with framebuffer with no depth buffer attached to prevent concurrent depth clear on NVidia GPU cards
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2017-08-11 11:33:46 +02:00 |
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Olivier Prat
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d61652f958
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Fixed compilation errors due to merge with master
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2017-08-11 10:11:19 +02:00 |
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Olivier Prat
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1763ecd4c6
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Merge branch 'master' of git://github.com/highfidelity/hifi into outline
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2017-08-11 09:38:00 +02:00 |
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SamGondelman
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e4c954e862
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merge from master
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2017-08-10 16:30:33 -07:00 |
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SamGondelman
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353a3e8c68
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properly fix AA stenciling
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2017-08-10 16:07:40 -07:00 |
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SamGondelman
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96b179386f
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working on fixing non-AA overlays
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2017-08-10 16:07:40 -07:00 |
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SamGondelman
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4c55849290
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merge from master
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2017-08-10 15:43:23 -07:00 |
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Olivier Prat
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01a028cbb6
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First alpha working version of outline
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2017-08-09 18:03:52 +02:00 |
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Olivier Prat
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f36500a74c
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Working outline debugging view
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2017-08-09 14:52:52 +02:00 |
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Olivier Prat
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cfa23b1758
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Writing out depth buffer of outlined objects to texture working
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2017-08-09 12:32:32 +02:00 |
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Olivier Prat
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44ee7c4bf1
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Renamed to OutlineEffect and working on debugging tool. Problems with outline framebuffer not complete
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2017-08-08 18:41:57 +02:00 |
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Olivier Prat
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7de6079df8
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Added PrepareOutline job to save outlined zbuffer
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2017-08-08 15:28:36 +02:00 |
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SamGondelman
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658acd91f2
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experimenting with drawHUDLayer depth testing
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2017-07-25 14:17:39 -07:00 |
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Olivier Prat
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dbf0b64dfb
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
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Olivier Prat
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3f8daa21ec
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Created FadeEffect singleton to be able to get fade item & batch setters for every special entity render
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2017-07-17 14:26:41 +02:00 |
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Olivier Prat
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aba8be595e
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Separated fade categories from transition event types
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2017-07-11 11:37:24 +02:00 |
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Olivier Prat
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9758a6ded0
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Edition picking again (but without bounding box highlighting)
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2017-07-10 17:57:02 +02:00 |
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Olivier Prat
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4256a1f2a7
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Preparing for merge with stage. DOESN'T COMPILE!
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2017-07-07 15:16:20 +02:00 |
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Olivier Prat
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5ab093dc38
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Preparing to introducte TransitionStage
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2017-07-07 11:01:47 +02:00 |
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Olivier Prat
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57b2bdf709
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Working bubble isect owner POV
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2017-07-04 09:14:08 +02:00 |
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Olivier Prat
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d9a83539b2
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Merged with master
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2017-07-03 15:32:30 +02:00 |
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Olivier Prat
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87833abd31
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Sky working again.
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2017-06-30 16:46:25 +02:00 |
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Olivier Prat
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6a31dc2659
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Selection of edited object working
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2017-06-29 12:13:55 +02:00 |
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Olivier Prat
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8a12d0c106
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Fade effect working again for basic enter domain but with various Fade jobs
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2017-06-29 08:54:23 +02:00 |
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Sam Gateau
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93963b3257
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Apply the projection and deferred transform fixes found while working on spectator camera
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2017-06-28 15:44:17 +02:00 |
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Olivier Prat
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1bb0d51849
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Merged with master
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2017-06-26 11:55:46 +02:00 |
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Brad Davis
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fece438602
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Cleanup and refactoring
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2017-06-15 18:58:56 -07:00 |
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Olivier Prat
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ace301945c
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Added scale and duration debug parameters in debugFade.qml
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2017-06-13 15:31:04 +02:00 |
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Olivier Prat
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24d45e0f5b
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Updated from upstream master because of change of protocol
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2017-06-13 10:43:25 +02:00 |
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Olivier Prat
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7d58c9a741
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Fixed fade for shadow job
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2017-06-08 17:09:08 +02:00 |
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Olivier Prat
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de143d0ea2
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Switched to uniforms for sending fade shader data. Moved more fade functions to FadeEffect class
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2017-06-06 17:07:20 +02:00 |
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Olivier Prat
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a9ab9d2476
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Renamed FadeManager to FadeEffect
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2017-06-06 16:27:56 +02:00 |
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Olivier Prat
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8af2f75996
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Added FadeManager to centralize some common fade effect data and functions
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2017-06-06 16:11:12 +02:00 |
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Olivier Prat
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e7eca7728f
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Debug fade management moved out of the inner render loop
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2017-06-06 14:57:52 +02:00 |
|
Olivier Prat
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08fcd6c357
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Added new shaders
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2017-06-05 16:32:36 +02:00 |
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Olivier Prat
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1433ae4b34
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Merged from 21274
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2017-06-05 11:12:57 +02:00 |
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samcake
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c5e9551bab
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more cleanup
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2017-06-01 18:05:18 -07:00 |
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samcake
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82d348a2ef
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Stencil rejection is working, and more cleaning
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2017-05-31 16:46:20 -07:00 |
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Sam Cake
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32c5dac66a
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Big cleanup of unecessary shaders and legacy from deferred lighting, and messing around with the stencil
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2017-05-31 00:55:28 -07:00 |
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samcake
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8559ed6260
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Starting to add the stencil mask for hmd
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2017-05-30 16:37:10 -07:00 |
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samcake
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c256893575
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some clean up:
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2017-05-23 18:00:22 -07:00 |
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samcake
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2cd2c95940
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Adding more debugging tool
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2017-05-16 16:12:31 -07:00 |
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Sam Cake
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4c3ddfbff9
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Adding debuging of the ambient lighting
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2017-05-16 01:01:19 -07:00 |
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