Olivier Prat
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06d69d04c3
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TransitionStage + FadeJob compiling but not linked to entity events
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2017-07-07 18:22:11 +02:00 |
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Olivier Prat
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4256a1f2a7
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Preparing for merge with stage. DOESN'T COMPILE!
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2017-07-07 15:16:20 +02:00 |
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Olivier Prat
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8a12d0c106
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Fade effect working again for basic enter domain but with various Fade jobs
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2017-06-29 08:54:23 +02:00 |
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samcake
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20d8c11e28
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ALmost there, getting eback everything to work with the light and background stages in the scene, not in deferredLighting Effect anymore
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2017-06-22 17:54:16 -07:00 |
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Olivier Prat
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24d45e0f5b
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Updated from upstream master because of change of protocol
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2017-06-13 10:43:25 +02:00 |
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Olivier Prat
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20d4fcbbc7
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Fixed fading on skinned objects. Added initialiazeShapePipelines on GeometryCache to postpone simple pipeline creation after initializeGL
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2017-06-08 09:24:12 +02:00 |
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samcake
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9c1e99fe3f
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Removing cruft and organizing the stencil config
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2017-06-01 13:06:22 -07:00 |
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samcake
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0399249a03
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Expeand the wireframe to the primitive entities and the polyvox
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2017-03-15 16:58:31 -07:00 |
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Ryan Huffman
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dae8461773
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Fix transparency on procedural shapes
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2016-08-16 15:42:17 -07:00 |
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SamGondelman
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d8545bc7a3
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fix procedural transparency
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2016-08-10 13:49:35 -07:00 |
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SamGondelman
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36d9f92101
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performance optimization to minimize calling usecTimestampNow
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2016-08-09 13:10:02 -07:00 |
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SamGondelman
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b23d3cd35a
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fixed messed up transparency on edit selection of shapes
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2016-08-05 18:35:16 -07:00 |
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SamGondelman
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b794259b7d
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fixed procedural entity fade
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2016-08-05 16:15:10 -07:00 |
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SamGondelman
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ac9a80131a
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refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes
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2016-08-04 12:34:46 -07:00 |
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SamGondelman
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27bacc9165
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try to fade in procedural shapes
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2016-08-03 14:33:05 -07:00 |
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SamGondelman
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2eb0c7735f
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working on fading shape entities
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2016-08-03 13:30:05 -07:00 |
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SamGondelman
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d63a0ef08f
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working on making other entities transparent
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2016-08-02 18:09:42 -07:00 |
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Brad Davis
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03cb6175ab
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Support triangle and hexagon shapes, add shape support to overlays.
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2016-07-15 22:02:17 -07:00 |
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SamGondelman
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53435fc730
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removed extra argument
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2016-06-10 14:04:33 -07:00 |
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SamGondelman
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24e5000aeb
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exposed orientation and eye position to procedural entity shaders
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2016-06-08 18:26:54 -07:00 |
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Brad Davis
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2c703e963c
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More shapes
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2016-05-22 19:48:59 -07:00 |
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Brad Davis
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cd1e910844
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Add a generic shape primitive
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2016-05-21 23:46:44 -07:00 |
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