Commit graph

2046 commits

Author SHA1 Message Date
Andrzej Kapolka
c11ab45474 It seems gl_ModelViewMatrixInverse is problematic on OS X; let's try passing
in the camera's position as transformed into model space.
2013-06-14 17:21:35 -07:00
Andrzej Kapolka
790cdfb0bd Added refraction to irises. 2013-06-14 16:46:34 -07:00
Andrzej Kapolka
7d1679dab7 Ryan's new iris texture. 2013-06-14 14:35:56 -07:00
Andrzej Kapolka
5241c41ddd Shed some light on what these shaders are doing, so to speak. 2013-06-14 11:29:32 -07:00
Andrzej Kapolka
ec0b1a99fb Fix iris orientations: start with the head orientation, then rotate onto the
lookat vector.  This way, the irises don't rotate around as we yaw.
2013-06-14 11:23:08 -07:00
Andrzej Kapolka
4f9f2fa4ca Better iris texture. 2013-06-14 10:28:45 -07:00
Andrzej Kapolka
ce9236e659 Merge pull request #537 from ey6es/master
Ryan's new iris texture.
2013-06-13 16:59:53 -07:00
Andrzej Kapolka
0f897340ee New iris texture from Ryan. 2013-06-13 16:42:31 -07:00
Philip Rosedale
dd1df47c71 fixes per review 2013-06-13 16:20:28 -07:00
Philip Rosedale
e6e147d86a Merge branch 'master' of https://github.com/worklist/hifi 2013-06-13 16:09:28 -07:00
Andrzej Kapolka
e401663459 Added per-pixel specular highlight to irises. 2013-06-13 15:58:49 -07:00
Philip Rosedale
04736fefb5 Merge branch 'master' of https://github.com/worklist/hifi 2013-06-13 15:04:41 -07:00
Philip Rosedale
f6e6ceddfe Head camera scaling always one if gyros off so that mouse look works. 2013-06-13 14:53:10 -07:00
Andrzej Kapolka
466c062bc1 Use a bound texture for the iris, load it with Qt rather than lodepng (we can
probably just remove the lodepng dependency).
2013-06-13 14:41:06 -07:00
Philip Rosedale
1556886a64 fixing reversed lookat, rendering for all avatars 2013-06-13 14:33:09 -07:00
Philip Rosedale
8af0da754f we are always looking at something 2013-06-13 14:21:14 -07:00
Philip Rosedale
687966c486 Other people's avatar's look where they are mousing 2013-06-13 14:04:51 -07:00
Philip Rosedale
e32f9f387a Basic random eye movements added, and fixation on camera in mirror mode. 2013-06-13 13:50:56 -07:00
Andrzej Kapolka
78072fbde0 Merge pull request #523 from PhilipRosedale/master
Better physics, first person to third person transition
2013-06-13 12:07:06 -07:00
Philip Rosedale
b85f91a7d4 fixes per code review 2013-06-13 12:05:06 -07:00
Philip Rosedale
d517487d1b OK I wanted us to jump just a bit higher. 2013-06-13 11:35:36 -07:00
Philip Rosedale
61b1a2f995 First person to third person transition driven by velocity, changes to make moving and flying physics more fun. 2013-06-13 11:31:41 -07:00
Andrzej Kapolka
db729a04aa Converted double timestamps to long long (64 bit integers), fixed bug with
updating agent timestamps.
2013-06-13 11:11:59 -07:00
Philip Rosedale
c0ba2aeebe Added jumping, tuned friction model, tuned thrust 2013-06-12 23:45:59 -07:00
Philip Rosedale
a5a0df09cb removed grab voxel rendering 2013-06-12 16:36:55 -07:00
Philip Rosedale
3d1ddf047e Merge branch 'master' of https://github.com/worklist/hifi 2013-06-12 16:27:53 -07:00
Andrzej Kapolka
ccd61ee5a2 Found the problem we were having: the domain server was reporting back all
kinds of things as our ID.
2013-06-12 16:13:44 -07:00
Andrzej Kapolka
19180ad900 Put the debugging back in. 2013-06-12 15:56:28 -07:00
Andrzej Kapolka
e4ed9162b9 This should help, as well as fix another annoyance: bind to an ephemeral port,
rather than a fixed one.
2013-06-12 15:52:29 -07:00
Philip Rosedale
311b09eee0 Merge branch 'master' of https://github.com/worklist/hifi 2013-06-12 14:30:48 -07:00
Andrzej Kapolka
f197b4cd62 Some debugging to use on the other machine. 2013-06-12 14:20:28 -07:00
Andrzej Kapolka
b28df17207 Slight tweak: we need to call trigger in order to get the full toggle
behavior.
2013-06-12 13:51:16 -07:00
Andrzej Kapolka
178996bb8b Make sure first person mode and mirror mode are mutually exclusive. 2013-06-12 13:30:41 -07:00
Philip Rosedale
6cffb16279 merge fixes 2013-06-12 13:29:17 -07:00
Andrzej Kapolka
52c616b688 Added configurable lean scale, fixed loadSetting. 2013-06-12 13:06:28 -07:00
Philip Rosedale
26ca1a9a1d Remove shortcut on ground plane 'G', was conflicting with turning gravity on/off 2013-06-12 12:58:45 -07:00
Philip Rosedale
6164e6cd7e Merge branch 'master' of https://github.com/worklist/hifi 2013-06-12 11:37:24 -07:00
Philip Rosedale
3546bcc101 Avatar can set velocity, velocity set to zero on reset 2013-06-12 11:36:28 -07:00
Andrzej Kapolka
59c8d9d26a Function cleanup, fixed misspelling, tweaked transparency distances to
accomodate lean.
2013-06-12 10:25:28 -07:00
Philip Rosedale
750d210f0a Merge branch 'master' of https://github.com/worklist/hifi 2013-06-11 21:20:39 -07:00
Philip Rosedale
ad58d0aa23 Adding voxel thrust on grabbing/dragging to move avatar 2013-06-11 21:19:58 -07:00
Andrzej Kapolka
c58eb0d584 Bump the maximum voxels up to 10000. 2013-06-11 18:11:42 -07:00
Andrzej Kapolka
7ef2a2c5d9 Set/get lean to/from network data. 2013-06-11 18:06:05 -07:00
Andrzej Kapolka
82f03ffd8e Don't render the voxels when we're too close (i.e., in first person mode). 2013-06-11 17:53:49 -07:00
Andrzej Kapolka
648aacb53d Let's use a fixed vector for the camera position so that the target doesn't
move with lean.
2013-06-11 17:26:41 -07:00
Andrzej Kapolka
70c5a941d7 Now let's try using the estimated position to calculate lean. 2013-06-11 17:01:06 -07:00
Andrzej Kapolka
c1c2439d2c Let's try changing the torso rotation based on the gyros! 2013-06-11 16:44:21 -07:00
Andrzej Kapolka
35e18abcbd Let's try using estimated velocity to control "lean." 2013-06-11 16:27:39 -07:00
Andrzej Kapolka
627fd49003 Merge branch 'master' of https://github.com/worklist/hifi into gyroquat 2013-06-11 16:01:52 -07:00
Andrzej Kapolka
090df81afe Fixes to align better with previous code. 2013-06-11 15:58:50 -07:00