Commit graph

1418 commits

Author SHA1 Message Date
Andrew Meadows
b50bf09c93 findPlaneCollisions() works in theory, not used 2014-06-23 10:39:50 -07:00
Andrew Meadows
8986be5f1c remove old collideAgaintsOurself() code 2014-06-23 10:36:31 -07:00
Andrew Meadows
c1c2df5933 remove debug include 2014-06-23 08:53:58 -07:00
Andrew Meadows
b2ea8c0bf9 Compute more correct masses for ragdoll parts
also pin root ragdoll shape at the local-frame origin
for stability
2014-06-23 08:37:11 -07:00
Andrew Meadows
ea83a97b75 Add getVolume() method to Shape 2014-06-23 08:36:45 -07:00
Andrew Meadows
dcd9d8871d re-enabling some temporary debug stuff 2014-06-20 16:36:44 -07:00
Andrew Meadows
c17b8fdb60 collisions update shapes
VerletShapes keep pointers to VerletPoints (rather than to glm::vec3's)
VerletShapes compute lagrangian coefficients
VerletShapes send their movement accumulations to their VerletPoints
2014-06-20 16:31:39 -07:00
Andrew Meadows
c7ad3da47d stubbery for processing collisions
PhysicsSimulation tells CollisionInfos to apply() themselves
CollisionInfo knows how to apply() itself to affected shapes
Shape gets _mass and some stubbed methods for accumulating movement
VerletPoint gets movement accumulator
2014-06-20 10:55:57 -07:00
Andrew Meadows
4a0ce7a9ae support disabling collisions btw adjacent joints 2014-06-19 17:39:50 -07:00
Andrew Meadows
f0c2417206 Split PhysicsSimulation::stepForward() into parts 2014-06-19 15:50:16 -07:00
Andrew Meadows
716ae3e479 add MyAvatar's skeleton to its PhysicsSimulation 2014-06-19 12:32:17 -07:00
Andrew Meadows
828c365b25 more dtor cleanup of back pointers 2014-06-19 11:57:32 -07:00
Andrew Meadows
9950c5b209 remove entities in PhysicsSimulation dtor 2014-06-19 11:52:44 -07:00
Andrew Meadows
fbafcb6fd8 Fix distance constraint lengths 2014-06-19 11:46:09 -07:00
Andrew Meadows
2453e9c36a build ragdoll constraints again 2014-06-19 10:31:55 -07:00
Andrew Meadows
5e74ee8c05 VerletPoint has position, lastPosition, and mass 2014-06-19 09:54:32 -07:00
Andrew Meadows
d3a78c9fc2 simulation step stubbed out 2014-06-19 09:14:36 -07:00
Andrew Meadows
a8c2003fe6 namechange SimulationEngine --> PhysicsSimulation 2014-06-19 08:34:12 -07:00
Andrew Meadows
7cd1f75282 PhysicalEntity gets backpointer to SimulationEngine 2014-06-18 20:47:57 -07:00
Andrew Meadows
c98631f820 merge upstream/master into andrew/ragdoll 2014-06-18 17:23:24 -07:00
Andrew Meadows
d4b5550cda Skeleton now creates VerletShape 2014-06-18 17:22:39 -07:00
Andrew Meadows
3791b4712b adding some documentation about the VerletShapes 2014-06-18 14:17:12 -07:00
Andrew Meadows
96eebec0fc unit tests for VerletShapes 2014-06-18 14:06:00 -07:00
Stephen Birarda
5878b4af59 setup listener unattenuated zones for source ring buffers 2014-06-18 12:50:16 -07:00
Brad Hefta-Gaub
c49ff59725 Merge pull request #3037 from wangyix/edit_nack_pull
Edit nack pull
2014-06-18 11:43:25 -07:00
Andrew Meadows
9e839f0980 Shape::getCenter() -> Shape::getTranslation() 2014-06-18 08:55:48 -07:00
Andrew Meadows
b9d4545aef merge upstream/master into andrew/ragdoll
Conflicts:
	libraries/shared/src/Shape.h
	libraries/shared/src/ShapeCollider.h
2014-06-17 17:03:16 -07:00
Andrew Meadows
ecbf5043d7 code out of Model into base and derived classes
PhysicalEntity (base class) gets some shape management stuff
SkeletonModel (derived class) gets some boundary shape and
joint-shape stuff
2014-06-17 16:22:18 -07:00
Andrew Meadows
b6cecf3cfd Add SphereShape.cpp to project 2014-06-17 12:50:49 -07:00
Andrew Meadows
f18864bd72 Moved findRayIntersection() to the Shape classes 2014-06-17 12:36:36 -07:00
Andrew Meadows
018ba52b1c merge upstream/master with andrew/inertia 2014-06-17 10:50:49 -07:00
Andrew Meadows
ab3d582d79 Add ray intersection tests against most shapes. 2014-06-17 10:49:14 -07:00
Andrew Meadows
e75340f8ce Add PlaneShape::getNormal() method. 2014-06-17 10:48:29 -07:00
Andrew Meadows
118717d96a Shapes moved from Model into PhysicalEntity 2014-06-16 14:51:58 -07:00
Kai Ludwig
d08b63b247 changed 2000 into a constant defined inline 2014-06-16 23:30:28 +02:00
Andrew Meadows
1496e6c8b2 add VirletSphereShape and VirletCapsuleShape 2014-06-16 12:29:41 -07:00
Andrew Meadows
3a2f322ca3 SphereShape, CapsuleShape support derived classes 2014-06-16 12:23:18 -07:00
wangyix
2b20720f51 added sendNackPackets() to OctreeInboundPacketProcessor
added rollover handling in _missingSequenceNumbers pruning; added
EditNack packet types; added getMyEditNackType() to OctreeServer
subclasses; added code to randomly skip edit packet sequence numbers for
testing in OctreeEditPacketSender
2014-06-16 09:57:05 -07:00
Andrew Meadows
3fd4ee02ff Shape uses "center" instead of "position" 2014-06-16 08:55:08 -07:00
Andrew Meadows
92159a7ed5 Shape::get/setCenter() instead of get/setPosition() 2014-06-16 08:43:27 -07:00
Andrew Meadows
d7a28e1441 enable shape collisions for MyAvatar skeleton
also some stubbery for main simulation loop
2014-06-15 18:07:47 -07:00
Andrew Meadows
6f4a4ace0d add API stubs to RagDoll for SimulationEngine stepForward 2014-06-15 17:58:27 -07:00
Andrew Meadows
6d27987226 Add shape vs list-of-shapes collision method
and list-of-shapes vs list-of-shapes
2014-06-15 17:56:02 -07:00
Kai Ludwig
3fbde70f96 Added functions to test usleep, msleep and sleep for accuracy. 2014-06-15 21:05:23 +02:00
Andrew Meadows
158c7de76e Ragdoll not an Entity. SkeletonModel is a Ragdoll 2014-06-13 12:27:58 -07:00
Andrew Meadows
5bd37acdb8 Changed RagDoll to Ragdoll 2014-06-13 11:55:39 -07:00
Andrew Meadows
417a7def07 SimulationEngine::enforceConstraints() takes args
...for limiting simulation costs
2014-06-13 11:10:32 -07:00
Andrew Meadows
fb7f5707c8 add SimulationEngine, MyAvatar has one. 2014-06-12 18:15:20 -07:00
John Grosen
f0cb49ef5c added space between expressions in ternary operator 2014-06-12 17:24:56 -07:00
John Grosen
8e74398ed7 Fixed command line args parsing bug 2014-06-12 17:06:59 -07:00