Commit graph

1684 commits

Author SHA1 Message Date
Chris Howe
6edc6b2756 WL21317
New MyAvatar functions to support converting from avatar joint space to
world space and vice versa. Added some tests to support these functions.
2017-05-31 15:05:43 -04:00
howard-stearns
07ea2e271b hook into location changes 2017-05-30 14:59:19 -07:00
Seth Alves
ffe844a8e7 Merge branch 'master' of github.com:highfidelity/hifi into head-controller 2017-05-30 13:42:20 -07:00
howard-stearns
92aeadd70f rotation of local capsule offset 2017-05-26 16:34:08 -07:00
howard-stearns
f694691efb add fixme comments and make isUp/isDown ordinary methods. 2017-05-26 16:15:18 -07:00
howard-stearns
4be31f1b18 thread safety 2017-05-26 15:31:59 -07:00
howard-stearns
7cee438298 Merge branch 'master' of https://github.com/highfidelity/hifi into do-not-get-stuck-in-floor 2017-05-26 11:36:04 -07:00
howard-stearns
905b5261d1 If collisions are enabled, turn them off in safeLanding, and
restore.
2017-05-25 16:32:44 -07:00
Seth Alves
af5ba3a90a ask display-plugins if they are head-controllers 2017-05-25 15:14:10 -07:00
howard-stearns
ac8cb63419 clean and DRY 2017-05-25 14:34:24 -07:00
Dante Ruiz
108c444cc7 clean up code 2017-05-25 21:59:06 +01:00
howard-stearns
9d73d0c931 works with nested enclosing entities 2017-05-25 12:09:22 -07:00
Seth Alves
3823ece153 Merge branch 'master' of github.com:highfidelity/hifi into head-controller 2017-05-25 10:57:46 -07:00
Seth Alves
bdbc6ddcc1 change some code to look at head-controller position rather than hmd position 2017-05-25 10:50:41 -07:00
howard-stearns
74c163d047 snapshot of safeLanding. Works as long as entities don't intersect. 2017-05-25 10:25:29 -07:00
Dante Ruiz
8cb9bfcc81 fixed merge conflict 2017-05-24 19:35:41 +01:00
Dante Ruiz
ac3c9655ec added arms 2017-05-24 01:28:08 +01:00
Dante Ruiz
0cbdeaa1e8 Merge branch 'master' of github.com:highfidelity/hifi into arm-pucks 2017-05-23 18:26:58 +01:00
Dante Ruiz
54d63f5155 Merge branch 'master' of github.com:highfidelity/hifi into improve-rotation-jitter 2017-05-23 18:19:38 +01:00
Anthony J. Thibault
06c26f029a Merge branch 'master' into feature/faster-ik-iterations 2017-05-23 09:10:17 -07:00
Dante Ruiz
d98e7d5bc6 adding left and right arm 2017-05-23 00:26:12 +01:00
Andrew Meadows
7b879a7964 Model has a Rig rather than a RigPointer 2017-05-19 13:24:16 -07:00
Anthony J. Thibault
e99001d86c debug draw ik chains, bug fix for flex coef on tips
And opened up hip constraints.
2017-05-18 16:29:55 -07:00
Dante Ruiz
984f9e1ba5 Merge branch 'master' of github.com:highfidelity/hifi into improve-rotation-jitter 2017-05-18 21:23:06 +01:00
Andrew Meadows
09433a93ba Merge pull request #10477 from AndrewMeadows/correct-avatar-mass
More correct avatar mass
2017-05-17 16:22:06 -07:00
Dante Ruiz
a18940142e Merge branch 'master' of github.com:highfidelity/hifi into improve-rotation-jitter 2017-05-17 16:23:50 +01:00
Brad Hefta-Gaub
764bfe94f5 Merge pull request #10336 from trentpolack/feature/snap-turn-smoothing-21270
Feature/snap turn smoothing 21270
2017-05-16 21:05:38 -07:00
Andrew Meadows
d065b569d3 support for variable avatar mass by size 2017-05-16 16:03:51 -07:00
Dante Ruiz
724f849d88 Merge branch 'master' of github.com:highfidelity/hifi into improve-rotation-jitter 2017-05-16 00:15:18 +01:00
Dante Ruiz
975b1ab077 moved low velocity filter in the input system 2017-05-16 00:15:06 +01:00
Vladyslav Stelmakhovskyi
cc10fc81b7 Fix crash in sit script 2017-05-13 20:57:04 +02:00
Anthony J. Thibault
93b8dc550c Merge branch 'master' into feature/ik-solver-init-config 2017-05-10 09:03:21 -07:00
trent
a3545661dc Merged hifi/master into this PR and resolved merge conflicts. 2017-05-09 15:09:53 -04:00
Anthony J. Thibault
712fcbe27a Removed cruft/debug code & comments 2017-05-08 15:06:30 -07:00
Anthony J. Thibault
7af93f9fea Hooked up IK constraint rendering 2017-05-08 15:06:29 -07:00
Anthony J. Thibault
e992d6703a WIP: debug render joint constraints. 2017-05-08 15:06:28 -07:00
Anthony J. Thibault
a260163aee WIP commit, first pass at generating limit center joints + debug draw 2017-05-08 15:06:27 -07:00
Andrew Meadows
138a987a8f _rotationChanged is a timestamp 2017-05-08 14:27:18 -07:00
Andrew Meadows
fe401c7488 improved management of collisionless avatar state 2017-05-05 09:37:00 -07:00
Andrew Meadows
0aa579225c even more correct API: MyAvatar.collisionsEnabled 2017-05-05 09:35:49 -07:00
Andrew Meadows
559f5836c5 restore MyAvatar.setCharacterControllerEnabled() 2017-05-05 09:35:49 -07:00
Andrew Meadows
94ee6d6838 fix driving motion of collisionless avatars 2017-05-05 09:35:49 -07:00
Andrew Meadows
c47e26174c support collisionless avatar when playing recording 2017-05-05 09:35:49 -07:00
Andrew Meadows
e21bd7a67a help avatar walk up steps 2017-05-05 09:35:49 -07:00
Brad Davis
2d0bbf70ae Migrate core avatar rendering functionality to library 2017-05-04 14:08:59 -07:00
trent
d7ed727faf Adjustments based on PR feedback, though it looks like this snap-turn-snafu-story is not yet complete. 2017-05-03 16:56:18 -04:00
trent
fc3cce6b73 Fixed the silly and stupid subtle issue that was causing the bug in inconsistencies. 2017-05-03 12:35:35 -04:00
trent
24f2678cdd Adjusted the smooth time for the snap-turn remote view. Fixed tab issue. 2017-05-03 12:05:21 -04:00
trent
557a8fffd7 Addressing some PR feedback; moved easeInEaseOut to Interpolate class. My function is faster than andrew's. :D 2017-05-02 19:56:47 -04:00
Trent Polack
0a5dfbb9af Changed l to interp.
In my defense, if anyone ever looked at it and thought the 'l' was a '1', they should never be programming unless they used a special language where you could reassign numbers.
2017-05-02 19:10:33 -04:00
trent
49881b5ea2 Actually the full set of changes. Kids: don't forget to pop your stash. 2017-05-02 13:55:32 -04:00
trent
8f34ec4c7f Iteration on the snap-turn smoothing based on feedback from Andrew. Also additional cleanup. 2017-05-02 13:41:34 -04:00
trent
6317857e3d Merge branch 'master' of https://github.com/highfidelity/hifi into feature/snap-turn-smoothing-21270 2017-05-02 12:11:39 -04:00
Seth Alves
a75544a9fb Merge pull request #10319 from hyperlogic/feature/head-standard-action
Head, Hips and Chest IK can now be controlled from Controller inputs
2017-05-01 13:03:23 -07:00
trent
4d7eeed343 Marking MyAvatar's rotation as dirty if smoothing is going down. 2017-05-01 15:21:25 -04:00
trent
773563850c Merge hifi/master with my branch, fixed merge issue. 2017-05-01 13:23:02 -04:00
Anthony J. Thibault
0c09823f67 clang warning fixes, unused variables... 2017-05-01 09:10:31 -07:00
Brad Davis
2b43a1989f Moving face and eye trackers out of interface 2017-04-28 23:28:17 -07:00
Brad Davis
5e1bc0d908 Remove faceshift 2017-04-28 16:34:54 -07:00
Anthony J. Thibault
2120e63e3a Merge branch 'master' into feature/head-standard-action 2017-04-27 17:51:13 -07:00
Anthony J. Thibault
764f6c69ea Head input action will override the HMD for IK. 2017-04-27 17:39:25 -07:00
trent
53f47c132f Avatar snap-turn rotation smoothing (sent out from the local client outward). 2017-04-27 16:12:25 -04:00
ZappoMan
834a447d62 remove debugging code 2017-04-26 18:36:44 -07:00
Anthony J. Thibault
ef43ff4b99 Add default pose matrices to InputCalibrationData structure 2017-04-26 11:55:24 -07:00
Seth Alves
23592f4a53 get rid of _trackedHeadPosition
(cherry picked from commit e909938b232e11400832ae7dd29de16968967668)
2017-04-25 11:03:43 -07:00
Seth Alves
0cd2863df4 start on routing HMD position and rotation through controller interface
(cherry picked from commit bca5241bae7674ff7e41c037d84bb78e5152046a)
2017-04-25 11:01:52 -07:00
ZappoMan
382645ddd0 more cleanup 2017-04-24 18:01:54 -07:00
ZappoMan
c9aad6b762 new approach to the tpose fix, as well as other improvements 2017-04-24 17:36:05 -07:00
Andrew Meadows
31bfc98b87 use const reference for ScenePointer when possible 2017-04-18 11:52:22 -07:00
Andrew Meadows
a3682a1a0e cleanup includes in Avatar.cpp and remove cruft 2017-04-18 11:52:21 -07:00
Andrew Meadows
5a458c9923 remove last qApp usage from Avatar class 2017-04-18 11:52:21 -07:00
Andrew Meadows
685a01482c remove Camera argument from Avatar::render() 2017-04-18 11:52:21 -07:00
Andrew Meadows
fbacbd74f7 pass shared pointers by ref in Avatar::render() 2017-04-18 11:52:21 -07:00
Andrew Meadows
1137bd1436 pull qApp spaghetti out of Avatar class
some ends of spaghetti get pushed into AvatarManger class
split Camera class into Camera base and FancyCamera derivation
Application::getCamera() returns Camera by refence instead of pointer
2017-04-18 11:52:21 -07:00
Zach Fox
6569de697d Merge pull request #10187 from zfox23/fix/getAvatar_Fix
Fix FB3999; Fix crashes caused by getAvatar() design bug
2017-04-11 11:17:48 -07:00
Stephen Birarda
4ed22ad7ac move audio loudness to AvatarData, change AvatarData to ScriptOwnership 2017-04-10 22:15:44 -07:00
Andrew Meadows
662c34c266 fix avatar scale animation and avatar render debug 2017-04-07 11:06:16 -07:00
ZappoMan
53c439ffba add foot IK targets as actions 2017-03-30 19:11:16 -07:00
Anthony J. Thibault
49a95089d1 Remove hacks for debug rendering of IK targets
A AnimContext class was introduced.  This context is passed into every node during evaluation/overlay.
It holds non-animVar "global" data passed from the application.

(cherry picked from commit a028d3ba58)
2017-03-24 16:27:27 -07:00
Anthony J. Thibault
dd17b2e2f3 Added developer option to draw IK targets in world.
(cherry picked from commit 7e7803c648)
2017-03-24 16:20:52 -07:00
Triplelexx
fd312f6bf8 rename fronts to forwards 2017-03-22 18:49:34 +00:00
Triplelexx
b7980569cc change all references of IDENTITY_FRONT to IDENTITY_FORWARD 2017-03-21 22:13:33 +00:00
Brad Hefta-Gaub
af790d8474 Merge pull request #9875 from birarda/bug/spin-strafe
fix double snap turn strafing
2017-03-20 10:08:05 -07:00
Atlante45
698791295a Expose DriveKeys enum to JS 2017-03-16 20:03:27 -07:00
Atlante45
5a1ce4bb05 CR 2017-03-16 17:46:47 -07:00
Atlante45
9155cc6334 Fix windows warnings 2017-03-16 17:44:56 -07:00
Atlante45
42316e713d CR drive keys 2017-03-16 16:24:52 -07:00
Atlante45
7517f224a8 Add MyAvatar drive keys capture capability 2017-03-16 15:44:17 -07:00
Stephen Birarda
1fe02477b0 fix LX behaviour in snap/advanced/basic 2017-03-14 14:21:21 -07:00
Thijs Wenker
b54d6cb0e1 stop avatar controller while playing back a recording, which makes it not collide anymore 2017-03-08 00:07:49 +01:00
Clément Brisset
7f9437dcc5 Merge pull request #9690 from Atlante45/feat/sit
Add hips pinning / Sit script
2017-02-28 10:41:22 -08:00
Atlante45
9ce10742ec Move avatar not joint 2017-02-27 16:38:57 -08:00
Atlante45
e9316d30d0 More IK smoothing experimentation 2017-02-27 16:38:56 -08:00
Atlante45
cbaaaa21c6 Use head orientation for sitting 2017-02-27 16:38:56 -08:00
Atlante45
e503542b6a Fix transform computation 2017-02-27 16:38:55 -08:00
Atlante45
8c232b5abb Initialize max offset to infinity 2017-02-27 16:38:55 -08:00
Atlante45
187cd0d5cf Get IK error and stand up based on it 2017-02-27 16:38:55 -08:00
Atlante45
7132969083 Add hips pinning capability to MyAvatar 2017-02-27 16:38:54 -08:00
Atlante45
6821c8621f More sit work 2017-02-27 16:38:54 -08:00
Seth Alves
a286c72b3b cleanups 2017-02-23 15:12:45 -08:00
Seth Alves
84d9af14b0 Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui-tablet-is-overlay 2017-02-23 10:40:18 -08:00
Chris Collins
de84e07281 Merge pull request #9714 from thoys/fix-recorder-js-playback
Fix recorder.js playback in interface
2017-02-23 09:59:37 -08:00
Thijs Wenker
5033e7be11 CR fixes 2017-02-23 18:22:36 +01:00
Seth Alves
37004e4347 steps toward making mouse work on tablet 2017-02-23 08:11:31 -08:00
Seth Alves
1b26c3469f fix signed/unsigned joint index problem 2017-02-22 20:39:34 -08:00
Chris Collins
c967f9383a Merge pull request #9706 from ZappoMan/avatarMixerLoopImprovements
Multi-core Avatar Mixer
2017-02-22 11:20:28 -08:00
Thijs Wenker
13b2b6086f Fix recorder.js playback in interface 2017-02-21 19:47:26 +01:00
Brad Hefta-Gaub
42d916a719 fix warnings 2017-02-17 21:58:48 -08:00
Brad Hefta-Gaub
291b823cfa const cleanup and fix crash 2017-02-17 18:28:07 -08:00
Seth Alves
d7bb6f105b make tablet part IDs available through qApp 2017-02-17 15:43:20 -08:00
Chris Collins
442e8d68ef Merge pull request #9650 from kunalgosar/browserFix
Added isAway (paused) property to myAvatar
2017-02-14 11:16:07 -08:00
Kunal Gosar
c3f2f5779a fix if else syntax 2017-02-11 15:46:49 -08:00
Kunal Gosar
975d844eee syntax fix 2017-02-11 15:01:02 -08:00
Kunal Gosar
18e776bd29 emit signal only on change 2017-02-11 13:58:23 -08:00
kunalgosar
9c537726e5 Fix stuck in pause error with browsers 2017-02-10 18:13:09 -08:00
kunalgosar
691f61983a added isAway property to MyAvatar 2017-02-10 17:28:12 -08:00
Andrew Meadows
ee702f945f cleanup around when to send identityPacket 2017-02-10 13:14:20 -08:00
Seth Alves
b34341b48e Merge pull request #9631 from AndrewMeadows/workaround-avatar-update-dos
Remove avatarEntityData cruft from settings
2017-02-09 10:40:00 -08:00
Andrew Meadows
e02810458b clear old avatarEntityData when saving settings 2017-02-08 14:14:48 -08:00
Brad Hefta-Gaub
eedfc4fd38 fix various bot related bugs 2017-02-08 12:35:00 -08:00
Andrew Meadows
cc301d1c1a remove legacy empty avatarEntityData settings 2017-02-08 11:50:15 -08:00
Seth Alves
fa61bbe2a6 Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-01-26 18:21:39 -08:00
ZappoMan
29fff2e556 Merge branch 'master' of https://github.com/highfidelity/hifi into tuneAvatarInfo 2017-01-23 13:09:59 -08:00
ZappoMan
292d472a59 checkpoint - got first cut at distance based rotation tolerance working 2017-01-23 13:06:29 -08:00
Seth Alves
be8bc9652b Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-01-23 09:44:04 -08:00
Seth Alves
47b59ffae3 don't save tablet to Settings when logging out or switching domains 2017-01-19 14:10:48 -08:00
Andrew Meadows
bfbef91f53 re-enable cauterization of meshes for MyAvatar 2017-01-19 12:56:07 -08:00
Seth Alves
e76f1c5937 if another avatar has something hung from their camera, don't act like their camera is my camera 2017-01-17 13:28:13 -08:00
ZappoMan
c9c311e275 checkpoint for distance joints 2017-01-15 11:47:48 -08:00
ZappoMan
aed1b69ee0 make the avatar bounding box be avatar local and only change when it actually changes 2017-01-12 17:19:06 -08:00
ZappoMan
636ade9eb7 Merge branch 'master' of https://github.com/highfidelity/hifi into tuneAvatarInfo 2017-01-09 11:29:54 -08:00
Brad Davis
e5e9ab42ea Encapsulate AnimPose members for easier optimizations 2016-12-28 12:11:24 -08:00
Brad Hefta-Gaub
73bfc069da more work on only sending changes 2016-12-27 17:19:55 -08:00
Brad Hefta-Gaub
5e65e3991c CR feedback 2016-12-20 21:03:10 -08:00
Brad Hefta-Gaub
8497ad1e29 Merge branch 'master' of https://github.com/highfidelity/hifi into addViewFrustumToAvatarMixer 2016-12-15 16:42:41 -08:00
Brad Hefta-Gaub
ed19b4b592 remove compression at the per avatar data buffer for now, since it gave no benefit 2016-12-15 14:13:38 -08:00
Seth Alves
26639aac15 Merge pull request #8789 from Atlante45/fix/settings
Use JSON for application Settings
2016-12-15 07:00:46 -08:00
Brad Hefta-Gaub
2290179281 add compression and minimal data flags to AvatarData 2016-12-14 11:47:45 -08:00
Zach Fox
7030c7b0a6 Space bubble improvements (#9142)
* The space bubble around a player's avatar is now visualized. When another avatar enters a player's bubble, The bubble visualization will appear, a soft tone will play, and the "Bubble" HUD button will flash.
* The space bubble radius setting has been removed. Space bubble size now scales based on avatar scale.
* Space bubble collision detection is now more accurate and reliable.
* CTRL + N toggles the bubble.
* The "Bubble" HUD button has been moved to the proper location.
2016-12-12 14:22:54 -08:00
Anthony J. Thibault
89ae3b3d6e Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
This reverts commit efe9571ab8, reversing
changes made to 333e9ec7f4.
2016-12-05 15:18:03 -08:00
Anthony J. Thibault
49ce04e214 Revert "Merge pull request #9150 from hyperlogic/bug-fix/driving-while-flying-in-hmd"
This reverts commit a69d77ffbe, reversing
changes made to 996d3f5875.
2016-12-05 15:17:32 -08:00
Anthony J. Thibault
e8b5b56df7 Revert "Merge pull request #9151 from hyperlogic/bug-fix/reset-sensor-in-desktop-mode"
This reverts commit 119653bceb, reversing
changes made to a69d77ffbe.
2016-12-05 15:16:49 -08:00
Andrew Meadows
119653bceb Merge pull request #9151 from hyperlogic/bug-fix/reset-sensor-in-desktop-mode
Fix for reset sensors while in desktop mode.
2016-12-05 13:46:53 -08:00
Anthony J. Thibault
6d82410bc5 Fix for away.js teleporting user when in desktop mode
away.js calls MyAvatar.centerBody, however centerBody is only meaningful in HMD mode.
To guard against this, MyAvatar::centerBody is now a no-op if the application is not in HMD mode.
2016-12-05 10:53:20 -08:00
Anthony J. Thibault
349f0355ae Fix for reset sensors while in desktop mode.
Previously hitting ' a.k.a. reset sensors, would teleport you to the last
position you were in before you switched into desktop mode, or the spawn location.

This fixes that behavior but not re-centering the avatar while in desktop mode.
2016-12-05 10:42:20 -08:00
Anthony J. Thibault
a0f93dad2c Fix for driving/turning while flying in HMD mode
The internal MyAvatar:_sensorToWorldMatrix was being updated properly, however
the MyAvatar::_sensorToWorldMatrixCache was not. To fix this I've introduced
a new "mode" to updateSensorToWorldMatrix that does not change the sensorToWorldMatrix at all,
but properly copies the value to the cache and also updates hand controller poses etc.
2016-12-05 10:14:03 -08:00
Seth Alves
efe9571ab8 Merge pull request #8691 from highfidelity/out-of-body-experience
Room Scale HMD comfort features.
2016-12-01 11:09:39 -08:00
Andrew Meadows
445c730ca3 remove cruft, fix formatting and spelling 2016-12-01 10:38:13 -08:00
Atlante45
3035d43772 Merge branch 'master' of https://github.com/highfidelity/hifi into fix/settings 2016-11-21 13:05:08 -08:00
Anthony J. Thibault
38ac6fff03 Hand Controller rendering is camera relative
Basically, when using the third person camera in HMD mode.  If the controllers are shown.
They should be shown in front of the users camera, not in front of the users avatar.

To accomplish this, two new faux joint indices are introduced.
CAMERA_RELATIVE_CONTROLLER_RIGHTHAND_INDEX and CAMERA_RELATIVE_CONTROLLER_LEFTHAND_INDEX.

These joint indices can be used for Overlay parenting. (But not for entity parenting because they are not transmitted over the network).
They can also be queried for by using the MyAvatar.getAbsoluteJointRotationInObjectFrame() call.

These new indices are now used by the controllerDisplay.js for the hand controller rendering.
They are also used by system/libraries/controllers.js as the origin for hand controller grabbing and interaction lasers.
2016-11-17 11:33:12 -08:00
Andrew Meadows
a04b7ae297 fix hover-drive in HMD 2016-11-15 11:45:09 -08:00
Andrew Meadows
6bb3dd6830 Merge hifi/master into hifi/out-of-body-experience 2016-11-14 15:08:04 -08:00
Seth Alves
15c247fc5e quiet warnings 2016-11-11 06:37:22 -08:00
Stephen Birarda
020942c826 better handling for a flipped min/max scale 2016-11-10 16:50:36 -08:00
Stephen Birarda
88c63332de protect flipped min/max scale in avatar mixer settings 2016-11-10 16:21:48 -08:00
Stephen Birarda
272d0c845e add clarifying comments about target scale changes 2016-11-10 15:25:15 -08:00
Stephen Birarda
d5722c1654 fix clamping of scale and DRY it up 2016-11-10 15:03:13 -08:00
Stephen Birarda
9fdde49d14 clamp target scale changes on both ends 2016-11-10 14:54:42 -08:00
Stephen Birarda
6f442a74b1 request settings from agents and debug results 2016-11-10 14:43:15 -08:00
Stephen Birarda
77ede81fc9 limit MyAvatar scale to limits from domain settings 2016-11-10 13:27:13 -08:00
Andrew Meadows
ccdf383151 Merge hifi/master into hifi/out-of-body-experience 2016-11-07 08:24:26 -08:00
Seth Alves
f47aeae2a7 stop passing bare pointers to EntityTreeRenderer all around 2016-10-27 10:10:22 -07:00
Anthony J. Thibault
69bd4ccea2 Show hand controllers when out-of-body for more then 3/4 of a second
Without the timer, the hands can flicker in and out of visibility when lightly brushing against collision.
2016-10-24 18:16:05 -07:00
Andrew Meadows
8ecc23f62b HMD drive stops against simple walls 2016-10-24 08:26:44 -07:00
Andrew Meadows
66479808ba cleanup velocity calculation in HMD mode 2016-10-24 08:26:44 -07:00
Andrew Meadows
6f5f6d2493 adding ray shotgun scan for avatar motion
using the shotgun scan results to deterimine if slope is walkable
2016-10-17 17:58:52 -07:00
Anthony J. Thibault
81db8f7e08 Merge branch 'master' into out-of-body-experience 2016-10-13 17:27:15 -07:00
Brad Hefta-Gaub
37e58d123e Merge pull request #8793 from AndrewMeadows/recenter-above-ground2
prevent avatar from recentering below ground
2016-10-13 13:50:06 -07:00
Andrew Meadows
867fc3ccbf prevent avatar from recentering below ground 2016-10-12 13:23:44 -07:00
Anthony J. Thibault
ba4c356d7f Deadlock fix in avatar grab action.
Reverse the order we acquire the entityTree & holdActions locks, to avoid deadlocks when the network thread also acquires them.
The network thread does this when hold actions from other avatars are received.
2016-10-12 11:05:19 -07:00
Atlante45
d5429e76da Warnings fixes and cleanup 2016-10-12 10:20:19 -07:00
Andrew Meadows
ef465d4443 prevent avatar from recentering below ground 2016-10-11 16:37:29 -07:00
Anthony J. Thibault
b0c7564b60 Fix for debug assert in glm::lerp() 2016-10-05 18:06:49 -07:00
Anthony J. Thibault
aab974e6ae Merge branch 'master' into out-of-body-experience 2016-10-04 11:17:52 -07:00
Anthony J. Thibault
dcd425a165 Add an entityTree lock around the AvatarHoldAction::lateAvatarUpdate calls 2016-10-04 10:56:44 -07:00
Anthony J. Thibault
327fcc970b Remove frame lag from near grabbed physical objects.
In the game loop, physics occurs before avatar update.
Before this PR, when the avatar is moved during avatar update, near grabbed objects will not pick up this move until one frame later, when
the physics is run on the next update.

After this PR, near grabbed objects are adjusted to reflect any position or rotation change that occurred during the avatar update.
2016-10-03 16:01:54 -07:00
Anthony J. Thibault
62dc250237 removed DebugDraw calls 2016-09-27 16:48:15 -07:00
Anthony J. Thibault
961d262df1 Improved body follow behavior
* follow helper lean re-centering / reconciliation now modifies bodySensorMatrix, NOT the character controller.
* The character controller now always follows the bodySensorMatrix (in world space).

This decouples the lean re-centering velocity from the velocity used to move the character controller.
We can now independently tune these things separately.
2016-09-27 16:38:48 -07:00
Anthony J. Thibault
203ff95849 Animation tuning to reduce foot sliding.
* Navigation walk speed has been reduced
* Tuned IdleToWalk timescale and interp time to reduce foot sliding
* Tuned fwd, back and lateral characteristicSpeeds to better match the
  animations.  This reduces foot sliding when moving forward and backward.
* Reduced rig state machine hysteresis to 1/60th of a second.
2016-09-26 09:59:50 -07:00
Anthony Thibault
27e6c0f872 Added debug draw path trace for left and right feet 2016-09-24 13:01:16 -07:00
Anthony J. Thibault
f4c4b3474b capsule projection and distance tests now work for non-vertical capsules 2016-09-23 16:55:38 -07:00
Anthony J. Thibault
9567ec11af Prevent character from walking when pinned against collision.
This is fixed by using the pre-action velocity from CharacterController, which does not include any motors or follow velocity.
This pre-action velocity reflects the actual rigid body velocity after collision constraints are resolved.

This should prevent the character f
2016-09-23 15:22:52 -07:00
Anthony J. Thibault
b68dbab994 Fix for incorrect hand offset when backing into collision.
We know properly account for the offset of the head due to clamping from a small maxHipsOffset.
This means the hands should look more natural when you are out-of-body and are moving your hand controllers.
2016-09-23 11:47:44 -07:00
Anthony J. Thibault
1f7dc25f12 MyAvatar.addThrust() works again. 2016-09-21 11:48:54 -07:00
Anthony J. Thibault
4c99848f29 disable vertical re-centering behavior 2016-09-20 17:05:01 -07:00
Anthony J. Thibault
4afd60f22a Flying behavior now works again 2016-09-20 16:01:39 -07:00
Andrew Meadows
7258835f3f restore orientation from physics to Avatar 2016-09-20 09:14:11 -07:00
Andrew Meadows
59e6ca8f8d avatar follows HMD using velocity motor 2016-09-20 08:29:55 -07:00
Andrew Meadows
8dd5c9b92b fix kinematic motion for ground and hover 2016-09-20 08:29:55 -07:00
Andrew Meadows
80b970f2d9 adding MyAvatar::_canonicalScale, but not used yet 2016-09-20 08:29:55 -07:00
Andrew Meadows
e6d40e6e4d Merge pull request #8625 from hyperlogic/bug-fix/oobe-desktop-motor-fix
Fixed motor velocity
2016-09-19 17:04:54 -07:00
Anthony J. Thibault
6f0acb3826 Fixed motor velocity in HMD mode 2016-09-19 16:56:36 -07:00
Anthony J. Thibault
a028d3ba58 Remove hacks for debug rendering of IK targets
A AnimContext class was introduced.  This context is passed into every node during evaluation/overlay.
It holds non-animVar "global" data passed from the application.
2016-09-19 15:03:46 -07:00
Andrew Meadows
c77f6a7c16 Merge pull request #8614 from hyperlogic/out-of-body-experience
Turn and drive the HMD with linear velocity
2016-09-16 15:43:29 -07:00
Andrew Meadows
20418d5f58 fix hips sweep test 2016-09-15 18:39:57 -07:00
Anthony J. Thibault
c7caf9fe06 Turn and drive the HMD with linear velocity 2016-09-15 17:08:36 -07:00
Andrew Meadows
83157b573a measure max hips offset and clamp it in IK 2016-09-15 14:55:04 -07:00
Anthony J. Thibault
d51898f60d Merge branch 'out-of-body-experience' of github.com:highfidelity/hifi into out-of-body-experience 2016-09-15 14:23:38 -07:00
Andrew Meadows
821570fa76 fix Windows build and minor format/namechange 2016-09-15 09:32:03 -07:00
Andrew Meadows
f5c5c68937 adding kinematic character controller demo 2016-09-14 11:43:52 -07:00